돌고래 홈페이지
ID:
PW:


  운영자(2020-03-17 06:16:37, Hit : 563, Vote : 264
 ball projectile

golf spin rate lift coefficient
http://aolab.phys.dal.ca/~tomduck/classes/phyc2050/notes/phyc2050_ch4.pdf
http://dl.nanet.go.kr/law/SearchDetailView.do?cn=KDMT1200709521

trajectory 9.8 timestep
http://gamedev.stackexchange.com/questions/15708/how-can-i-implement-gravity/41917#41917
Velocity Verlet
http://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet
Leapfrog integration
http://en.wikipedia.org/wiki/Leapfrog_integration
http://lolengine.net/blog/2011/12/14/understanding-motion-in-games
http://gafferongames.com/post/integration_basics/



------------------------------------------------------------------------------------
***오일러 euler
http://gafferongames.com/post/integration_basics/
http://lolengine.net/blog/2011/12/14/understanding-motion-in-games
http://spiff.rit.edu/classes/phys317/lectures/euler.html
http://dis.dankook.ac.kr/lectures/gd13/wp-content/uploads/sites/27/1/6489406954.pdf
http://perso.liris.cnrs.fr/nicolas.pronost/UUCourses/GamePhysics/lectures/lecture%205%20Numerical%20Integration.pdf


http://www.cs.uu.nl/docs/vakken/mgp/2018-2019/
http://www.cs.uu.nl/docs/vakken/mgp/2018-2019/Lecture%205%20-%20Time%20Integration.pdf

Game Programming in C++ [OpenGL과 SDL을 활용한 3D 게임 개발]
원서명Game Programming in C++: Creating 3D Games (ISBN 9780134597201)
에이콘 출판사
지은이산자이 마드하브(Sanjay Madhav)
옮긴이박주항


게임 프로그래밍 알고리즘 [게임 프로그래머를 위한 실전 알고리즘 원리와 기법]
원서명Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (ISBN 9780321940155)
에이콘 출판사
지은이산자이 마드하브(Sanjay Madhav)
옮긴이 김홍중

-----------------------------------------------------------------------
점프 높이  Initial velocity
http://www.mathforgameprogrammers.com/gdc2016/GDC2016_Pittman_Kyle_BuildingABetterJump.pdf


Verlet Method
http://www.physics.udel.edu/~bnikolic/teaching/phys660/numerical_ode/node5.html




AABB line
Restitution friction coefficient

Copyright 1999-2021 Zeroboard / skin by zero