UGUI ¾ËÆÄ ¸¶½ºÅ·¿¡ ´ëÇؼ ¾Ë¾Æº¸ÀÚ. ÀÌ ¼Ò½ºÀÇ Ãâó´Â ¾îµðÀÎÁö ¾Ë¼ö°¡ ¾ø´Ù. ¿ø·¡ À¯´ÏƼ¿¡ Á¦°øÇÏ´Â Mask ¼Ò½ºÀÎÁö Àß ¸ð¸£°Ú´Ù. ´ÙÀ½°ú °°Àº À̹ÌÁö·Î ¾ËÆÄ ¸¶½ºÅ· ÇÏ¸é ´ÙÀ½°ú °°´Ù. (½ÇÁ¦·Î´Â ¾ËÆÄ°¡ ¾Æ´Ï¶ó ¸¶½ºÅ·Àº Red °ªÀ¸·Î ÇÏ°í ÀÖ´Ù) ¸¶½ºÅ· À̹ÌÁö
[PerRendererData]ÀÇ ´ë°ýÈ£´Â ¼Ó¼ºÀ» ³ªÅ¸³½´Ù. PerRendererData´Â Renderer ÄÄÆ÷³ÍÆ®¿¡ ÀÇÇØ ±×·ÁÁø ÅؽºÃĸ¦ ÀǹÌÇϴµí ÇÏ´Ù. Shader "Custom/AlphaMask"
{ Properties { [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} _MaskTex("Mask Texture", 2D) = "white" {} _Color("Tint", Color) = (1,1,1,1) _StencilComp("Stencil Comparison", Float) = 8 _Stencil("Stencil ID", Float) = 0 _StencilOp("Stencil Operation", Float) = 0 _StencilWriteMask("Stencil Write Mask", Float) = 255 _StencilReadMask("Stencil Read Mask", Float) = 255 _ColorMask("Color Mask", Float) = 15 } SubShader { Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" } Stencil { Ref[_Stencil] Comp[_StencilComp] Pass[_StencilOp] ReadMask[_StencilReadMask] WriteMask[_StencilWriteMask] } Cull Off Lighting Off ZWrite Off ZTest[unity_GUIZTestMode] Blend SrcAlpha OneMinusSrcAlpha ColorMask[_ColorMask] Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; fixed4 color : COLOR; half2 texcoord : TEXCOORD0; }; fixed4 _Color; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex); OUT.texcoord = IN.texcoord; #ifdef UNITY_HALF_TEXEL_OFFSET OUT.vertex.xy += (_ScreenParams.zw - 1.0)*float2(-1,1); #endif OUT.color = IN.color * _Color; return OUT; } sampler2D _MainTex; sampler2D _MaskTex; fixed4 frag(v2f IN) : SV_Target { half4 color = tex2D(_MainTex, IN.texcoord) * IN.color; half4 mask = tex2D(_MaskTex, IN.texcoord); color.a *= mask.r; clip(color.a - 0.01); return color; } ENDCG } } } ¸¶½ºÅ· À̹ÌÁöÀÇ Red °ª ´ë½Å ¾ËÆÄ°ªÀ» ¸¶½ºÅ· °ªÀ¸·Î »ç¿ëÇÏ°í ½Í´Ù¸é frag ÇÔ¼ö¿¡¼ mask.a·Î ¹Ù²Û´Ù. ÀνºÆåÆ®ºä¿¡¼ AlphaMask¸¦ Àû¿ëÇÑ ¸ÞÆ®¸®¾óÀ» ´ÙÀ½°ú °°ÀÌ ¹Ù²Û´Ù. ¼Ò½º: CustomAlphaMask.shader |