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OVR_UI_Demo_5_2´Â ¿Àŧ·¯½º¿¡¼­ UGUI¸¦ ¾î¶»°Ô »ç¿ë ÇÏ´ÂÁö ¼³¸íÇØÁÖ°í ÀÖ´Ù.
±âÁ¸ÀÇ ±¸±Û µ¥À̵帲¿ë ¼Ò½º¸¦ ¿Àŧ·¯½º ÀÔ·ÂÀ¸·Î º¯°æÇغ»´Ù.

1. ÇÊ¿äÇÑ ÆÄÀÏÀ» OVR_UI_Demo_5_2 »ùÇÿ¡¼­ º¹»çÇÑ´Ù.
OVRGazeUI¶ó´Â Æú´õ¸¦ ¸¸µé°í ÇÊ¿äÇÑ ÆÄÀÏÀ» Çѱºµ¥·Î ¸ð¾Ò´Ù.



2. Ä«¸Þ¶ó¸¦ OVRCameraRig·Î ¹Ù²Ù±â
"Main Camera" ³ëµå¸¦ Á¦°ÅÇÏ°í "OVRCameraRig" ÇÁ¸®ÆÕÀ» Ãß°¡ÇÑ´Ù.
"Use Per Eye Camera" üũ¹Ú½º¸¦ ÇØÁ¦ÇÑ´Ù.



3. EventSystem¿¡ "OVR Input Module"À» Ãß°¡ÇÏ°í "Ray Transform"À» ¼³Á¤ÇÑ´Ù.
"Ray Transform"Àº "OVRCameraRig-TrackingSpace-CenterEyeAnchor"·Î ¼³Á¤ÇÑ´Ù.



4. Gaze UI "GazePointerRing ÇÁ¸®ÆÕ"À» Ãß°¡ÇÑ´Ù.
Ä«¸Þ¶ó OVRCameraRig ³ëµå¸¦ "Camera Rig"À¸·Î µå·¡±× ÇÑ´Ù.



5. Canvas¿¡ CanvasPointer¸¦ ÀÚ½ÄÀ¸·Î Ãß°¡ÇÑ´Ù
CanvasPointer´Â Canvas´ç Çϳª¾¿ Ãß°¡ÇÑ´Ù. ¸¶¿ì½º Æ÷ÀÎÅÍ ¿ªÇÒÀ» ÇÑ´Ù.
Ä«¸Þ¶ó°¡ Canvas¸¦ °¡¸®Å³¶§ Canvas´Â °¡»óÀÇ ¸ð´ÏÅÍ°¡ µÇ°í ¸¶¿ì½º Æ÷ÀÎÅÍ°¡ ¿òÁ÷À̴°Íó·³ ÀÛµ¿ÇÑ´Ù.



6. °¢°¢ÀÇ Canvas¿¡ "OVR Raycaster"¿Í "OVR Mouse Pointer"¸¦ ½ºÅ©¸³Æ®¸¦ Ãß°¡ÇÑ´Ù.

7. Canvas¸¦ ¼³Á¤ÇÑ´Ù.
  1. Canvas ±×·ìÀÇ "Event Camera"¸¦ "OVRCameraRig-TrackingSpace-CenterEyeAnchor"·Î ¼³Á¤ÇÑ´Ù.
  2. "OVR Raycaster" ±×·ìÀÇ Pointer¸¦ "CanvasPointer"·Î ¼³Á¤ÇÑ´Ù.
  3. "OVR Raycaster" ±×·ìÀÇ Blocking Objects¸¦ All·Î ¼³Á¤ÇÑ´Ù.
    (3D ¿ÀºêÁ§Æ®°¡ UI¸¦ ¸·´Â °æ¿ì°¡ ¾ø´Ù¸é NoneÀ¸·Î ¼³Á¤ÇÑ´Ù)
  4. "OVR Mouse Pointer" ±×·ìÀÇ Mouse Show Policy¸¦ "With Gaze"·Î ¼³Á¤ÇÑ´Ù.
  5. "OVR Mouse Pointer" ±×·ìÀÇ Hide Gaze Pointer When Active¸¦ üũÇÑ´Ù.
  6. "OVR Mouse Pointer" ±×·ìÀÇ Mouse Move Speed¸¦ 11·Î üũÇÑ´Ù.

ÂüÁ¶)
OVR_UI_Demo_5_2 ¼Ò½º ´Ù¿î·Îµå
https://developer3.oculus.com/blog/unitys-ui-system-in-vr/
http://126kr.com/article/5n30dzv59id