Action ±âŸ2

Action È¿°ú¿¡ ´ëÇؼ­ °è¼Ó º»´Ù.

CCPageTurn3D´Â ÆäÀÌÁö ³Ñ±è È¿°ú¸¦ ³½´Ù.

CCPageTurn3D
//cocos2d::CCSprite *mWoman;

CCPageTurn3D *action = CCPageTurn3D::create(ccg(15, 10), 3);
mWoman->runAction(action);

 

CCSplitRows´Â °¡·Î·Î À̹ÌÁö¸¦ ºÐ¸®ÇÏ¿© ÁÂ¿ì ¹Ý´ë·Î ¾Ö´Ï¸ÞÀ̼ÇÀ» ½ÃŲ´Ù.

CCSplitRows
CCActionInterval *action = CCSplitRows::create( 3, 10);
action = action->reverse();
mWoman->runAction(action);

 

CCShuffleTiles´Â ŸÀÏ ¸ð¾çÀÇ °ÝÀÚµé·Î Èð¾îÁö°Å³ª ¸ðÀÌ´Â È¿°ú¸¦ ÁØ´Ù.

CCShuffleTiles* CCShuffleTiles::create(int s, const ccGridSize& gridSize, float duration)
s : ³­¼ö Ãʱ⠰ª
gridSize : º¯¼ö À̸§Àº gridSizeÁö¸¸ Á¤È®ÇÏ°Ô À̸§ÁþÀڸ頱׸®µå °¹¼ö¸¦ ³ªÅ¸³»¹Ç·Î gridCount°¡ ´õ Àû´çÇÏ´Ù.
duration : Áö¼Ó½Ã°£ÀÌ´Ù.

CCShuffleTiles
CCActionInterval *action = CCShuffleTiles ::create( 25, ccg(48, 32), 5);
action = action->reverse();
mWoman->runAction(action);

CCFlipX´Â ¾Æ·¡ À̹ÌÁöó·³ Á¿츦 ¹Ù²Û´Ù. ¾Ö´Ï¸ÞÀ̼ÇÀº ¾ø´Ù.
CCFlipY´Â »óÇÏ À̹ÌÁö¸¦ ¹Ù²Û´Ù.

 

CCFadeOutTRTiles, CCFadeOutUpTiles, CCTurnOffTiles È­¸é Àüȯ ¿¬Ãâ È¿°ú½Ã À¯¿ëÇÏ´Ù.

CCFadeOutTRTiles´Â ŸÀϸð¾çÀÇ °ÝÀÚ°¡ ÁÂÇÏ¿¡¼­ ¿ì»óÀÇ À§Ä¡·Î À̵¿Çϸ鼭 °ÝÀÚµéÀÌ »ç¶óÁö´Â È¿°úÀÌ´Ù.

CCFadeOutUpTiles´Â ¾Æ·¡¿¡¼­ À§·Î ¿ø·¡ÀÇ À̹ÌÁöµéÀÌ ¼öÆò¼± ¸ð¾çÀ¸·Î »ç¶óÁø´Ù.

CCTurnOffTilesÀº °ÝÀÚµéÀÌ Çϳª¾¿ Çϳª¾¿ ºÒ±ÔÄ¢ÇÏ°Ô »ç¶óÁø´Ù.

CCFadeOutTRTiles* CCFadeOutTRTiles::create(const ccGridSize& gridSize, float time)
CCFadeOutUpTiles* CCFadeOutUpTiles::create(const ccGridSize& gridSize, float time)
CCTurnOffTiles* CCTurnOffTiles::create(const ccGridSize& size, float d)
gridSize : ±×¸®µå °¹¼ö
time : Áö¼Ó ½Ã°£ (CCTurnOffTiles¿¡¼­´Â  d)

CCFadeOutTRTiles
CCActionInterval *action = CCFadeOutTRTiles::create(ccg(48, 32), 5);
action = action->reverse();
mWoman->runAction(action);

 

CCWavesTiles3D´Â °ÝÀÚ¸ð¾çÀÇ Å¸ÀÏÀÌ Æĵµ¸¦ Ä¡´Â È¿°úÀÌ´Ù.

CCWavesTiles3D* CCWavesTiles3D::create(int wav, float amp, const ccGridSize& gridSize, float duration)
wav : ¿þÀ̺ê Ƚ¼ö
amp : ÁøÆø
gridSize : ±×¸®µå °¹¼ö
duration : Áö¼Ó ½Ã°£

CCWavesTiles3D
CCActionInterval *action = CCWavesTiles3D::create( 4, 70, ccg(48/4, 32/4), 5);
mWoman->runAction(action);

 

CCJumpTiles3Dµµ ¸ðÀÚÀÌÅ©Àΰ¡.... À̸§°ú È¿°ú°¡ ¸ÅĪÀÌ ¾ÈµÇ³×

CCJumpTiles3D* CCJumpTiles3D::create(int j, float amp, const ccGridSize& gridSize, float duration)
j : Áö¼Ó ½Ã°£ µ¿¾È ¹ë»ý Ƚ¼ö
amp : ÁøÆø
gridSize : ±×¸®µå °¹¼ö
duration : Áö¼Ó½Ã°£

CCJumpTiles3D
CCActionInterval *action = CCJumpTiles3D::create( 2, 30, ccg(15, 10), 30);
mWoman->runAction(action);

 

CCFlipX´Â À̹ÌÁö¸¦ Á¿ì·Î ¹Ù²Û´Ù.

