MyTexture

ÅؽºÃĸ¦ ´Ù·ç±â À§ÇÑ Å¬·¡½º·Î, MyTexture Ŭ·¡½º¸¦ ¸¸µé¾ú´Ù.
Surface¿¡ ÅؽºÃĸ¦ Á÷Á¢ ·Îµù ÇÏÁö ¾Ê°í, ´ÙÀÌ·ºÆ® XÀÇ ÇÔ¼ö¸¦ »ç¿ëÇÑ´Ù.
Surface¿¡ ·ÎµùÇÏ´Â ºÎºÐÀº ½Ã°£ÀÌ »ý±â¸é ÇÑ´Ù.

¾Æ·¡ÀÇ ÄÚµå´Â »ý¼º, ·»´úÀÌ, ¼Ò¸ê ÇÒ ¶§ÀÇ ÄÚµåÀÌ´Ù.
MyMesh¸¦ ·»´õ¸µ ÇϱâÀü¿¡, MyTexture::SetTexture()¸¦ ºÒ·¯Áָ頵ȴÙ.

//»ý¼º

m_pTexture = new MyTexture("kim.jpg");

 

//·»´õ¸µ½Ã ÅؽºÃÄ ÁöÁ¤

m_pTexture->SetTexture( pDevice);

 

//¼Ò¸ê

SAFE_DELETE(m_pTexture);


½ÇÇà È­¸éÀº ´ÙÀ½°ú °°´Ù.

SetFilterMode(), GetFilterMode()´Â ´ÙÀÌ·ºÆ® XÀÇ D3DSAMP_MAGFILTER, D3DSAMP_MINFILTER, D3DSAMP_MIPFILTER ÇÊÅ͸¦ ´Ù·ç´Â ¸Þ½îµåÀÌ´Ù.

µðÆúÆ®·Î 3°¡Áö ¸ðµÎ D3DTEXF_LINEAR °ªÀÌ µðÆúÆ®ÀÌ´Ù.

    void SetFilterMode( int iIndex, FilterMode filterMode);

    FilterMode GetFilerMode( int iIndex);

iIndex´Â ÅؽºÃÄ ½ºÅ×ÀÌÁö´Ù. FilterModeÀÇ ±¸Á¶Ã¼´Â ´ÙÀ½°ú °°´Ù.

    struct FilterMode
    {
        DWORD minFilter;
        DWORD magFiler;
        DWORD mipFiler;
    };