Action ±âŸ2
Action È¿°ú¿¡ ´ëÇؼ °è¼Ó º»´Ù. CCPageTurn3D´Â ÆäÀÌÁö ³Ñ±è È¿°ú¸¦ ³½´Ù. CCPageTurn3D
//cocos2d::CCSprite *mWoman;
CCPageTurn3D *action = CCPageTurn3D::create(ccg(15, 10), 3); mWoman->runAction(action);
CCSplitRows´Â °¡·Î·Î À̹ÌÁö¸¦ ºÐ¸®ÇÏ¿© ÁÂ¿ì ¹Ý´ë·Î ¾Ö´Ï¸ÞÀ̼ÇÀ» ½ÃŲ´Ù. CCSplitRows
CCActionInterval *action = CCSplitRows::create( 3, 10);
action = action->reverse(); mWoman->runAction(action);
CCShuffleTiles´Â ŸÀÏ ¸ð¾çÀÇ °ÝÀÚµé·Î Èð¾îÁö°Å³ª ¸ðÀÌ´Â È¿°ú¸¦ ÁØ´Ù. CCShuffleTiles* CCShuffleTiles::create(int s, const ccGridSize& gridSize, float duration) CCShuffleTiles
CCActionInterval *action = CCShuffleTiles ::create( 25, ccg(48, 32), 5);
action = action->reverse(); mWoman->runAction(action); CCFlipX´Â ¾Æ·¡ À̹ÌÁöó·³ Á¿츦 ¹Ù²Û´Ù. ¾Ö´Ï¸ÞÀ̼ÇÀº ¾ø´Ù.
CCFadeOutTRTiles, CCFadeOutUpTiles, CCTurnOffTiles ȸé Àüȯ ¿¬Ãâ È¿°ú½Ã À¯¿ëÇÏ´Ù. CCFadeOutTRTiles´Â ŸÀϸð¾çÀÇ °ÝÀÚ°¡ ÁÂÇÏ¿¡¼ ¿ì»óÀÇ À§Ä¡·Î À̵¿ÇÏ¸é¼ °ÝÀÚµéÀÌ »ç¶óÁö´Â È¿°úÀÌ´Ù. CCFadeOutUpTiles´Â ¾Æ·¡¿¡¼ À§·Î ¿ø·¡ÀÇ À̹ÌÁöµéÀÌ ¼öÆò¼± ¸ð¾çÀ¸·Î »ç¶óÁø´Ù. CCTurnOffTilesÀº °ÝÀÚµéÀÌ Çϳª¾¿ Çϳª¾¿ ºÒ±ÔÄ¢ÇÏ°Ô »ç¶óÁø´Ù. CCFadeOutTRTiles* CCFadeOutTRTiles::create(const ccGridSize& gridSize, float time) CCFadeOutTRTiles
CCActionInterval *action = CCFadeOutTRTiles::create(ccg(48, 32), 5);
action = action->reverse(); mWoman->runAction(action);
CCWavesTiles3D´Â °ÝÀÚ¸ð¾çÀÇ Å¸ÀÏÀÌ Æĵµ¸¦ Ä¡´Â È¿°úÀÌ´Ù. CCWavesTiles3D* CCWavesTiles3D::create(int wav, float amp, const ccGridSize& gridSize, float duration) CCWavesTiles3D
CCActionInterval *action = CCWavesTiles3D::create( 4, 70, ccg(48/4, 32/4), 5);
mWoman->runAction(action);
CCJumpTiles3Dµµ ¸ðÀÚÀÌÅ©Àΰ¡.... À̸§°ú È¿°ú°¡ ¸ÅĪÀÌ ¾ÈµÇ³× CCJumpTiles3D* CCJumpTiles3D::create(int j, float amp, const ccGridSize& gridSize, float duration) CCJumpTiles3D
CCActionInterval *action = CCJumpTiles3D::create( 2, 30, ccg(15, 10), 30);
