Á¦ 4Àå¿¡¼­ Ç®½ºÅ©¸° ¸ðµå·Î ½ÇÇàÇÏ´Â Áß¿¡ ALT + TABÀ» ´©¸£°Ô µÇ¸é D3D8 µð¹ÙÀ̽º¸¦ ºÐ½ÇÇÏ°Ô µÈ´Ù.
À̹®Á¦¸¦ ÇØ°áÇϱâ À§Çؼ­ ¿ì¸®´Â RenderScreen()ÇÔ¼ö¿Í CreateVertexBuffer¿¡¼­ 2°¡Áö ¼öÁ¤°ú Ãß°¡¸¦ 
ÇؾßÇÑ´Ù.

1)
      HRESULT hr;
      hr=p_d3d_Device->TestCooperativeLevel();
      if(hr==D3DERR_DEVICELOST) return;
      if(hr==D3DERR_DEVICENOTRESET) p_d3d_Device->Reset(&d3dpp);

TestCooperativeLevelÀ» üũÇÏ¿© 2°¡ÁöÀÇ Á¶°ÇÀ»  Ãß°¡ÇÑ´Ù 
- ù°´Â µð¹ÙÀ̽º¸¦ ÀÒ¾î¹ö·È´Ù¸é RenderScreen()ÇÔ¼ö¸¦ ±×³É ³¡³½´Ù.
  ¿ì¸®´Â ¾Æ¹«°Íµµ ÇÒ¼ö¾ø´Ù. ´ÙÀ½ TestCooperativeLevel() °Ë»ç¶§¸¦ À§Çؼ­......
- µÑ°, D3DERR_DEVICENOTRESETÀÌ¸é ¿ì¸®´Â Reset()ÇÏ¿© D3D8 µð¹ÙÀ̽º¸¦ º¹±¸ÇÑ´Ù.

CreateVertexBuffer¿¡¼­ D3DPOOL_DEFAULT Ç÷¡±×¸¦ »ç¿ëÇÑ´Ù. µðÆúÆ® µð¹ÙÀ̽º ¸®¼Ò½º Ç÷¡±×ÀÌ´Ù.
D3DPOOL_DEFAULTÇ÷¡±×¸¦ D3DPOOL_MANAGEDÇ÷¡±×·Î ¼öÁ¤ÇÑ´Ù.
D3DPOOL_MANAGEDÇ÷¡±×´Â D3D8 µð¹ÙÀ̽º ÀÚü¿¡¼­ ¸®¼Ò½º¸¦ °ü¸®ÇØ ¸®¼Ò½º¸¦ ÀÒ¾î¹ö¸®Áö ¾Êµµ·Ï ÇÑ´Ù.
  
2)
      p_d3d_Device->CreateVertexBuffer (6*sizeof(CUSTOMVERTEX), 
                                        0, 
                                        D3DFVF_CUSTOMVERTEX, 
                                        D3DPOOL_MANAGED, 
                                        &p_VertexBuffer);

ÀÌÁ¦ µð¹ÙÀ̽º¸¦ ÀÒ¾î¹ö¸®´Â ÀÏÀÌ ÀϾÁö ¾ÊÀ» °ÍÀÌ´Ù.

    ¼Ò½ºº¸±â     DOWNLOAD     È¨À¸·Î     À妽º·Î