DXDialog4 - Wavefront Obj Ãâ·Â

Wavefront Obj·Î ÀͽºÆ÷Æ®µÈ ¸Þ½Ã¸¦ ·»´õ¸µÇغ¸ÀÚ.

<¸Æ½º¿¡¼­ OBJ ÀͽºÆ÷Æ® Çϱâ>
¸Æ½º¿¡¼­ ÀͽºÆ÷Æ®´Â Wavefront Object (*.OBJ)·Î ÀͽºÆ÷Æ®ÇÑ´Ù. ÀͽºÆ÷Æ® ´ëÈ­ »óÀÚ¿¡¼­ È®ÀÎ ¹öÆ°À» ´©¸£¸é OBJ Export ´ëÈ­ »óÀÚ°¡ ¶á´Ù.

 

"Use materials"°ú "Create material library" üũ ¹Ú½º¸¦ üũ ÇÏ¸é ¸ÞÆ®¸®¾ó ¼Ó¼º°ú ÅؽºÃÄ °ü·Ã Á¤º¸¸¦ *.mtl ÆÄÀÏ¿¡ ÀúÀå ÇÑ´Ù.

¿À¸¥¼Õ ÁÂÇ¥°è¸¦ »ç¿ëÇϹǷΠ"Rotate model" üũ ¹Ú½º´Â ÇØÁ¦ÇÑ´Ù.

 

¿©±â¼­ È®ÀÎ ¹öÆ°À» ´©¸£¸é MTL Export ´ëÈ­ »óÀÚ°¡ ¶á´Ù.

"Export maps" üũ¹Ú½º¸¦ üũ ÇØ¾ß ÅؽºÃÄ À̸§ÀÌ ÀúÀåµÈ´Ù.

 

<OBJ¸¦ ¸Þ½Ã·Î Ãâ·Â>

OBJ Æ÷¸ËÀÇ ¹Ú½º¸¦ ½ÇÇàÇÑ °á°ú È­¸éÀÌ´Ù. ÅؽºÃĵµ box.mtl¿¡ ÀÖ´Â Á¤º¸·Î Ãâ·ÂÇÏ´Â°Ç ±¸ÇöÇÏÁö ¸øÇß´Ù. ÆĽÌÇÒ ¶§ ¾à°£ ¾î·Á¿òÀÌ À־ ´ÙÀ½¿¡ ±¸Çö ÇÒ·Á°í ÇÑ´Ù. Âü°í·Î DirectX »ùÇÿ¡µµ OBJ ÆÄÀÏÀ» Ãâ·ÂÇÏ´Â »ùÇÃÀÌ ÀÖ´Ù.

À§Ä¡´Â :
C:\Program Files\Microsoft DirectX SDK (August 2009)\Samples\C++\Direct3D\MeshFromOBJ

¸Þ½Ã¸¦ Ãâ·ÂÇÏ´Â DxPolygonÀÇ »ç¿ë¹ýÀº ´ÙÀ½°ú °°´Ù.

¿ÀºêÁ§Æ® ¼±¾ð
DxPolygon*      g_pObjModel = NULL;

¿ÀºêÁ§Æ® »ý¼º
g_pObjModel = new DxPolygon;

¿ÀºêÁ§Æ® ÃʱâÈ­
g_pObjModel->LoadObj( "box.obj" );

ÅؽºÃÄ ÁöÁ¤
g_pObjModel->SetTexture( g_dxDevice, "grim.jpg" );

·»µå¸µ
g_dxDevice->BeginScene ();
g_pObjModel->SetRotate( 0, 0, angle );
g_pObjModel->Render( g_dxDevice );
g_dxDevice->EndScene ();

¿ÀºêÁ§Æ® ¼Ò¸ê
_DELETE_<DxPolygon*>(g_pObjModel);

 

¼Ò½º: wavefront_obj.zip