Action ±âŸ1

Move, Bezier ÀÌ¿ÜÀÇ ¾×¼Ç¿¡ ´ëÇؼ­ ¾Ë¾Æ º¸ÀÚ.

CCPlace ¾×¼ÇÀº setPosition°ú µ¿ÀÏÇÑ ¸í·ÉÀ¸·Î By, To°¡ ¾ø´Ù.

 

CCPlace
cocos2d::CCSprite *mWoman;
//mWoman->setPosition( ccp( 30, 200));  µ¿ÀÏÇÑ ¸í·É
CCFiniteTimeAction *action = CCPlace::create( ccp( 30, 200));
mWoman->runAction( action);

 

2ÃÊ°£ x¹æÇâÀ¸·Î 2¹è, y¹æÇâÀ¸·Î 4¹è ½ºÄÉÀÏÇÑ´Ù.
¸®¹ö½ºÇϸé ÀÛ¾ÆÁø´Ù.
By´Â »ó´ë °ªÀ̱⠶§¹®¿¡ ¿©·¯¹ø ½ÇÇàÇÏ¸é °è¼Ó Ä¿Áö°Å³ª °è¼Ó ÀÛ¾ÆÁø´Ù.
To´Â Àý´ë °ªÀ̱⠶§¹®¿¡ ¿ø·¡ Å©±âÀÇ ¹è¼öÀ̱⠶§¹«¿¡ ¿©·¯¹ø ½ÇÇàÇÏ´õ¶óµµ °è¼Ó Ä¿ÁöÁø ¾Ê´Â´Ù.

Scale
cocos2d::CCSprite *mWoman;
//½ºÇÁ¶óÀÌÆ® »ý¼ºÄÚµå »ý·«

//½ºÄÉÀÏ
CCActionInterval* action = CCScaleBy::create(2, 2, 4);
mWoman->runAction(action);

//½ºÄÉÀÏ ¸®¹ö½º
CCActionInterval* action = CCScaleBy::create(2, 2, 4);
action = action->reverse();
mWoman->runAction(action);

 

CCRotateTo´Â ½Ã°è¹æÇâÀ¸·Î ȸÀüÇÑ´Ù.
CCRotateTo::create(2, 90) ¸í·ÉÀ» ¿©·¯¹ø ½ÇÇàÇÏ¸é ¿ìÃø ¹æÇâ¿¡¼­ °íÁ¤ÀÌ´Ù.
To¸í·ÉÀ¸·Î 360µµ·Î µ¹ °ÍÀÌ¶ó ¿¹»óÇÏÁö¸¸ °°Àº ȸÀü°¢À̹ǷΠÀüÇô ÇÏÁö ¾Ê´Â´Ù.
ÇѹÙÄû µµ´Â È¿°ú¸¦ ÁÙ·Á¸é 720µµ¸¦ ÁÖ¾î¾ß ÇÑ´Ù.(... ¿¡¶ó.. ÇѹÙÄû µ¹·Á¸é ±×³É By ¸í·ÉÀ» »ç¿ëÇÏÀÚ)

CCRotateBy´Â ½Ã°è¹æÇâÀ¸·Î ȸÀüÇÑ´Ù.
CCRotateBy::create(2, 90) ¸í·ÉÀ» ¿©·¯¹ø ½ÇÇàÇÏ¸é ½Ã°è ¹æÇâÀ¸·Î °è¼Ó ȸÀüÇÑ´Ù.

