ProgressBar

OnGUI( )¿¡¼­ ÅؽºÃÄ·Î ÁøÇà¹Ù¸¦ ±×·Áº¸ÀÚ.
HPÀÇ ½ÇÇà È­¸éÀ» º¸ÀÚ. ÃÖ¼Ò 0, ÃÖ´ë 1ÀÌ´Ù.

HP°¡ 1 À϶§

HP°¡ 0.2 À϶§
 

HP °ª¿¡ µû¶ó damageTexture¿¡¼­ Ä®¶ó°ªÀ» Àоͼ­ ±×¸°´Ù.

1. ÅؽºÃÄ ¼±¾ð

    public Texture foregroundTexture;

    public Texture backgroundTexture;

    public Texture2D damageTexture;

Ŭ·¡½º¿¡ ÅؽºÃĸ¦ ¼±¾ðÇÑ´Ù.
Çȼ¿À» ÀÐ¾î ¿Ã¶§´Â Texture2D¸¦ »ç¿ëÇÑ´Ù.

2. ¹é±×¶ó¿îµå ÅؽºÃÄ ±×¸®±â

Rect rect = new Rect( 10, 6, Screen.width/2 - 20, backgroundTexture.height);

GUI.DrawTexture( rect, backgroundTexture );

ÆøÀº ½ºÅ©¸°ÀÇ Àý¹Ý Á¤µµ µÇ°í, ³ôÀÌ´Â ¹é±×¶ó¿îµå ÅؽºÃÄÀÇ ³ôÀÌÀÌ´Ù.
RectÀÇ ÀÎÀÚ´Â °¢°¢, x À§Ä¡, y À§Ä¡, Æø, ³ôÀÌÀÌ´Ù.

3. µ¥¹ÌÁö ÅؽºÃÄ Ä®¶ó°ª ±¸Çϱâ

float health = Player.health;

GUI.color = damageTexture.GetPixelBilinear( health, 0.5f );

GetPixelBilinear( )ÀÇ UV °ªÀ¸·Î ÅؽºÃÄÀÇ Ä®¶ó°ªÀ» ÀÐ¾î ¿Â´Ù.

4. foregroundTexture ±×¸®±â

 

rect.width *= health;

GUI.DrawTexture( rect, foregroundTexture);

health °ªÀº 0 ~ 1 »çÀÌ·Î, rect ¸¸Å­ ±×¸°´Ù.
foregroundTexture´Â ÇϾá»öÀ¸·Î GUI.color¿¡¼­ Á¤ÇÑ »öÀ¸·Î ä¿öÁø´Ù.

5. ½ºÅ©¸³Æ®¸¦ ¿ÀºêÁ§Æ® ÄÄÆ÷³ÍÆ®·Î Ãß°¡

6. Inspector â¿¡¼­ ÅؽºÃÄ ÇÒ´ç

ÇØ´ç ¿ÀºêÁ§Æ®ÀÇ Inspector â¿¡¼­ 3°³ÀÇ ÅؽºÃÄ º¯¼ö¿¡ ÅؽºÃĸ¦ ÇÒ´çÇÑ´Ù.

7. damageTexture ¼³Á¤

ù°, ProjectÀÇ damageTexture¸¦ ¼±ÅÃÇÑ ÈÄ, InspectorâÀÇ Texture¸¦ Ŭ¸¯ÇÏ¿© Advanced ¸Þ´º¸¦ ¼±ÅÃÇÑ´Ù.

8. ÅؽºÃĸ¦ ¼³Á¤ÇÑ´Ù.

 

Âü°í ) ¿ÕÃʺ¸ µû¶óÇÏ¸ç °ÔÀÓ¸¸µé±â (¹ÚÁß¼ö ÁöÀ½, ÃâÆÇ»ç´Â ¹«Áö°³ÅÍ)