Texture Move

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public class Road : MonoBehaviour {

    public float speed = 0.1f;

    public float y = 0.0f;

 

    // Use this for initialization

    void Start () {

    }

 

    // Update is called once per frame

    void Update () {

        y += Time.deltaTime * speed;

        renderer.material.mainTextureOffset = new Vector2(0, y);

    }

}

Time.deltaTimeÀº 1/1000ÃÊ ´ÜÀ§·Î ÀÌÀü ÇÁ·¹ÀÓ°ú ÇöÀç ÇÁ·¹ÀÓÀÇ ½Ã°£Â÷ÀÌ´Ù.

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renderer.material.mainTextureOffset = new Vector2(0, -y)