¸Þ¼¼Áö È£Ãâ¿¡ µû¸¥ HandleMessage()±îÁöÀÇ È£Ãâ ½ºÅÃÀÌ´Ù. > gameEntity->SendSync( msg ); Properties::TransformableProperty::HandleMessage(Message::Msg * msg ) Message::Dispatcher::HandleMessage(Message::Msg * msg ) Message::Server::SendSync(Message::Port * port, Message::Msg * msg ) Message::Msg::SendSync(Message::Port * port ) Game::Entity::SendSync(Message::Msg * msg ) ----------------------------------------------------------------------------------------------------- > msg->SendSync( component ); Properties::TransformableProperty::HandleMessage(Message::Msg * msg ) Message::Server::SendSync(Message::Port * port, Message::Msg * msg ) Message::Msg::SendSync(Message::Port * port ) ----------------------------------------------------------------------------------------------------- > gameEntity->SendAsync( msg ); > Managers::EntityManager::Instance()->OnFrame(); Properties::TransformableProperty::HandleMessage(Message::Msg * msg) Message::Port::HandlePendingMessages() Game::Property::OnBeginFrame() Game::Entity::OnBeginFrame() Managers::EntityManager::OnFrame() ----------------------------------------------------------------------------------------------------- > msg->SendAsync( component ); > Managers::EntityManager::Instance()->OnFrame(); msg.exe!Properties::TransformableProperty::HandleMessage(Message::Msg * msg) msg.exe!Message::Port::HandlePendingMessages() msg.exe!Game::Property::OnBeginFrame() msg.exe!Game::Entity::OnBeginFrame() msg.exe!Managers::EntityManager::OnFrame() ----------------------------------------------------------------------------------------------------- > msg->BroadcastSync(); Properties::TransformableProperty::HandleMessage(Message::Msg * msg) Message::Dispatcher::HandleMessage(Message::Msg * msg) Message::Server::BroadcastSync(Message::Msg * msg) Message::Msg::BroadcastSync() ----------------------------------------------------------------------------------------------------- > msg->BroadcastAsync(); > Managers::EntityManager::Instance()->OnFrame(); Properties::TransformableProperty::HandleMessage(Message::Msg * msg=0x003bbd78) Message::Port::HandlePendingMessages() Game::Property::OnBeginFrame() Game::Entity::OnBeginFrame() Managers::EntityManager::OnFrame() -----------------------------------------------------------------------------------------------------