CCFlipX
//cocos2d::CCSprite *mWoman;

CCFlipX *action = CCFlipX::create(true);
mWoman->runAction(action);

 

CCFlipX3Dµµ CCFlipXó·³ À̹ÌÁöÀÇ Á¿츦 ¹Ù²Û´Ù. Áö¼Ó½Ã°£µ¿¾È ¾Ö´Ï¸ÞÀ̼ÇÀÌ Á¸ÀçÇÑ´Ù.
CCFlipY3D´Â »óÇÏ À̹ÌÁö¸¦ ¹Ù²Û´Ù.

CCFlipX3D
CCFlipX3D *action = CCFlipX3D::create(10);
mWoman->runAction(action);

 

CCOrbitCamera Ŭ·¡½º À̸§¸¸ ºÁ¼­´Â Ä«¸Þ¶ó È¿°ú¸¦ ±ØÀûÀ¸·Î »ç¿ëÇÒ ¼ö ÀÖÁö ¾ÊÀ»±î ±â´ë ÇßÁö¸¸, Flip ¾Ö´Ï¸ÞÀÌ¼Ç È¿°ú¹Û¿¡ ¾ø´Ù. CCFlipX3D¿Í ±â´ÉÀÌ ºñ½ÁÇѵí.

CCOrbitCamera * CCOrbitCamera::create(
                float t,     //¾Ö´Ï¸ÞÀÌ¼Ç Áö¼Ó ½Ã°£
                float radius,     //¹Ý°æ
                float deltaRadius,     //¹Ý°æ º¯È­°ª
                float angleZ,     //Z °¢µµ
                float deltaAngleZ,     //Z º¯È­°¢µµ
                float angleX,     //X °¢µµ
                float deltaAngleX)     //X º¯È­°¢µµ

angleZ¸¦ 0À¸·Î ¼³Á¤ÇÏ¸é ¾î¶² ¾×¼Çµµ ÃëÇÏÁö ¾Ê´Â´Ù. angleX¸¦ ¼³Á¤ÇÏ¿© ¼¼·Î ¹æÇâÀ¸·Î ȸÀüÇÒ ¶§µµ angleZ°ªÀÌ ¼³Á¤ µÇ¾î ÀÖ¾î¾ß ÇÑ´Ù.

deltaRadius¸¦ ¹Ù²ãµµ º¯ÇÏ´Â °ÍÀº ¾ø´Ù.

CCOrbitCamera
CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 180, 0, 0);
//CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 180, 90, 0);
//CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 360, 90, -45);
//CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 270, 90, 0);
mWoman->runAction(action);

 

CCLens3D´Â À̹ÌÁö¸¦ ·£Áî·Î º¸´Â°Íó·³ È¿°ú¸¦ ³¾¼ö ÀÖ´Ù.
create½Ã Áö¼Ó ½Ã°£ÀÌ ÀÖÁö¸¸ ¾Ö´Ï¸ÞÀ̼ÇÀº ÀüÇô ¾ø´Ù.

CCLens3D
CCLens3D *action = CCLens3D::create( ccp(480/2, 320/2), 100, ccg(10, 10), 5);
mWoman->runAction(action);

 

CCRipple3D´Â ¹°¼Ó¿¡ µ¹À» ´øÁ³À» ¶§ ÆĹ®À» ÀÏÀ¸Å°´Â È¿°ú¸¦ ³½´Ù.

CCRipple3D
CCRipple3D *action = CCRipple3D::create( ccp(480/2, 320/2), 200, 40, 40, ccg(10, 10), 10);
mWoman->runAction(action);

 

CCShaky3D´Â À̹ÌÁö¸¦ Á¶°¢ÇØ À̹ÌÁö¸¦ ¼ÎÀÌÅ© ÇÑ´Ù.
Ä÷¸®Æ¼·Î ºÁ¼­´Â ¾îµð¿¡ »ç¿ëÇØ¾ß ÇÒÁö ¸ð¸£°Ú´Ù.

µÎ ¹ø° ÀÎÀÚ shakeZ·Î ZÃàÀ¸·Î ÈçµéÁö ¿©ºÎ¸¦ ³ªÅ¸³»´Âµ¥ true¿¡¼­ false·Î ¹Ù²ãºÁµµ Ưº°ÇÑ º¯È­°¡ ¾ø´Ù.

CCShaky3D
CCShaky3D *action = CCShaky3D::create(5, false, ccg(10, 10), 10);
mWoman->runAction(action);

 

CCShatteredTiles3D´Â À̹ÌÁö°¡ ºÎ¼­Áø È¿°ú¸¦ ÁØ´Ù.
Áö¼Ó½Ã°£ÀÌ Àִµ¥ ¾Ö´Ï¸ÞÀ̼ÇÀÌ µÇÁö ¾Ê´Â´Ù.

CCShatteredTiles3D
CCActionInterval *action = CCShatteredTiles3D::create(5, false, ccg(16, 12), 1);
mWoman->runAction(action);