Tween ÄÄÆ÷³ÍÆ®¸¦ Äڵ带 ÀÌ¿ëÇؼ »ç¿ëÇØ º¸ÀÚ.
Tween ÄÄÆ÷³ÍÆ®´Â ½Ã°£¿¡ µû¶ó Å©±â, À§Ä¡ ȸÀü, Ä®¶ó ¾ËÆÄ°ªµîÀ» º¸°£ ÇÒ¼ö ÀÖµµ·Ï Áö¿ø ÇÑ´Ù.
¹öÆ°À» Ŭ¸¯ÇÏ¸é ¿ÀºêÁ§Æ®°¡ ÀÛ¾ÆÁ³´Ù ¿ø·¡ Å©±â·Î µ¹¾Æ ¿À´Â ½ºÅ©¸³Æ®¸¦ ÀÛ¼ºÇØ º¸ÀÚ.
Å©±â º¯È´Â TweenScale ÄÄÆ÷³ÍÆ®¸¦ ÀÌ¿ë ÇÏ¸é µÈ´Ù.
´ÙÀ½°ú °°ÀÌ ÀÛµ¿µÇ´Â ȯ°æÀ» ¸¸µé¾î º¸ÀÚ.
- ¹öÆ°À» Ŭ¸¯Çϸé Æ®À©À» ÀÌ¿ëÇØ ¿ÀºêÁ§Æ® Å©±â¸¦ 0.01¹è·Î ÀÛ°Ô ÇÑ´Ù.
- Æ®À©ÀÌ ³¡³ª¸é Restore ÇÔ¼ö¿¡¼ ¿ø·¡ Å©±â·Î µÇµ¹¸°´Ù.
ÄÚµå·Î Æ®À© »ý¼º , ¸Þ¼Òµå º¯°æ, À̺¥Æ® µô¸®°ÔÀÌÆ®
»õ·Î¿î Æ®À© »ý¼º Çϱâ : ÄÚµå·Î Æ®À©À» »ý¼ºÇÑ´Ù.
TweenScale.Begin (target, duration, Vector3.one * 0.01f);
Æ®À© ÀÌÆåÆ® ¸Þ¼Òµå ¼³Á¤ : Æ®À© ¸Þ¼Òµå¸¦ ÁöÁ¤ÇÑ´Ù. ÁöÁ¤¾ÈÇϸé Linear°¡ ±âº»ÀûÀ¸·Î ¼±Åà µÈ´Ù.
UITweener tween = TweenScale.Begin (target, duration, Vector3.one * 0.01f); tween.method = UITweener.Method.EaseInOut;
À̺¥Æ® µô¸®°ÔÀÌÆ®( ÄÝ¹é ¸Þ¼Òµå ) - µÎ¸Þ¼ÒµåÀÇ °á°ú´Â µ¿ÀÏÇÏ´Ù Æ®À©ÀÌ ³¡³µÀ»¶§ Äݹé ÇÔ¼ö¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
EventDelegate.Set (tween.onFinished, this.Restore); tween.SetOnFinished (this.Restore);
EventDelegate.Set ´ë½Å EventDelegate.Add·Î ¿©·¯ °³ÀÇ ÄÝ¹é ¸Þ¼Òµåµµ Ãß°¡ ÇÒ¼ö ÀÖ´Ù.
Àüü ÄÚµå´Â ´ÙÀ½°ú °°´Ù.
using UnityEngine; using System.Collections;
public class RestoreScaleOnClick : MonoBehaviour {
public GameObject target; public float duration = 0.3f;
private void OnClick() { UITweener tween = TweenScale.Begin (target, duration, Vector3.one * 0.01f); tween.method = UITweener.Method.EaseInOut;
//EventDelegate.Set (tween.onFinished, this.Restore); ¾Æ·¡ Äݹé°ú µ¿ÀÏ tween.SetOnFinished (this.Restore);
}
private void Restore() { TweenScale.Begin (target, duration, Vector3.one); } }
ÀνºÆåÆ® ºä¿¡¼ ¸Þ¼Òµå ÁöÁ¤
NGUI¿¡¼ Äݹé ÇÔ¼ö ¿ªÇÒÀ» Çϴ°ÍÀº À̺¥Æ® µô¸®°ÔÀÌÆ®( EventDelegate )ÀÌ´Ù. À̺¥Æ® µô¸®°ÔÀÌÆ®·Î À̺¥Æ® Notify, Method Çʵ带 ¼³Á¤ ÇÒ¼ö ÀÖ´Ù.
EventDelegate¸¦ º¯¼ö·Î Ãß°¡ÇÏ¿© ÇÔ¼ö°¡ ³¡³µÀ»¶§ ºÒ¸®µµ·Ï ÇÑ´Ù.
using UnityEngine;
using System.Collections;
public class RestoreScaleOnClick : MonoBehaviour {
public EventDelegate onFinishedScale;
public GameObject target;
public float duration = 0.3f;
private void OnClick()
{
UITweener tween = TweenScale.Begin (target, duration, Vector3.one * 0.01f);
tween.method = UITweener.Method.EaseInOut;
//EventDelegate.Set (tween.onFinished, this.Restore); ¾Æ·¡ Äݹé°ú µ¿ÀÏ
tween.SetOnFinished (onFinishedScale);
}
public void Restore()
{
TweenScale.Begin (target, duration, Vector3.one);
}
}
UIPlayTween ÄÄÆ÷³ÍÆ®
UIPlayTween ÄÄÅä³ÍÆ®´Â À̺¥Æ®°¡ ¹ß»ý½Ã Æ®À© ÄÄÆ÷³ÍÆ®¸¦ Á¦¾î ÇÒ¼ö ÀÖ´Â ÄÄÆ÷³ÍÆ®ÀÌ´Ù.