Rotate
//cocos2d::CCSprite *mWoman;
//½Ã°è¹æÇâÀ¸·Î 2ÃÊ°£ 90µµ
CCActionInterval* action = CCRotateTo::create(2, 90);
mWoman->runAction(action);

//½Ã°è¹æÇâÀ¸·Î 2ÃÊ°£ 180µµ
CCActionInterval* action = CCRotateTo::create(2, 180);
mWoman->runAction(action);

//½Ã°è¹æÇâÀ¸·Î 2ÃÊ°£ 270µµ
CCActionInterval* action = CCRotateTo::create(2, 270);
mWoman->runAction(action);

//½Ã°è¹æÇâÀ¸·Î 2ÃÊ°£ 360µµ ¿ø·¡ À§Ä¡·Î ȸÀü
CCActionInterval* action = CCRotateTo::create(2, 360);
mWoman->runAction(action);

 

½ºÇÁ¶óÀÌÆ®ÀÇ FadeOut, FadeInÀº Åõ¸íµµ¸¦ Á¶Á¤ Çϴ°ÍÀÌ´Ù.
Åõ¸íµµ°¡ 1·Î ¼³Á¤µÇ¾î ÀÖÁö ¾Ê´Ù¸é 1·Î ¼³Á¤ÇÑ´Ù.

FadeOut FadeIn
//cocos2d::CCSprite *mWoman;

//½ºÇÁ¶óÀÌÆ®°¡ 3ÃÊ µ¿¾È ¼­¼­È÷ »ç¶óÁü
CCActionInterval* action = CCFadeOut::create(3.0f);
mWoman->runAction(action);

//½ºÇÁ¶óÀÌÆ®°¡ 3ÃÊ µ¿¾È ¼­¼­È÷ ³ªÅ¸³²
CCActionInterval* action = CCFadeIn::create(3.0f);
mWoman->runAction(action);

 

CCTintTo, CCTinBy·Î »ö»ó ³óµµ¸¦ º¯°æÇØ º¸ÀÚ.
Àý´ëÀû ³óµµ·Î º¯°æ ÇßÀ» ¶§¿Í ³óµµ¸¦ ´õÇÏ´Â ¸í·ÉÀ» ½ÇÇà ÇßÀ» ¶§ÀÇ º¯È­¸¦ À̹ÌÁö·Î Ç¥½Ã ÇÏ¿´´Ù.

Change Color
//cocos2d::CCSprite *mWoman;

//Àý´ëÀû ³óµµ·Î º¯°æ
CCActionInterval* action = CCTintTo::create(2, 128, 128, 128);
mWoman->runAction(action);

//³óµµ¸¦ ´õÇÔ
CCActionInterval* action = CCTintBy::create(2, 0, -30, 30);
mWoman->runAction(action);

 

CCBink·Î ½ºÇÁ¶óÀÌÆ®¸¦ 3ÃÊ µ¿¾È 4¹ø ±ôºý °Å¸°´Ù.

CCBlink
//cocos2d::CCSprite *mWoman;

CCActionInterval* action = CCBlink::create(3.0f, 4);  
mWoman->runAction(action);

 

CCToggleVisibility ½ºÇÁ¶óÀÌÆ® Åä±Û ¸í·ÉÀÌ´Ù.
CCToggleVisibility¸¦ Çѹø ½ÇÇàÇÏ¸é »ç¶óÁö°í µÎ ¹ø° ½ÇÇàÇÏ¸é ´Ù½Ã º¸ÀδÙ.

CCToggleVisibility
//cocos2d::CCSprite *mWoman;

CCToggleVisibility *action = CCToggleVisibility::create();
mWoman->runAction(action);

CCSkewTo, CCSkewBy´Â À̹ÌÁö¸¦ ±â¿ïÀδÙ.
To´Â Àý´ë°ªÀ¸·Î  By´Â ¿ø·¡ ±â¿ï±â¿¡ °¢µµ¸¦ ´õÇÑ´Ù.
xÃàÀ¸·Î 45µµ yÃàÀ¸·Î 45µµ ÇÏ¸é ½ºÇÁ¶óÀÌÆ®°¡ ¾Æ¿¹ ¾Èº¸ÀÏ°ÍÀÌ´Ù.

