Gaze Æ÷ÀÎÅÍ Å×½ºÆ®1. GvrViewerMain prefab Ãß°¡ 2. VrMain ºó ¿ÀºêÁ§Æ® »ý¼º 3. "Main Camera"¸¦ VrMain ÀÚ½ÄÀ¸·Î À̵¿ VrMain°ú "Main Camera"ÀÇ TransfromÀ» ¸®¼ÂÇÑ´Ù. 4. GvrReticlePointer prefabÀ» "Main Camera" ÀÚ½ÄÀ¸·Î Ãß°¡ 5. "GvrPointerPlysicsRaycaster" ½ºÅ©¸³Æ®¸¦ "Main Camera" ÄÄÆ÷³ÍÆ®·Î Ãß°¡ 6. EventSystem Ãß°¡ °ÔÀÓ¿ÀºêÁ§Æ® UI > "Event System"À» Ãß°¡ÇÑ´Ù. 7. "GvrPointerInputModule" ½ºÅ©¸³Æ®¸¦ EventSystem ÄÄÆ÷³ÍÆ®·Î Ãß°¡ 8. Cube Ãß°¡ 9. "Evnet Trigger" ½ºÅ©¸³Æ®¸¦ Cube ÄÄÆ÷³ÍÆ®·Î Ãß°¡ 10. "Evnet Trigger"¸¦ "Standard Input Module" ÄÄÆ÷³ÍÆ® º¸´Ù ¿ì¼±¼øÀ§¸¦ ³ôÀ̱â À§ÇØ "Move Up" ÇÑ´Ù 11. Cube¿¡ Standrad ¸ÞÆ®¸®¾óÀ» ¸¸µé¾î Ãß°¡ÈÄ GreenÀ¸·Î »ö±òÀ» ¹Ù²Û´Ù. 12. Gaze Æ÷ÀÎÅÍ Ä¿¼°¡ Á¤»óÀûÀ¸·Î ½ÇÇà µÇ´ÂÁö È®ÀΠťºêÀ§¿¡ Ä¿¼°¡ ÀÖÀ¸¸é Ä¿¼°¡ Ä¿Áø´Ù. Gaze À̺¥Æ® ó¸®Çϱâ1. Cube¿¡ À̺¥Æ®¸¦ Ãß°¡ÇÑ´Ù."Evnet Trigger"¿¡¼ "Pointer Enter", "Pointer Exit", "Pointer Down" À̺¥Æ® ŸÀÔÀ» Ãß°¡ÇÑ´Ù. 2. ½ºÅ©¸³Æ®¸¦ ¸¸µé°í CubeÀÇ ÄÄÆ÷³ÍÆ®·Î Ãß°¡ÇÑ´Ù. ½ºÅ©¸³Æ®¿¡ "Pointer Enter", "Pointer Exit", "Pointer Down"À» ±¸ÇöÇÑ´Ù. using UnityEngine;
using System.Collections; using UnityEngine.EventSystems; public class CubeTest : MonoBehaviour { public float gazeTime = 2f; private float timer; private bool gazedAt; void Start () { } void Update () { if (gazedAt == true) { timer += Time.deltaTime; if (timer >= gazeTime) { ExecuteEvents.Execute(gameObject, new PointerEventData(EventSystem.current), ExecuteEvents.pointerDownHandler); timer = 0; } } } public void PointerEnter() { gazedAt = true; } public void PointExit() { gazedAt = false; } public void PointDown() { Debug.Log("Pointer Down"); } } 3. CubeÀÇ À̺¥Æ®¸¦ ½ºÅ©¸³Æ®¿Í ¿¬°áÇÑ´Ù. CubeÀÇ "Evnet Trigger"¿¡¼ "Pointer Enter", "Pointer Exit", "Pointer Down" À̺¥Æ®¸¦ ½ºÅ©¸³Æ®¿Í ¿¬°áÇÑ´Ù. Âü°í) https://www.youtube.com/watch?v=iW0mP-hpRkk |