2D ±×·¡ÇÈ ¾Ë°í¸®Áò Å×½ºÆ®¸¦ À§ÇØ SDL¿¡ ´ëÇØ ¾Ë¾Æ º¸±â·Î Çß´Ù. ÄõµåÆ®¸®³ª ±×¸®µå ¼Ò½º¸¦ ã¾Æº¸´Ï ´ëºÎºÐ SDLÀ» »ç¿ëÇØ ¼³¸íÇÏ°í ÀÖ¾î¼ ³ªµµ SDL¿¡ ´ëÇؼ ¾Ë¾Æ º¸±â·Î Çß´Ù. 1. ´Ù¿î·Îµå SDL °ü·Ã ¶óÀ̺귯¸®¸¦ ´Ù¿î·Îµå ¹ÞÀÚ. ¿©±â°¡ SDLÀÇ ¸ÞÀΠȨÆäÀÌÁö ¸µÅ©ÀÌ´Ù. https://www.libsdl.org/index.php ¸ÞÀΠȨÆäÀÌÁöÀÇ "Download > SDL 2.0"ÀÌ ÀÖ´Ù. À©µµ¿ìÁî¿¡¼ ºñÁê¾ó ½ºÆ©µð¿À¸¦ »ç¿ëÇÏ°í Àֱ⠶§¹®¿¡ "SDL2-devel-2.0.10-VC.zip" ÆÄÀÏÀ» ´Ù¿î·Îµå ¹Þ´Â´Ù. https://www.libsdl.org/projects/ ±×¸²À» ±×¸®°Å³ª À½¾ÇÀ» Àç»ýÇϱâ À§ÇØ Ãß°¡ÀûÀ¸·Î ¶óÀ̺귯¸®¸¦ ´Ù¿î·Îµå ¹Þ´Â´Ù. SDL_image¿¡¼ SDL2_image-devel-2.0.5-VC.zip ÆÄÀÏÀ» ´Ù¿î·Îµå ¹Þ´Â´Ù. SDL_mixer¿¡¼ SDL2_mixer-devel-2.0.4-VC.zip ÆÄÀÏÀ» ´Ù¿î·Îµå ¹Þ´Â´Ù. 3°³ÀÇ ÆÄÀÏÀ» ´Ù¿î·Îµå ¹Þ°í ÆÄÀÏ ¾ÐÃàÀ» Ǭ´Ù. SDL2-devel-2.0.10-VC.zip SDL2_image-devel-2.0.5-VC.zip SDL2_mixer-devel-2.0.4-VC.zip 2. ÇÁ·ÎÁ§Æ® »ý¼º »ç¿ëÇÑ ¹öÀüÀº Visual Studio 10ÀÌ´Ù. ÀÏ¹Ý > ºó ÇÁ·ÎÁ§Æ® ÅÛÇø´À¸·Î ÇÁ·ÎÁ§Æ®¸¦ »ý¼ºÇÑ´Ù. ÇÁ·ÎÁ§Æ® À̸§Àº "sdlHello"ÀÌ´Ù. main.cpp ÆÄÀÏÀ» ÇÁ·ÎÁ§Æ®¿¡ Ãß°¡ÇÑ´Ù. 3. ºñÁê¾ó ½ºÆ©µð¿À ÇÁ·ÎÁ§Æ® ¼Ó¼º ¼³Á¤ Çì´õ ÆÄÀÏ Æú´õ Ãß°¡ : ±¸¼º ¼Ó¼º > C/C++ > ÀÏ¹Ý > Ãß°¡ Æ÷ÇÔ µð·ºÅ丮 D:\work_sdl\SDL2-2.0.10\include D:\work_sdl\SDL2_image-2.0.5\include D:\work_sdl\SDL2_mixer-2.0.4\include ¶óÀ̺귯¸® Æú´õ Ãß°¡ : ±¸¼º ¼Ó¼º > ¸µÄ¿ > ÀÏ¹Ý > Ãß°¡ ¶óÀ̺귯¸® µð·ºÅ丮 D:\work_sdl\SDL2-2.0.10\lib\x86 D:\work_sdl\SDL2_image-2.0.5\lib\x86 D:\work_sdl\SDL2_mixer-2.0.4\lib\x86 ¶óÀ̺귯¸® Ãß°¡ : ±¸¼º ¼Ó¼º > ¸µÄ¿ > ÀÔ·Â > Ãß°¡ Á¾¼Ó¼º SDL2.lib SDL2main.lib SDL2_image.lib SDL2_mixer.lib ÇÏÀ§½Ã½ºÅÛ ¼³Á¤ : ±¸¼º ¼Ó¼º > ¸µÄ¿ > ½Ã½ºÅÛ > ÇÏÀ§½Ã½ºÅÛ ÄܼÖ(/SUBSYSTEM:CONSOLE)·Î ¼³Á¤ÇÑ´Ù. 4. ÄÚµå ÀÛ¼º ºôµåÈÄ¿¡ SDL2.dll ÆÄÀÏÀ» ½ÇÇà ÆÄÀÏÀÌ ÀÖ´Â Æú´õ¿¡ º¹»çÇÑ´Ù. ¾Æ·¡ Äڵ带 ½ÇÇàÇÏ¸é ¸îÃÊ°£ ȸéÀÌ ¶¹´Ù Á¾·áµÉ°ÍÀÌ´Ù. main.cpp ÆÄÀÏ #include <SDL.h>
#include <stdio.h> const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main(int argc, char *args[]) { SDL_Window* window = NULL; SDL_Surface* screenSurface = NULL; if(SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL could not initialize! SDL_Error: %s\n",SDL_GetError()); }else { window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if(window == NULL) { printf("Window could not be created! SDL_Error: %s \n",SDL_GetError()); }else { screenSurface = SDL_GetWindowSurface(window); SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format,0xFF,0xFF,0xFF)); SDL_UpdateWindowSurface( window ); SDL_Delay( 2000); } } SDL_DestroyWindow( window); SDL_Quit(); return 0; } Âü°í) ¿©±â¿¡ ÀÖ´Â ±ÛÀ» ÀÚÁ®¿Í¼ Á¤¸®Çß´Ù. °¨»çÇÕ´Ï´Ù. https://codinglove.tistory.com/49 Æ©Å丮¾ó ¿µ¹®½ÎÀÌÆ®·Î À§ÀÇ ½ÎÀÌÆ®ÀÇ ¿øº»Àεí ÇÏ´Ù. ´Ù¾çÇÑ ¿¹Á¦°¡ ÀÖ´Ù. https://lazyfoo.net/tutorials/SDL/index.php |