°ÔÀÓ¿ÀºêÁ§Æ®¸¦ ¼øÂûÇÏ´Â ¹æ¹ýÀº À¯´ÏƼ¿¡¼´Â ¿©·¯°¡Áö ¹æ¹ýÀÌ ÀÖ´Ù. ´ëÇ¥ÀûÀÎ ¹æ¹ý ¸î°¡Áö¸¸ ¾Ë¾Æº»´Ù. ¾Ö´Ï¸ÞÀÌ¼Ç Patrol¼øÂûÀ» ÇÒ °ÔÀÓ ¿ÀºêÁ§Æ®¸¦ °èÃþºä¿¡¼ ¼±ÅÃÇÑ´Ù.¸Þ´º > Window > Animation âÀ» ¶ç¿î´Ù. Animation â¾È¿¡ ÀÖ´Â Create ¹öÆ°À» Ŭ¸¯ÇÏ¿© animation ÆÄÀÏÀ» ¸¸µç´Ù. "Add Property" ¹öÆ°À» Ŭ¸¯ÇÏ¿© Trasform > PositionÀ» Ãß°¡ÇÑ´Ù. ŸÀÓ¶óÀο¡¼ ¾Ö´Ï¸ÞÀÌ¼Ç Å°¸¦ ¿øÇÏ´Â ½Ã°£À¸·Î À̵¿½ÃŲ´Ù. ±×¸®°í °èÃþºä¿¡¼ °ÔÀÓ¿ÀºêÁ§Æ®¸¦ ¿øÇÏ´Â ¿ùµå À§Ä¡·Î À̵¿ ½ÃŲ´Ù. ³¡³ª¸é Animation âÀÇ »¡°£ ·¹ÄÚµù ¹öÆ°À» ´·¯¼ ·¹ÄÚµùÀ» ³¡³½´Ù. Tween PatrolTweenÀ» ÀÌ¿ëÇÏ´Â ¹æ¹ýÀº ¾Æ·¡ ¸µÅ©¸¦ ÂüÁ¶ÇÑ´Ù.http://www.cho-design-lab.com/tag/itween-visual-editor/ NavMesh Patrol³×ºñ°ÔÀÌ¼Ç ¸Þ½¬¸¦ ÀÌ¿ëÇÏ´Â ¹æ¹ýÀÌ´Ù.¾Æ·¡¿Í °°ÀÌ ½ºÅ©¸³Æ®¸¦ ÀÛ¼ºÈÄ ÀνºÅØÆ®ºä¿¡¼ Ÿ°Ù ¿ÀºêÁ§Æ®¸¦ wayPoints¿¡ Ãß°¡ÇÑ´Ù. using UnityEngine;
public class Patrol : MonoBehaviour { public Transform[] wayPoints; public int currentRoot; void Update() { Vector3 pos = wayPoints[currentRoot].position; pos.y = transform.position.y; //ignore y-height if (Vector3.Distance(transform.position, pos) < 0.5f) { currentRoot = (currentRoot < wayPoints.Length - 1) ? currentRoot + 1 : 0; } GetComponent<NavMeshAgent>().SetDestination(pos); } } Âü°í) http://tsubakit1.hateblo.jp/entry/2014/10/05/230644 |