mWoman->runAction(action);
CCFlipX´Â À̹ÌÁö¸¦ Á¿ì·Î ¹Ù²Û´Ù. CCFlipX
//cocos2d::CCSprite *mWoman;
CCFlipX *action = CCFlipX::create(true); mWoman->runAction(action);
CCFlipX3Dµµ CCFlipXó·³ À̹ÌÁöÀÇ Á¿츦 ¹Ù²Û´Ù. Áö¼Ó½Ã°£µ¿¾È ¾Ö´Ï¸ÞÀ̼ÇÀÌ Á¸ÀçÇÑ´Ù. CCFlipX3D
CCFlipX3D *action = CCFlipX3D::create(10);
mWoman->runAction(action);
CCOrbitCamera Ŭ·¡½º À̸§¸¸ ºÁ¼´Â Ä«¸Þ¶ó È¿°ú¸¦ ±ØÀûÀ¸·Î »ç¿ëÇÒ ¼ö ÀÖÁö ¾ÊÀ»±î ±â´ë ÇßÁö¸¸, Flip ¾Ö´Ï¸ÞÀÌ¼Ç È¿°ú¹Û¿¡ ¾ø´Ù. CCFlipX3D¿Í ±â´ÉÀÌ ºñ½ÁÇѵí. CCOrbitCamera * CCOrbitCamera::create( angleZ¸¦ 0À¸·Î ¼³Á¤ÇÏ¸é ¾î¶² ¾×¼Çµµ ÃëÇÏÁö ¾Ê´Â´Ù. angleX¸¦ ¼³Á¤ÇÏ¿© ¼¼·Î ¹æÇâÀ¸·Î ȸÀüÇÒ ¶§µµ angleZ°ªÀÌ ¼³Á¤ µÇ¾î ÀÖ¾î¾ß ÇÑ´Ù. deltaRadius¸¦ ¹Ù²ãµµ º¯ÇÏ´Â °ÍÀº ¾ø´Ù. CCOrbitCamera
CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 180, 0, 0);
//CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 180, 90, 0); //CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 360, 90, -45); //CCOrbitCamera *action = CCOrbitCamera::create(2.0f, 1, 0, 0, 270, 90, 0); mWoman->runAction(action);
CCLens3D´Â À̹ÌÁö¸¦ ·£Áî·Î º¸´Â°Íó·³ È¿°ú¸¦ ³¾¼ö ÀÖ´Ù. CCLens3D
CCLens3D *action = CCLens3D::create( ccp(480/2, 320/2), 100, ccg(10, 10), 5);
mWoman->runAction(action);
CCRipple3D´Â ¹°¼Ó¿¡ µ¹À» ´øÁ³À» ¶§ ÆĹ®À» ÀÏÀ¸Å°´Â È¿°ú¸¦ ³½´Ù. CCRipple3D
CCRipple3D *action = CCRipple3D::create( ccp(480/2, 320/2), 200, 40, 40, ccg(10, 10), 10);
mWoman->runAction(action);
CCShaky3D´Â À̹ÌÁö¸¦ Á¶°¢ÇØ À̹ÌÁö¸¦ ¼ÎÀÌÅ© ÇÑ´Ù. µÎ ¹ø° ÀÎÀÚ shakeZ·Î ZÃàÀ¸·Î ÈçµéÁö ¿©ºÎ¸¦ ³ªÅ¸³»´Âµ¥ true¿¡¼ false·Î ¹Ù²ãºÁµµ Ưº°ÇÑ º¯È°¡ ¾ø´Ù. CCShaky3D
CCShaky3D *action = CCShaky3D::create(5, false, ccg(10, 10), 10);
mWoman->runAction(action);
CCShatteredTiles3D´Â À̹ÌÁö°¡ ºÎ¼Áø È¿°ú¸¦ ÁØ´Ù. CCShatteredTiles3D
CCActionInterval *action = CCShatteredTiles3D::create(5, false, ccg(16, 12), 1);
mWoman->runAction(action);
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