¸ÖƼ À©µµ¿ì·Î ·»´õ¸µ

¸ÊÅøÀ̳ª ¾Ö´Ï¸ÞÀ̼ÇÅø, ÀÌÆåÆ® ÅøÀ» ¸¸µå´Â °æ¿ì, ¿©·¯°³ÀÇ À©µµ¿ì·Î ·»´õ¸µ ÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.
¸ÖƼ ºä¸¦ »ý°¢Çϸé, Äڵ尡 º¹Àâ ÇÒ °Í °°Áö¸¸ »ý°¢ º¸´Ù´Â °£´ÜÇÏ°Ô Ã³¸® ÇÒ ¼ö ÀÖ´Ù.
¾Æ·¡ ±×¸² ó·³ ³ª¿À°Ô ¸¸µé¾î º¸ÀÚ!!!

.

¸ÖƼ À©µµ¿ì¿¡ ·»´õ¸µÇÏ´Â ¹æ¹ýÀº 3°¡Áö°¡ ÀÖ´Ù.( ³»°¡ ¾Æ´Â Çѵµ³»¿¡¼­ÀÌ´Ù)

1. IDirect3DDevice9::Present() ÇÔ¼öÀÇ 3¹ø° ¸Å°³º¯¼ö¸¦ ÀÌ¿ëÇÏ´Â ¹æ¹ý

2. 2°³ÀÇ µð¹ÙÀ̽º¸¦ »ý¼ºÇÏ¿© ±×¸®´Â ¹æ¹ý

3. IDirect3DDevice9::CreateAdditionalSwapChainÀ» ÀÌ¿ëÇÏ´Â ¹æ¹ýÀÌ´Ù.

3¹ø°°¡ °¡Àå ÁÁ´Ù°í ÇÑ´Ù...(ÃßÃø)

Çϳª¾¿ ¾Ë¾Æº¸ÀÚ

1. IDirect3DDevice9::Present() ÇÔ¼öÀÇ 3¹ø° ¸Å°³º¯¼ö¸¦ ÀÌ¿ëÇÏ´Â ¹æ¹ý

Ưº°ÇÏ°Ô ¾î·Á¿òÀÌ ¾ø´Â ¹æ¹ýÀ̸ç, ÄÚµå ¶ÇÇÑ °£´ÜÇÏ´Ù.

HRESULT RenderMultiWindow (float timeDelta )

{

    //»ý·«....

 

    g_d3d_Device->Clear ();

    g_d3d_Device->BeginScene ();

 

    //»ý·«....

    g_d3d_Device->EndScene ();

    hr = g_d3d_Device->Present (NULL, NULL, g_hMultiWnd, NULL);

    return hr;

}

//-----------------------------------------------------------------

HRESULT Render3D (float timeDelta)

{

    //»ý·«....

 

    g_d3d_Device->Clear ();

    g_d3d_Device->BeginScene ();

 

    //»ý·«....

 

    g_d3d_Device->EndScene ();

    hr = g_d3d_Device->Present (NULL, NULL, g_hWnd, NULL);

    return hr;

}

·»´õ¸µÀ» µÎ ¹ø Çϸ鼭 ±×¸®±â¸¦ ¿øÇÏ´Â À©µµ¿ì ÇÚµéÀ» Present( )¿¡ ³ÖÀ¸¸é µÈ´Ù.

µÎ ¹ø° ¹æ¹ý°ú 3¹ø° ¹æ¹ýÀº ¾Æ·¡ ½ÎÀÌÆ® ÂüÁ¶ÇÑ´Ù.

http://www.codesampler.com/dx9src/dx9src_1.htm