¿ø·¡ À̹ÌÁö

  x°ª 45µµ ±â¿ïÀÓ

  y°ª 45µµ ±â¿ïÀÓ

x = 30, y = 30À¸·Î ±â¿ïÀÓ

 

CCSkewTo
//cocos2d::CCSprite *mWoman;

//x°ª 45µµ ±â¿ïÀÓ
CCSkewTo *action = CCSkewTo::create(2, 45, 0);
mWoman->runAction(action);

//y°ª 45µµ ±â¿ïÀÓ
CCSkewTo *action = CCSkewTo::create(2, 0, 45);
mWoman->runAction(action);

//x = 30, y = 30À¸·Î ±â¿ïÀÓ
x = 30, y = 30À¸·Î ±â¿ïÀÓ
mWoman->runAction(action);

 

CCWaves´Â ½ºÇÁ¶óÀÌÆ®¸¦ Æĵµ³ª ±ê¹ßÀ» Èçµå´Â ¾×¼ÇÀÌ´Ù.
ccGridSizeÀÇ ÇïÇÁ ÇÔ¼ö´Â ccgÀÌ´Ù.

CCWaves* CCWaves::create(
           int wav,     //Áö¼Ó ½Ã°£ µ¿¾È¿¡ ¹ß»ýÇϴ ¿þÀ̺ê È½¼öÀÌ´Ù.
           float amp,     //ÁøÆø
           bool h,     //¼öÆò Àû¿ë ¿©ºÎ
           bool v,     //¼öÁ÷ Àû¿ë ¿©ºÎ
           const ccGridSize& gridSize,    //°ÝÀÚ °¹¼ö
           float duration)    //Áö¼Ó ½Ã°£

ÀÎÀÚÀÇ Àǹ̸¦ Á¤È®ÇÏ°Ô ¾Ë ¼ö´Â ¾ø´Ù. ±×·® ½ÇÇà¿¡ ÀÇÇؼ­ ´ë·« ÆľǸ¸ Çؾ߰ڴÙ.

CCWaves
//cocos2d::CCSprite *mWoman;

CCWaves *action = CCWaves::create(50, 30, true, false, ccg( 10, 10), 100);
mWoman->runAction(action);

 

CCWaves3D´Â CCWaves°¡ 3Dó·³ Èçµé·Á¼­ º¸À̵µ·Ï ÇÑ´Ù.

CCWaves3D* CCWaves3D::create(
       int wav,     //wav Ƚ¼ö
       float amp,     //ÁøÆø
       const ccGridSize& gridSize,     //°ÝÀÚ °¹¼ö
       float duration)    //Áö¼Ó ½Ã°£

 

CCWaves3D
//cocos2d::CCSprite *mWoman;

CCWaves3D  *action = CCWaves3D ::create(50, 30, ccg( 10, 10), 100);
mWoman->runAction(action);

 

CCTwirl´Â ȸ¿À¸®Ã³·³ Áß½ÉÀ¸·Î ¸»·Áµé¾î°£´Ù.
Ä÷¸®Æ¼·Î ºÁ¼­´Â »ç¿ëÇÒÁö´Â ¸ð¸£°Ú´Ù. ±×·¡¼­ ¼³¸í »ý·«

CCTwirl
//cocos2d::CCSprite *mWoman;

CCTwirl  *action = CCTwirl::create( ccp(320, 240), 2, 10, ccg(10, 10), 100);
mWoman->runAction(action);

 

CCLiquid´Â À̹ÌÁö°¡ ¹°¼Ó¿¡ µÕµÕ ¶°´Ù´Ï´Â È¿°ú¸¦ ³½´Ù.

CCLiquid* CCLiquid::create(
         int wav,     //wav Ƚ¼ö
         float amp,     //ÁøÆø
         const ccGridSize& gridSize,     //°ÝÀÚ °¹¼ö
         float duration)    //Áö¼Ó ½Ã°£

CCLiquid
//cocos2d::CCSprite *mWoman;

CCLiquid *action = CCLiquid::create( 10, 20, ccg(10, 10), 100);
mWoman->runAction(action);