ÇÑ ¿ÀºêÁ§Æ®¿¡¼ ¿©·¯°³ÀÇ UIPlayTween ÄÄÆ÷³ÍÆ®¸¦ °¡Áú¼ö ÀÖ´Ù.
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-- UIPlayTween ÄÄÆ÷³ÍÆ® --
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Tween Target :
Á¦¾îÇÒ Tween ÄÄÆ÷³ÍÆ®°¡ ÀÖ´Â ¿ÀºêÁ§Æ® |
Tween Group:
Á¦¾îÇÒ Æ®À© ±×·ìÀ» ÁöÁ¤ÇÑ´Ù.
Æ®À©Å¸°Ù ¿ÀºêÁ§Æ®¿¡ ¿©·¯°³ÀÇ Tween ÄÄÆ÷³ÍÆ®°¡ ÀÖÀ»¶§ ±×·ìÀ» ´Ù¸£°Ô ÁöÁ¤ÇÏ¿© »ç¿ëÇÑ´Ù. |
If target is disabled:
Æ®À©Å¸°Ù ¿ÀºêÁ§Æ®°¡ ºñÈ°¼ºÈ »óÅ¿¡¼ µ¿ÀÛÀ» ÁöÁ¤ÇÑ´Ù.
- Do Nothing ½ÇÇàÇÏÁö ¾Ê´Â´Ù.
- Enable Then Play Ÿ°ÙÀÌ ºñÈ°¼ºÈÀ̸é È°¼ºÈ ½ÃÅ°°í Æ®À©À» ½ÇÇà
- Ignore Disabled State Ÿ°ÙÀÌ ºñÈ°¼ºÈÀÌ´õ¶óµµ Æ®À©À» ½ÇÇà
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When finished:
Æ®À©ÀÌ Á¾·á µÇ¾úÀ»¶§ µ¿ÀÛÀ» ÁöÁ¤ÇÑ´Ù.
- Do Not Disable µ¿ÀÛÇÏÁö ¾Ê´Â´Ù
- Disable After Forward Á¤¹æÇâÀ¸·Î ½ÇÇà µÇ°í ³¡³¯¶§ Ÿ°Ù ¿ÀºêÁ§Æ®¸¦ ºñÈ°¼ºÈ
- Disable After Reverse Æ®À©ÀÌ ¿ª¹æÇâÀ¸·Î ½ÇÇàµÇ°í ³¡³¯¶§ ºñÈ°¼ºÈ
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On Activation: Æ®À©ÀÌ ÀÌ¹Ì ½ÇÇà ÁßÀ϶§ µ¿ÀÛÀ» ¼³Á¤ÇÑ´Ù.
- Continue From Current ÇöÀç ½ÇÇàÁßÀÎ Æ®À©À» °è¼Ó ½ÇÇà
- Restart Tween ÇöÀç ½ÇÇàÁßÀÎ Æ®À©À» ¸ØÃß°¡ ´Ù½Ã ½ÃÀÛ
- Restart If Not Playing Æ®À©ÀÌ ½ÇÇàµÇ°í ÀÖÁö ¾Ê´Â °æ¿ì¿¡¸¸ Æ®À© ´Ù½Ã ½ÃÀÛ
°ÔÀÓ¿ÀºêÁ§Æ®¿¡¼ ¿©·¯°³ÀÇ Tweener¸¦ °¡Áú¼ö ÀÖ´Ù. Tween GroupÀ» ´Ù¸£°Ô ÁöÁ¤ÇÏ¿© Tweener¸¦ Á¦¾îÇÒ¼ö ÀÖ´Ù.
¾À ·Îµù ÇÒ¶§ TweenAlpha·Î Fade Out È¿°úÁÖ±â
"Game" ¾ÀÀ» ·ÎµùÇÒ¶§, UI ¹è°æÀ» Á¡Á¡ Åõ¸íÇÏ°Ô ¸¸µé°í 0.5ÃÊ ÈÄ¿¡ UI Ä«¸Þ¶ó¸¦ ºñÈ°¼ºÈ ÇÑ´Ù. "Game" ¾ÀÀ» ·ÎµùÈÄ¿¡ EnterGameRoutine ( ) ÇÔ¼ö¸¦ ºÎ¸£¸é µÈ´Ù.
¸Þ´º·Î ´Ù½Ã µ¹¾Æ°¥¶§´Â Ä«¸Þ¶ó¸¦ È°¼ºÈ ÇÏ°í Åõ¸íÇÑ ¸Þ´º¸¦ 0.5 ÃÊÈÄ¿¡ ºÒÅõ¸íÇÏ°Ô ¸¸µç´Ù.
//MenuManager.cs ¼Ò½º
public Camera uiCamera;
public GameObject background;
private IEnumerator EnterGameRoutine()
{
TweenAlpha.Begin(background, 0.5f, 0);
yield return new WaitForSeconds(0.5f);
uiCamera.enabled = false;
}
public void LoadGameScene()
{
Application.LoadLevel("Game");
StartCoroutine("EnterGameRoutine");
}
//-------------------------------------------------------------------------------
//GameManager.cs ¼Ò½º
private IEnumerator EnterMenu()
{
MenuManager.Instance.uiCamera.enabled = true;
TweenAlpha.Begin(MenuManager.Instance.background, 0.5f, 1);
yield return new WaitForSeconds(0.5f);
Application.LoadLevel("Menu");
}
public void ReturnToMenu()
{
//.....
StartCoroutine(EnterMenu());
}
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