for (int n = 0; n < ActorList.Num(); ++n)
{
if (ActorList[n]->GetName().Contains(TEXT("Sphere")))
{
//DDD
UStaticMeshComponent* StaticMeshComponent = ActorList[n]->FindComponentByClass<UStaticMeshComponent>();
UMaterialInterface* Mat = StaticMeshComponent->GetMaterial(0);
if (Mat->GetName() != TEXT("redhlsl_mat"))
break;