Navmesh Patrol

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¾Ö´Ï¸ÞÀÌ¼Ç Patrol

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Animation â¾È¿¡ ÀÖ´Â Create ¹öÆ°À» Ŭ¸¯ÇÏ¿© animation ÆÄÀÏÀ» ¸¸µç´Ù.
"Add Property" ¹öÆ°À» Ŭ¸¯ÇÏ¿©  Trasform > PositionÀ» Ãß°¡ÇÑ´Ù.


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Tween Patrol

TweenÀ» ÀÌ¿ëÇÏ´Â ¹æ¹ýÀº ¾Æ·¡ ¸µÅ©¸¦ ÂüÁ¶ÇÑ´Ù.
http://www.cho-design-lab.com/tag/itween-visual-editor/

NavMesh Patrol

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¾Æ·¡¿Í °°ÀÌ ½ºÅ©¸³Æ®¸¦ ÀÛ¼ºÈÄ ÀνºÅØÆ®ºä¿¡¼­ Ÿ°Ù ¿ÀºêÁ§Æ®¸¦ wayPoints¿¡ Ãß°¡ÇÑ´Ù.

using UnityEngine;

public class Patrol : MonoBehaviour
{

    public Transform[] wayPoints;
    public int currentRoot;

    void Update()
    {
        Vector3 pos = wayPoints[currentRoot].position;
        pos.y = transform.position.y; //ignore y-height

        if (Vector3.Distance(transform.position, pos) < 0.5f)
        {
            currentRoot = (currentRoot < wayPoints.Length - 1) ? currentRoot + 1 : 0;
        }

        GetComponent<NavMeshAgent>().SetDestination(pos);
    }
}


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http://tsubakit1.hateblo.jp/entry/2014/10/05/230644