ÀÌÀå¿¡¼´Â »ç°¢Çü »óÀÚ¿¡ ¾î¸° ¿ÕÀÚ ±×¸²À» Ãâ·Â ÇÏ°Ú½À´Ï´Ù.
#define D3DFVF_MYVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1)
¸ÕÀú ½Ã½ºÅÛ¿¡ ¾Ë·ÁÁÖ±â À§ÇÑ Æ÷¸Ë¿¡ D3DFVF_TEX1ÇüÀ» ³Ö½À´Ï´Ù.
ÀÌÀå¿¡¼´Â ÅؽºÃĸ¦ Çϳª¸¸ »ç¿ë ÇϹǷΠD3DFVF_TEX1¸¸ Ãß°¡ ÇÕ´Ï´Ù.
typedef struct MYVERTEX
{
float x;
float y;
float z;
D3DCOLOR color;
float u;
float v;
} MYVERTEX, *LPMYVERTEX;
LPDIRECT3DTEXTURE8 g_pTexture = NULL;
LPDIRECT3DTEXTURE8º¯¼ö´Â IDirect3DTexture8 ÀÎÅÍÆäÀ̽º·Î ¸ðµç ÅؽºÃĸ¦ °ü¸®ÇÕ´Ï´Ù.
±×¸®°í ÀÌÀå¿¡¼ ¹Ù²ï°ÍÀº Ä«¸Þ¶ó À§Ä¡¿Í ¹öÅؽº ÁÂÇ¥¸¦ ¾à°£ ¼öÁ¤ÇÏ¿´½À´Ï´Ù.
ÅؽºÃÄ ÆÄÀÏÀ» ÀоîµéÀÌ´Â ÇÔ¼ö·Î D3DXCreateTextureFromFile()ÇÔ¼ö°¡ ÀÖ½À´Ï´Ù.
HRESULT D3DXCreateTextureFromFile(
LPDIRECT3DDEVICE8 pDevice,
LPCSTR pSrcFile,
LPDIRECT3DTEXTURE8* ppTexture);
ù¹ø° ÀÎÀÚ´Â IDirect3DDevice8ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ Æ÷ÀÎÅÍÀÔ´Ï´Ù.
µÎ¹ø° ÀÎÀÚ´Â ÀÐ°í ½ÍÀº ±×¸² ÆÄÀÏÀÔ´Ï´Ù.
¸¶Áö¸· ÀÎÀÚ´Â IDirect3DTexture8ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ Æ÷ÀÎÅÍÀÔ´Ï´Ù.
ÅؽºÃĵµ ·Îµù ÇÏ°í ³ª¼ ÇÑ°¡Áö ´õÇÒ ÀÏÀÌ ÀÖ½À´Ï´Ù.
DXRender()¿¡¼ SetTexture() ÇÔ¼ö¸¦ ÀÌ¿ë ÇÏ¿© ¾î´À ÅؽºÃĸ¦ »ç¿ëÇÒÁö¸¦ ÁöÁ¤ÇØ¾ß ÇÕ´Ï´Ù.
HRESULT SetTexture( DWORD Stage, LDirect3DBaseTexture8* pTexture);
ù¹ø° ÀÎÀÚ´Â ÅؽºÃ³¿¡ ÇÒ´çÇÏ·Á´Â ÅؽºÃ³ÀÇ ½ºÅ×ÀÌÁöÀÔ´Ï´Ù.
µÎ¹ø° ÀÎÀÚ´Â ¾Õ¿¡¼ »ý¼ºÇÑ IDirect3DTexture8d¿¡ ´ëÇÑ Æ÷ÀÎÅÍ ÀÔ´Ï´Ù.
»ç¿ëÀÌ ³¡³ ÅؽºÃ³´Â g_pd3dDevice->SetTexture( 0, NULL )¿Í °°ÀÌ Çؼ ´Ù¸¥ Æú¸®°ï¿¡ ÅؽºÃÄ°¡
Àû¿ë µÇ´Â °ÍÀ» ¸·¾Æ¾ß ÇÕ´Ï´Ù.
Á¾·á½Ã¿¡ ¾Æ·¡¿Í °°ÀÌ ¸±¸®Á ÇØÁÖ¸é µË´Ï´Ù.
if( g_pTexture != NULL )
g_pTexture->Release();
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