Physics Function
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void OnCollisionEnter (Collision collision)
{
float radius = 10.0f;
float explosionForce = 700.0f;
Collider [] targets = Physics.OverlapSphere (transform.position, radius);
Vector3 pos = transform.position;
foreach(Collider obj in targets)
if(!obj.gameObject.Equals(gameObject) && obj.rigidbody != null)
obj.rigidbody.AddExplosionForce (explosionForce, pos, radius, 5f);
}