Google VR¿¡¼ ȸé Á¦ÀÏ À§¿¡ UI¸¦ Ç¥½ÃÇغ¸ÀÚ. 1. °ÔÀÓ ¿ÀºêÁ§Æ®¸¦ ¹èÄ¡ÇÑ´Ù. CarboardMain / Head ¾Æ·¡ UI¸¦ ¸¸µç´Ù. CarboardMain >> Head >> Canvas >> Panel >> Text CardboardMain ÀÚ½ÄÀ¸·Î ¹èÄ¡ Çϸé Ä«¸Þ¶ó¸¦ °è¼Ó µû¶ó ´Ù´Ï¸é¼ ȸ鿡 ¶° ÀÖÀ»°ÍÀÌ´Ù. 2. Canvase¸¦ ¼³Á¤ÇÑ´Ù. "Render Mode"¸¦ "World Space"·Î ¼³Á¤ÇØ¾ß ÇÑ´Ù. 3. PanelÀ» ¼³Á¤ÇÑ´Ù. (UiTop Material ¼³Á¤Àº Áö±ÝÀº ÇÏÁö ¾Ê´Â´Ù. ³ªÁß¿¡ ¼³¸íÇÑ´Ù) 4. Text¸¦ ¼³Á¤ÇÑ´Ù. (UiTop Material ¼³Á¤Àº Áö±ÝÀº ÇÏÁö ¾Ê´Â´Ù. ³ªÁß¿¡ ¼³¸íÇÑ´Ù) 5. ȸé Á¦ÀÏ À§¿¡ Ç¥½ÃÇÑ´Ù. ȸé Á¦ÀÏ À§¿¡ Ç¥½Ã µÇµµ·Ï ÇÏ´Â ¼ÎÀÌ´õ ÄÚµåÀÌ´Ù. UiTop ¸ÞÆ®¸®¾óÀ» ¸¸µé°í "Default Font Draw On Top" ¼ÎÀÌ´õ¸¦ ¾îÅÂÄ¡ ÇÑ´Ù. ±×¸®°í, Panel°ú Text¿¡ UiTop ¸ÞÆ®¸®¾óÀ» ¼³Á¤ÇÑ´Ù. Shader "UI/Default Font Draw On Top" {
Properties { _MainTex ("Font Texture", 2D) = "white" {} _Color ("Text Color", Color) = (1,1,1,1) _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 _ColorMask ("Color Mask", Float) = 15 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } Stencil { Ref [_Stencil] Comp [_StencilComp] Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } Lighting Off Cull Off ZTest Off ZWrite Off Blend SrcAlpha OneMinusSrcAlpha ColorMask [_ColorMask] Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; }; sampler2D _MainTex; uniform float4 _MainTex_ST; uniform fixed4 _Color; v2f vert (appdata_t v) { v2f o; o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); o.color = v.color * _Color; o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); #ifdef UNITY_HALF_TEXEL_OFFSET o.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); #endif return o; } fixed4 frag (v2f i) : SV_Target { fixed4 col = i.color; col.a *= tex2D(_MainTex, i.texcoord).a; clip (col.a - 0.01); return col; } ENDCG } } } ÂüÁ¶) VR¿¡¼ ¹®ÀÚ Ç¥½Ã http://greety.sakura.ne.jp/redo/2015/01/uguioculus-rift.html http://blog.csdn.net/sunmc1204953974/article/details/50402331 https://read01.com/Rn3yE.html uGUI¸¦ ÃÖ»óÀ§¿¡ ±×¸®±â http://answers.unity3d.com/questions/878667/world-space-canvas-on-top-of-everything.html |