Unity Animation Basic1


1. Player °ÔÀÓ ¿ÀºêÁ§Æ® »ý¼º




2. ¸ðµ¨ MazeLowMan.fbx ÆÄÀÏÀ» Player ÀÚ½Ä ¿ÀºêÁ§Æ®·Î µå·¡±×



3. Rig ¼³Á¤
Project¿¡¼­ ¸ðµ¨À» ¼±ÅÃÈÄ ÀνºÆåÆ®ºä¿¡¼­ Rig¸¦ ¼³Á¤ÇÑ´Ù.
Animation TypeÀº "Generic"À̳ª "Hunmanoid"·Î ¼³Á¤ÇÑ´Ù.
"Generic"ÀÎ °æ¿ì´Â Root node¸¦ ÁöÁ¤ÇØ ÁÖ¾î¾ß ÇÑ´Ù. º¸ÅëÀº "Bip01"ÀÌ´Ù.



4. ¾Ö´Ï¸ÞÀÌ¼Ç ¼³Á¤

¾Ö´Ï¸ÞÀÌ¼Ç ÆÄÀÏÀÌ ºÐ¸® µÇ¾î ÀÖÁö ÀÚ¸¥´Ù.

1) ÇÁ·ÎÁ§Æ® ÆÄÀÏ¿¡¼­ ¾Ö´Ï¸ÞÀ̼ÇÀ» ÁöÁ¤ÇÑ´Ù.
2) ÀνºÆåÆ®ºä¿¡¼­ ¾Ö´Ï¸ÞÀÌ¼Ç ÅÇÀ» ÁöÁ¤ÇÑ´Ù.
3) "+" ¹öÆ°À» ´­·¯ ¾Ö´Ï¸ÞÀÌ¼Ç Å¬¸³À» Ãß°¡ÇÑ´Ù.
4) ¾Ö´Ï¸ÞÀÌ¼Ç Å¬¸³ À̸§À» ¹Ù²Û´Ù.
5) ¾Ö´Ï¸ÞÀÌ¼Ç ½ÃÀÛ ÇÁ·¹ÀÓ°ú ³¡ ÇÁ·¹ÀÓÀ» ÁöÁ¤ÇÑ´Ù.
6) "Apply" ¹öÆ°À» Ŭ¸¯ÇÑ´Ù.



5. ¾Ö´Ï¸ÞÀÌ¼Ç Å¬¸³À» º°µµÀÇ Æú´õ·Î ¸ðÀº´Ù.

¾Ö´Ï¸ÞÀÌ¼Ç Å¬¸³À» ±×´ë·Î »ç¿ëÇصµ µÇÁö¸¸  ¿¡µðÅÍ¿¡¼­ ÆíÁý°ú °ü¸®¸¦ À§ÇØ Çѱºµ¥·Î ¸ðÀº´Ù.
¾Ö´Ï¸ÞÀÌ¼Ç Å¬¸³À» ÁöÁ¤ÈÄ "Ctrl + D" Å°¸¦ ´­·¯ º¹»çÇϸé ÆíÁýÇÒ¼ö ÀÖ´Ù.

6. ÇÁ·ÎÁ§Æ® ºä¿¡¼­ Æú´õ¸¦ ¼±ÅÃÈÄ Animator Controller¸¦ ¸¸µç´Ù.
ÇÁ·ÎÁ§Æ® ºä >> Create >> Animator Controller

HumanoidAnimÀ̸§À¸·Î Animatro Controller¸¦ ¸¸µç´Ù.



7. Animator Controller( HumanoidAnim)¸¦ Player ¿ÀºêÁ§Æ®ÀÇ MazeLowMan Animator-Controller·Î µå·¡±× ÇÑ´Ù.




8. ¸Þ´º > Window >Animatror âÀ» ¿­°í Project âÀÇ Animation ClipÀ» âÀ¸·Î µå·¡±× ÇÑ´Ù.



9. ¾Ö´Ï¸ÞÀÌ¼Ç »óŸ¦ ´ÙÀ½°ú °°ÀÌ ¿¬°áÇÑ´Ù.



10. ¾Ö´Ï¸ÞÀÌ¼Ç Á¦¾î¸¦ À§ÇØ Transition ÆĶó¸ÞÅ͸¦ Ãß°¡ÇÑ´Ù.

bool  ÆĶó¸ÞÅÍ runCheck, attackCheck, damageCheck¸¦ Ãß°¡ÇÑ´Ù.

1 Transition
runCheck : true



2 Transition
runCheck : false

3 Transition
attackCheck : true

4 Transition
runCheck : false
attackCheck : false

5 Transition
runCheck : true
attackCheck : false

6 Transition
attackCheck : true

7 Transition
damageCheck : true

8 Transition
runCheck : true
damageCheck : false

9 Transition
runCheck : false
damageCheck : false

10 Transition
damageCheck : true

ÂüÁ¶)
http://progagmer.blog.me/196627048