Texture UV

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//Tiling
GetComponent<Renderer>().material.mainTextureScale = new Vector2(2.0f, 1.0f);
GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(2.0f, 1.0f));
        
//Offset
GetComponent<Renderer>().material.mainTextureOffset = new Vector2(0.5f, 1.0f);
GetComponent<Renderer>().material.SetTextureOffset("_MainTex", new Vector2(0.5f, 1.0f));

GetComponent<Renderer>().material.SetTextureOffset("_MainTex", new Vector2(ofsetX, offsetY));
GetComponent<Renderer>().material.SetTextureOffset("_BumpMap", new Vector2(offsetX, offsetY));
GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY));
GetComponent<Renderer>().material.SetTextureScale("_BumpMap", new Vector2(scaleX, scaleY));

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https://forum.allegorithmic.com/index.php?topic=3077.0