ÅؽºÃĸ¦ ´Ù·ç±â À§ÇÑ Å¬·¡½º·Î, MyTexture Ŭ·¡½º¸¦ ¸¸µé¾ú´Ù. Surface¿¡ ÅؽºÃĸ¦ Á÷Á¢ ·Îµù ÇÏÁö ¾Ê°í, ´ÙÀÌ·ºÆ® XÀÇ ÇÔ¼ö¸¦ »ç¿ëÇÑ´Ù. Surface¿¡ ·ÎµùÇÏ´Â ºÎºÐÀº ½Ã°£ÀÌ »ý±â¸é ÇÑ´Ù.
¾Æ·¡ÀÇ ÄÚµå´Â »ý¼º, ·»´úÀÌ, ¼Ò¸ê ÇÒ ¶§ÀÇ ÄÚµåÀÌ´Ù. MyMesh¸¦ ·»´õ¸µ ÇϱâÀü¿¡, MyTexture::SetTexture()¸¦ ºÒ·¯ÁÖ¸é µÈ´Ù.
//»ý¼º
m_pTexture = new MyTexture("kim.jpg");
//·»´õ¸µ½Ã ÅؽºÃÄ ÁöÁ¤
m_pTexture->SetTexture( pDevice);
//¼Ò¸ê
SAFE_DELETE(m_pTexture);
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½ÇÇà ȸéÀº ´ÙÀ½°ú °°´Ù.
SetFilterMode(), GetFilterMode()´Â ´ÙÀÌ·ºÆ® XÀÇ D3DSAMP_MAGFILTER, D3DSAMP_MINFILTER, D3DSAMP_MIPFILTER ÇÊÅ͸¦ ´Ù·ç´Â ¸Þ½îµåÀÌ´Ù.
µðÆúÆ®·Î 3°¡Áö ¸ðµÎ D3DTEXF_LINEAR °ªÀÌ µðÆúÆ®ÀÌ´Ù.
void SetFilterMode( int iIndex, FilterMode filterMode);
FilterMode GetFilerMode( int iIndex);
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iIndex´Â ÅؽºÃÄ ½ºÅ×ÀÌÁö´Ù. FilterModeÀÇ ±¸Á¶Ã¼´Â ´ÙÀ½°ú °°´Ù.
struct FilterMode { DWORD minFilter; DWORD magFiler; DWORD mipFiler; };
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