ÅؽºÃÄ UV°ªÀ» ÄÚµå·Î ¼³Á¤Çغ¸ÀÚ. //Tiling
GetComponent<Renderer>().material.mainTextureScale = new Vector2(2.0f, 1.0f); GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(2.0f, 1.0f)); //Offset GetComponent<Renderer>().material.mainTextureOffset = new Vector2(0.5f, 1.0f); GetComponent<Renderer>().material.SetTextureOffset("_MainTex", new Vector2(0.5f, 1.0f)); GetComponent<Renderer>().material.SetTextureOffset("_MainTex", new Vector2(ofsetX, offsetY)); GetComponent<Renderer>().material.SetTextureOffset("_BumpMap", new Vector2(offsetX, offsetY)); GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); GetComponent<Renderer>().material.SetTextureScale("_BumpMap", new Vector2(scaleX, scaleY)); ÅؽºÃÄ UV°ªÀ» ¼³Á¤ÇÒ¶§ ÅؽºÃÄÀÇ "Wrap Mode"ÀÇ °ª Repeat, Clamp¿¡ µû¶ó Àû¿ëÀÌ ¾È µÉ¼öµµ ÀÖÀ¸´Ï ÁÖÀÇ ÇØ¾ß ÇÑ´Ù. Âü°í) https://forum.allegorithmic.com/index.php?topic=3077.0 |