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Cube °ÔÀÓ¿ÀºêÁ§Æ®·Î floor¸¦ ¸¸µé°í floor¿Í Ä«¸Þ¶ó Æ®·£½ºÆûÀ» ´ÙÀ½°ú °°ÀÌ ¼³Á¤ÇÑ´Ù.

¹Ù´Ú Transform (  floor  )

position 0 -0.5 0
Rotation 0 0 0
Scale 10 1 10

Ä«¸Þ¶ó Transform (  Main Camera  )

position 0 1 -10
Rotation 0 0 0
Scale 1 1 1

floor¿Í Main Camera Æ®·£½ºÆûÇÏ¸é ´ÙÀ½°ú °°´Ù.

Asset Store / Animation Categories¿¡¼­ ¹«·á ¸®¼Ò½º "Mcanim Example Scenes"À» ´Ù¿î ¹Þ¾Ò´Ù. 

Assets/Animations Æú´õ¿Í Assets/Characters/U_Character¸¦ ´Ù¸¥ ÇÁ·ÎÁ§Æ®·Î º¹»ç ÇÑ´Ù.

ÅؽºÃÄ°¡ º¸ÀÌÁö ¾Ê´Â´Ù¸é, "By Base Texture Name"À» "From Model's Material"·Î ¹Ù²ÛÈÄ¿¡ Apply ¹öÆ°À» ´©¸£¸é ÅؽºÃÄ°¡ Àû¿ëµÈ´Ù.

Inspector âÀÇ Rig ÅÇÀ» ¼³Á¤ÇÏ¿© Humanoid, Crate From This Model·Î ¼³Á¤ÇÑ´Ù.
Configureation Ŭ¸¯ÇÑ´Ù.

Project / U_Character / U_Character_REF¸¦ Hierarchy¿¡ µå·¡±×Çؼ­ Ãß°¡ÇÑ´Ù.

¿©±âºÎÅÍ MecaAnim ½ÃÀÛÀÌ´Ù.

Project / Create / Animator Controller·Î Animator Controller »ý¼º
»ý¼ºµÈ Animator ControllerÀÇ À̸§À» CharacterAni·Î À̸§À» ¼öÁ¤ÇÑ´Ù.

CharacterAni¸¦ Inspector / Controller·Î µå·¡±×ÇÑ´Ù.

Idles¸¦ Ŭ¸¯ÇÏ¿© Inspector â¿¡¼­ ±×¸²°ú °°ÀÌ ÁöÁ¤ÇØÁØ´Ù.

Project / CharacterAni¸¦ ´õºí Ŭ¸¯ÇÏ¿© Animator âÀ» ¶ç¿î´Ù.
Æ˾÷ ¸Þ´º¿¡¼­ "Make Transition" ½ÇÇàÇÏ¿© Any State¿¡¼­ Idle·Î ¿¬°áÇÑ´Ù.

À¯´ÏƼ¸¦ ½ÇÇàÇÏ¿© Idel µ¿ÀÛÀÌ Àß³ª¿À´ÂÁö È®ÀÎÇÑ´Ù.