Animation Event

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1. ¸Þ´º > Window > Animation âÀ» ¿¬´Ù.

2. °èÃþºä¿¡¼­ Animator ÄÄÆ÷³ÍÆ®°¡ ÀÖ´Â °ÔÀÓ¿ÀºêÁ§Æ®¸¦ ¼±ÅÃÇÑ´Ù.

¾Ö´Ï¸ÞÀÌ¼Ç Å¬¸³ÀÌ Read-Only »óŶó¸é Ctrl-D·Î º¹»çÇؼ­ ¾Ö´Ï¸ÞÀÌ¼Ç Å¬¸³À» Àç ¼³Á¤ÇØ¾ß Animatin Event¸¦ Ãß°¡ ÇÒ¼ö ÀÖ´Ù.



3. ¾Ö´Ï¸ÞÀÌ¼Ç À̺¥Æ®¸¦ Ãß°¡ÇÑ´Ù.

¾Ö´Ï¸ÞÀÌ¼Ç À̺¥Æ®¸¦ Ãß°¡ÇÏ´Â ¹æ¹ýÀº µÎ°¡Áö°¡ ÀÖ´Ù.
  • ¸¶¿ì½º·Î ŸÀÓ¶óÀο¡¼­ ÁöÁ¤ÈÄ "Add Event" ¹öÆ°À» Ŭ¸¯ÇÑ´Ù
  • ŸÀÓ¶óÀÎ ¾Æ·¡ ÁøÇÑ È¸»ö ¿µ¿ª¿¡¼­ ¸¶¿ì½º ¿À¸¥ÂÊ ¹öÆ°À» ´©¸£¸é "Add Animatin Event"°¡ ³ªÅ¸³­´Ù.
  • Ãß°¡µÈ Animatin Event¿¡¼­ ¸¶¿ì½º ¿À¸¥ÂÊ ¹öÆ°À» Ŭ¸¯Çϸé Edit, Add, Delete ¸Þ´º°¡ ³ªÅ¸³­´Ù.






4. ¾Ö´Ï¸ÞÀÌ¼Ç À̺¥Æ® ½ºÅ©¸³Æ® ÀÛ¼º

¾Ö´Ï¸ÞÀÌ¼Ç À̺¥Æ®¿¡¼­ È£ÃâÇÏ´Â ½ºÅ©¸³Æ®¸¦ ÀÛ¼ºÇÏ¿© Animator ÄÄÆ÷³ÍÆ®°¡ ÀÖ´Â °ÔÀÓ¿ÀºêÁ§Æ®¿¡ Ãß°¡ÇÑ´Ù.
Àμö´Â float, string, int, ¿ÀºêÁ§Æ® ÂüÁ¶ ¶Ç´Â AnimationEvent ¿ÀºêÁ§Æ®·Î ÇÒ ¼ö ÀÖ´Ù

using UnityEngine;
using System.Collections;

public class AnimationController : MonoBehaviour
{
    public void TestAnimationEvent(int theValue)
    {
        Debug.Log("  TestAnimation is called with a value of " + theValue);
    }
}

5. "Edit Animatin Event"·Î À̺¥Æ®¿Í ½ºÅ©¸³Æ®¸¦ ¿¬°áÇÑ´Ù.




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https://docs.unity3d.com/kr/current/Manual/animeditor-AnimationEvents.html