ÀÌÀå¿¡¼­´Â »ç°¢Çü »óÀÚ¿¡ ¾î¸° ¿ÕÀÚ ±×¸²À» Ãâ·Â ÇÏ°Ú½À´Ï´Ù.

#define D3DFVF_MYVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1)

¸ÕÀú ½Ã½ºÅÛ¿¡ ¾Ë·ÁÁÖ±â À§ÇÑ Æ÷¸Ë¿¡ D3DFVF_TEX1ÇüÀ» ³Ö½À´Ï´Ù.
ÀÌÀå¿¡¼­´Â ÅؽºÃĸ¦ Çϳª¸¸ »ç¿ë ÇϹǷΠD3DFVF_TEX1¸¸ Ãß°¡ ÇÕ´Ï´Ù.

typedef struct MYVERTEX
{
	float	   x;
	float	   y;
	float	   z;
	D3DCOLOR   color; 
	float      u;
	float      v;
} MYVERTEX, *LPMYVERTEX;


LPDIRECT3DTEXTURE8      g_pTexture   = NULL;
LPDIRECT3DTEXTURE8º¯¼ö´Â IDirect3DTexture8 ÀÎÅÍÆäÀ̽º·Î ¸ðµç ÅؽºÃĸ¦ °ü¸®ÇÕ´Ï´Ù.
±×¸®°í ÀÌÀå¿¡¼­ ¹Ù²ï°ÍÀº Ä«¸Þ¶ó À§Ä¡¿Í ¹öÅؽº ÁÂÇ¥¸¦ ¾à°£ ¼öÁ¤ÇÏ¿´½À´Ï´Ù.

ÅؽºÃÄ ÆÄÀÏÀ» ÀоîµéÀÌ´Â ÇÔ¼ö·Î D3DXCreateTextureFromFile()ÇÔ¼ö°¡ ÀÖ½À´Ï´Ù.
HRESULT D3DXCreateTextureFromFile(
                    LPDIRECT3DDEVICE8    pDevice,
					LPCSTR               pSrcFile,
                    LPDIRECT3DTEXTURE8*  ppTexture);

ù¹ø° ÀÎÀÚ´Â IDirect3DDevice8ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ Æ÷ÀÎÅÍÀÔ´Ï´Ù.
µÎ¹ø° ÀÎÀÚ´Â ÀÐ°í ½ÍÀº ±×¸² ÆÄÀÏÀÔ´Ï´Ù.
¸¶Áö¸· ÀÎÀÚ´Â IDirect3DTexture8ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ Æ÷ÀÎÅÍÀÔ´Ï´Ù.

ÅؽºÃĵµ ·Îµù ÇÏ°í ³ª¼­ ÇÑ°¡Áö ´õÇÒ ÀÏÀÌ ÀÖ½À´Ï´Ù.
DXRender()¿¡¼­ SetTexture() ÇÔ¼ö¸¦ ÀÌ¿ë ÇÏ¿© ¾î´À ÅؽºÃĸ¦ »ç¿ëÇÒÁö¸¦ ÁöÁ¤ÇØ¾ß ÇÕ´Ï´Ù.

HRESULT SetTexture( DWORD Stage, LDirect3DBaseTexture8* pTexture);

ù¹ø° ÀÎÀÚ´Â ÅؽºÃ³¿¡ ÇÒ´çÇÏ·Á´Â ÅؽºÃ³ÀÇ ½ºÅ×ÀÌÁöÀÔ´Ï´Ù.
µÎ¹ø° ÀÎÀÚ´Â ¾Õ¿¡¼­ »ý¼ºÇÑ IDirect3DTexture8d¿¡ ´ëÇÑ Æ÷ÀÎÅÍ ÀÔ´Ï´Ù.

»ç¿ëÀÌ ³¡³­ ÅؽºÃ³´Â g_pd3dDevice->SetTexture( 0, NULL )¿Í °°ÀÌ Çؼ­ ´Ù¸¥ Æú¸®°ï¿¡ ÅؽºÃÄ°¡ 
Àû¿ë µÇ´Â °ÍÀ» ¸·¾Æ¾ß ÇÕ´Ï´Ù.

Á¾·á½Ã¿¡ ¾Æ·¡¿Í °°ÀÌ ¸±¸®Á ÇØÁÖ¸é µË´Ï´Ù.
	if( g_pTexture != NULL )
        g_pTexture->Release();

ÀÌ»ó ³¡......................

    ¼Ò½ºº¸±â     DOWNLOAD     È¨À¸·Î     À妽º·Î