Á¦ 4Àå¿¡¼ Ç®½ºÅ©¸° ¸ðµå·Î ½ÇÇàÇÏ´Â Áß¿¡ ALT + TABÀ» ´©¸£°Ô µÇ¸é D3D8 µð¹ÙÀ̽º¸¦ ºÐ½ÇÇÏ°Ô µÈ´Ù.
À̹®Á¦¸¦ ÇØ°áÇϱâ À§Çؼ ¿ì¸®´Â RenderScreen()ÇÔ¼ö¿Í CreateVertexBuffer¿¡¼ 2°¡Áö ¼öÁ¤°ú Ãß°¡¸¦
ÇؾßÇÑ´Ù.
1)
HRESULT hr;
hr=p_d3d_Device->TestCooperativeLevel();
if(hr==D3DERR_DEVICELOST) return;
if(hr==D3DERR_DEVICENOTRESET) p_d3d_Device->Reset(&d3dpp);
TestCooperativeLevelÀ» üũÇÏ¿© 2°¡ÁöÀÇ Á¶°ÇÀ» Ãß°¡ÇÑ´Ù
- ù°´Â µð¹ÙÀ̽º¸¦ ÀÒ¾î¹ö·È´Ù¸é RenderScreen()ÇÔ¼ö¸¦ ±×³É ³¡³½´Ù.
¿ì¸®´Â ¾Æ¹«°Íµµ ÇÒ¼ö¾ø´Ù. ´ÙÀ½ TestCooperativeLevel() °Ë»ç¶§¸¦ À§Çؼ......
- µÑ°, D3DERR_DEVICENOTRESETÀÌ¸é ¿ì¸®´Â Reset()ÇÏ¿© D3D8 µð¹ÙÀ̽º¸¦ º¹±¸ÇÑ´Ù.
CreateVertexBuffer¿¡¼ D3DPOOL_DEFAULT Ç÷¡±×¸¦ »ç¿ëÇÑ´Ù. µðÆúÆ® µð¹ÙÀ̽º ¸®¼Ò½º Ç÷¡±×ÀÌ´Ù.
D3DPOOL_DEFAULTÇ÷¡±×¸¦ D3DPOOL_MANAGEDÇ÷¡±×·Î ¼öÁ¤ÇÑ´Ù.
D3DPOOL_MANAGEDÇ÷¡±×´Â D3D8 µð¹ÙÀ̽º ÀÚü¿¡¼ ¸®¼Ò½º¸¦ °ü¸®ÇØ ¸®¼Ò½º¸¦ ÀÒ¾î¹ö¸®Áö ¾Êµµ·Ï ÇÑ´Ù.
2)
p_d3d_Device->CreateVertexBuffer (6*sizeof(CUSTOMVERTEX),
0,
D3DFVF_CUSTOMVERTEX,
D3DPOOL_MANAGED,
&p_VertexBuffer);
ÀÌÁ¦ µð¹ÙÀ̽º¸¦ ÀÒ¾î¹ö¸®´Â ÀÏÀÌ ÀϾÁö ¾ÊÀ» °ÍÀÌ´Ù.
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