Reviewing equation of a plane


¼¼Á¡À» ¾Ë°í ÀÖÀ»¶§ Æò¸éÀÇ ¹ý¼± º¤ÅÍ ±¸Çϱâ

Calculate the vector normal to the plane by given points

Æò¸é»óÀÇ Á¡ A, B, C°¡ ÀÖÀ»¶§   ¹ý¼® º¤Å͸¦ ±¸ÇÒ·Á¸é
B-A º¤ÅÍ¿Í C-A µÎ°³ÀÇ º¤Å͸¦ ¿ÜÀûÇÏ¸é µÈ´Ù.


¹ý¼± º¤ÅÍ N =

(B - A)  X  (C - A)
____________________________
|(B - A)  X  (C - A)|



¹ý¼± º¤ÅÍ N =

Cross( B-A, C - A)
____________________________
Length(  Cross( B-A, C - A) )

¼Ò½º·Î Ç¥ÇöÇÏ¸é ´ÙÀ½°ú °°´Ù.

Dir = (B - A) x (C - A)
Norm = Dir / len(Dir)


========>

class Plane {
    Vector3 a, b, c;
    public Vector3 Normal {
        get {
            var dir = Vector3.Cross(b - a, c - a);
            var norm = Vector3.Normalize(dir);
            return norm;
        }
    }
}

´õ ÀÚ¼¼ÇÑ ¼³¸íÀ» ¿øÇÏ¸é ´ÙÀ½¸µÅ©¸¦ ÂüÁ¶ÇÑ´Ù.

¼¼Á¡ÀÇ ¹æÇâ ÆÇ´Ü(tutorial09.html)


Æò¸éÀÇ º¤ÅÍ ¹æÁ¤½Ä


µÎ Á¡ P0 (x0, y0, z0), P (x, y, z)ÀÌ Æò¸éÀ§¿¡ ÀÖ°í
Àº Æò¸é°ú ¼öÁ÷ÀÎ º¤ÅÍÀÌ´Ù.
À» ¹ý¼±º¤ÅÍ(Normal Vector)¶ó ºÎ¸¥´Ù


º¤ÅÍÀÇ »¬¼À °ø½Ä¿¡ ÀÇÇØ
ÀÌ´Ù.
Æò¸é À§¿¡ ÀÖ´Â Á÷¼±
´Â 

°ú  ¼öÁ÷ÀÌ´Ù.
±×·¯¹Ç·Î Æò¸éÀÇ º¤Å͹æÁ¤½ÄÀº 

ÀÌ´Ù.

¶ÇÇÑ

ÇÑÁ¡ p0 (x0, y0, z0)À» Áö³ª°í ¹ý¼±º¤ÅÍ
ÀÎ Æò¸éÀÇ º¤ÅÍ ¹æÁ¤½ÄÀº

À϶§

ÀÌ´Ù.


Æò¸éÀÇ ¹æÁ¤½Ä

ÇÑÁ¡ p0 (x0, y0, z0)À» Áö³ª°í ¹ý¼±º¤ÅÍ
= (a, b, c)ÀÎ Æò¸éÀÇ º¤ÅÍ ¹æÁ¤½ÄÀº
(a, b, c)¥ï(x-x0, y-y0, z-z0) = 0ÀÌ´Ù.
Áï, a(x-x0) + b(y-y0) + c(z-z0)=ÀÌ´Ù.
°£´ÜÇÏ°Ô d = -ax0 - by0 -cz0¶ó Çϸé Æò¸éÀÇ ¹æÁ¤½ÄÀº ax+by+cz+d=0ÀÌ´Ù.

Âü°í)
Æò¸éÀÇ ¹æÁ¤½Ä ³»¿ëÀº Nenyafle´ÔÀÇ ºí·Î±× ³»¿ëÀ» ¸¹ÀÌ °¡Á® ¿Ô½À´Ï´Ù.
http://m.blog.naver.com/mindo1103/90103407031

http://200315193.tistory.com/503
http://dolphin.ivyro.net/file/mathematics/tutorial15.html