ÄÚµå·Î ugui ¹öÆ°À» ¸¸µé¾î º»´Ù. ugui buttonÀ» ¸¸µé·Á¸é Canvas, Button, Text, EventSystem 4°³ÀÇ °ÔÀÓ¿ÀºêÁ§Æ®°¡ ÇÊ¿äÇÏ´Ù. uGuiTest.cs Äڵ尡 ´õ °£°áÇϹǷΠ¿¹Á¦ÄÚµå·Î ¼³¸íÇÑ´Ù. EventSystem °ÔÀÓ ¿ÀºêÁ§Æ® »ý¼º if (FindObjectOfType<EventSystem>() == null)
{ var es = new GameObject("EventSystem", typeof(EventSystem)); es.AddComponent<StandaloneInputModule>(); } Canvas °ÔÀÓ ¿ÀºêÁ§Æ® »ý¼º var canvasObject = new GameObject("Canvas");
var canvas = canvasObject.AddComponent<Canvas>(); canvasObject.AddComponent<GraphicRaycaster>(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; Button °ÔÀÓ ¿ÀºêÁ§Æ® »ý¼º var buttonObject = new GameObject("Button");
var image = buttonObject.AddComponent<Image>(); image.transform.SetParent(canvas.transform); image.rectTransform.sizeDelta = new Vector2(180, 50); image.rectTransform.anchoredPosition = Vector3.zero; image.color = new Color(1f, .3f, .3f, .5f); var button = buttonObject.AddComponent<Button>(); button.targetGraphic = image; button.onClick.AddListener(() => Debug.Log(Time.time)); Text °ÔÀÓ ¿ÀºêÁ§Æ® »ý var textObject = new GameObject("Text");
textObject.transform.parent = buttonObject.transform; var text = textObject.AddComponent<Text>(); text.rectTransform.sizeDelta = Vector2.zero; text.rectTransform.anchorMin = Vector2.zero; text.rectTransform.anchorMax = Vector2.one; text.rectTransform.anchoredPosition = new Vector2(.5f, .5f); text.text = "Button Test!"; text.font = Resources.FindObjectsOfTypeAll<Font>()[0]; text.fontSize = 20; text.color = Color.yellow; text.alignment = TextAnchor.MiddleCenter; uGuiTest.cs ½ÇÇà °á°ú ¹öÆ°À» ´©¸£¸é À¯´ÏƼ ÄÜ¼Ö Ã¢¿¡ ½Ã°£À» Ãâ·ÂÇÑ´Ù. UICreator.cs ½ÇÇà °á°ú "Yes" ¹öÆ°À» ´©¸£¸é À¯´ÏƼ ÄܼÖâ¿¡ "OnExit" ¹®ÀÚ¿À» Ãâ·ÂÇÑ´Ù. "No" ¹öÆ°À» ´©¸£¸é À¯´ÏƼ ÄܼÖâ¿¡ "OnCancel" ¹®ÀÚ¿À» Ãâ·ÂÇÑ´Ù. ¼Ò½º) uGuiTest.cs UICreator.cs ÂüÁ¶) uGuiTest.cs => http://qiita.com/dsgarage/items/749b79f481c5a24b6a9a UICreator.cs => http://chikkooos.blogspot.kr/2015/03/new-ui-implementation-using-c-scripts.html |