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1. °ÔÀÓ¿ÀºêÁ§Æ®¿¡ "Audio Source" ÄÄÆ÷³ÍÆ®°¡ ¾øÀ¸¸é Ãß°¡ÇÑ´Ù.
¸Þ´º / Component / Audio / Audio Source·Î °´Ã¼¿¡ ¿Àµð¿À ¼Ò½º¸¦  Ãß°¡ÇÑ´Ù.

2. »ç¿îµå ÆÄÀÏÀ» "Audio Source"¿¡ µå·¡±×ÇÑ´Ù.
Play On Awake üũ´Â ÇØÁ¦ ÇÑ´Ù. °´Ã¼ ½ÃÀ۽à ¹«Á¶°Ç Çѹø ½ÇÇà µÇ±â ¶§¹®ÀÌ´Ù.

3. ½ºÅ©¸³Æ®¿¡ "Audio Source" ÄÚµå Ãß°¡
AudioSource audioEnemyCollisionÀ» Á¤ÀÇ ÇÑ´Ù.
Àû°ú Ãæµ¹ ÇßÀ» ¶§, audioEnemyCollisionÀ» Ç÷¹ÀÌ ÇÑ´Ù.

public class Player : MonoBehaviour {

    public AudioSource audioEnemyCollision;

 

    void OnTriggerEnter(Collider other)

    {

        if(other.tag == "Enemy")

        {

            audioEnemyCollision.Play();

        }

    }

}

4. PalyerÀÇ Inspector¿¡¼­ audioEnemyCollision¿¡ "Audio Source" µå·¡±×