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1. °ÔÀÓ¿ÀºêÁ§Æ®¿¡ "Audio Source" ÄÄÆ÷³ÍÆ®°¡ ¾øÀ¸¸é Ãß°¡ÇÑ´Ù. ¸Þ´º / Component / Audio / Audio Source·Î °´Ã¼¿¡ ¿Àµð¿À ¼Ò½º¸¦ Ãß°¡ÇÑ´Ù.
2. »ç¿îµå ÆÄÀÏÀ» "Audio Source"¿¡ µå·¡±×ÇÑ´Ù. Play On Awake üũ´Â ÇØÁ¦ ÇÑ´Ù. °´Ã¼ ½ÃÀ۽à ¹«Á¶°Ç Çѹø ½ÇÇà µÇ±â ¶§¹®ÀÌ´Ù.
3. ½ºÅ©¸³Æ®¿¡ "Audio Source" ÄÚµå Ãß°¡ AudioSource audioEnemyCollisionÀ» Á¤ÀÇ ÇÑ´Ù. Àû°ú Ãæµ¹ ÇßÀ» ¶§, audioEnemyCollisionÀ» Ç÷¹ÀÌ ÇÑ´Ù.
public class Player : MonoBehaviour {
public AudioSource audioEnemyCollision;
void OnTriggerEnter(Collider other)
{
if(other.tag == "Enemy")
{
audioEnemyCollision.Play();
}
}
}
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4. PalyerÀÇ Inspector¿¡¼ audioEnemyCollision¿¡ "Audio Source" µå·¡±×
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