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public class Road : MonoBehaviour {
public float speed = 0.1f;
public float y = 0.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
y += Time.deltaTime * speed;
renderer.material.mainTextureOffset = new Vector2(0, y);
}
}
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Time.deltaTimeÀº 1/1000ÃÊ ´ÜÀ§·Î ÀÌÀü ÇÁ·¹ÀÓ°ú ÇöÀç ÇÁ·¹ÀÓÀÇ ½Ã°£Â÷ÀÌ´Ù.
tiling yÀÇ °ªÀÌ 1À̸é -y¸¦ ³Ö¾î¾ß ¾Æ·¡·Î À̹ÌÁö°¡ ³»·Á°£´Ù. renderer.material.mainTextureOffset = new Vector2(0, -y)
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