public class tk2dTileMapDemoFollowCam : MonoBehaviour {
tk2dCamera cam;
public Transform target;
public float followSpeed = 1.0f;
public float minZoomSpeed = 20.0f;
public float maxZoomSpeed = 40.0f;
public float maxZoomFactor = 0.6f;
void Awake() {
cam = GetComponent<tk2dCamera>();
}
void FixedUpdate()
{
//Ä«¸Þ¶ó À̵¿
Vector3 start = transform.position;
Vector3 end = Vector3.MoveTowards(start, target.position, followSpeed * Time.deltaTime);
end.z = start.z;
transform.position = end;
//Ä«¸Þ¶ó ZoomFactor
if (target.rigidbody != null && cam != null) {
float spd = target.rigidbody.velocity.magnitude;
float scl = Mathf.Clamp01((spd - minZoomSpeed) / (maxZoomSpeed - minZoomSpeed));
float targetZoomFactor = Mathf.Lerp(1, maxZoomFactor, scl);
cam.ZoomFactor = Mathf.MoveTowards(cam.ZoomFactor, targetZoomFactor, 0.2f * Time.deltaTime);
}
}
}