µ¹°í·¡ ȨÆäÀÌÁö
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shader ¿Í ÇÔ²²
pbr ¹°¸® ±â¹Ý ·»´õ¸µ
brdf directx11
http://www.project-asura.com/program.html
¹°¸® ±â¹Ý ·»´õ¸µ (PBR; Physically-Based Rendering) À̷п¡ ÀÔ¹®ÇϱâÀ§ÇÑ ¸µÅ©
http://graphics.hatenablog.com/entry/2015/10/31/053808
water shader
http://www.gamedev.net/articles/programming/graphics/rendering-water-as-a-post-process-effect-r2642/
OPENGL ¼ÎÀÌ´õ°¡ ´Ù¾çÇÔ
https://www.shadertoy.com
¶óÀÌÆÃ ¿ë¾î
http://www.gamedevforever.com/303
RenderMonkey ÀÇ Shader/Model ÆÄÀÏ ¿¬µ¿
http://www.sysnet.pe.kr/2/0/1197
ð¯21üÞ¡¸ActiveXª«ªéDirect3Dªò××éιªë¡¹
http://www.shader.jp/xoops/html/masafumi/directx9/3dtips/d3d21.htm
±× 12 Á¤Á¡ ÁÂÇ¥¿Í UV ÁÂÇ¥¿¡¼ Á¢ º¤Å͸¦ ±¸Çϱâ
http://marupeke296.com/DXPS_No12_CalcTangentVectorSpace.html
http://www.opengl-tutorial.org/jp/intermediate-tutorials/tutorial-13-normal-mapping/
SSAO
http://code4th.blogspot.kr/2011/06/ssao.html
http://mikudan.blog120.fc2.com/blog-entry-368.html
http://marina.sys.wakayama-u.ac.jp/~tokoi/?date=20101122
http://d.hatena.ne.jp/shuichi_h/20100318/1268924159
http://maverickproj.web.fc2.com/d3d11_24.html
Unity 4.0 : Compute Shader¸¦ »ç¿ë
http://www.shader.jp/?page_id=916
SSAO µ¥¸ð¿Í ÇÔ²²
http://graphics.cs.williams.edu/papers/SAOHPG12/
http://wili.cc/research/ffao/
SSAO vs HDAO
http://virtazim.org/index.php?limitstart=12&lang=en
FX-Visualizer for HLSL
http://kzpro.iga-log.com/%E3%82%B0%E3%83%A9%E3%83%95%E3%82%A3%E3%83%83%E3%82%AF%E3%82%B9/hlsl%20-%20%E3%83%A2%E3%83%87%E3%83%AB%E3%81%AB%E3%83%86%E3%82%AF%E3%82%B9%E3%83%81%E3%83%A3%E3%82%92%E5%BC%B5%E3%82%8B
Frostbite ¿£Áø
http://www.frostbite.com/topics/publications/page/2/
DX9 º°µµ (Áߺ¹ µÈ ¸µÅ© )
http://maverickproj.web.fc2.com/pg00.html
http://marupeke296.com
http://www.t-pot.com/program/
http://www.sousakuba.com/Programming/
=====================================================================================
Áß±¹ÀÎ °³¹ßÀÚ... ¿¹Á¦ ±Â
http://www.cnblogs.com/vibilin/archive/2010/02/28/1675122.html
SSAO,
http://www.limegarden.net/portfolio/ssao-screen-space-ambient-occlusion/
SSAO ÀÌ·Ð ¼³¸í
http://cgcode.net/xe/?mid=tiptech&l=en&category=151&document_srl=1053&listStyle=viewer
µðÀÚÀ̳ʰ¡ ¸¸µç ¸Æ½º¿ë ¼ÎÀÌ´õ
http://xoliulshader.com/
DX, OPENGL ¿©·¯°¡Áö ¼ÎÀÌ´õ ¿¹Á¦
http://www.humus.name
SSAO( ·»´ú¸ùŰ¿ë )
http://www.mirzaj.com/?p=70
ssao ÀÌ·Ð
http://www.john-chapman.net/content.php?id=8
http://www.gamerendering.com/2009/01/14/ssao/
http://developer.download.nvidia.com/presentations/2008/GDC/GDC08_Ambient_Occlusion.pdf
http://www.codeplex.com/wikipage?ProjectName=XNACommunity&title=SSAO&referringTitle=Home
http://d.hatena.ne.jp/shuichi_h/20100318/1268924159
bitbucket.org/simonwallner/ssao_extras/src/tip/results/tex/ssao.pdf
Vertex Texture Fetch
http://gamedevforever.com/61
http://duckii.egloos.com/692042
ºí·ëÈ¿°ú Bloom Effect
http://blog.naver.com/hermet/58261272
http://blog.naver.com/PostList.nhn?blogId=sorkelf&categoryNo=40
CryTek SSAO
https://sites.google.com/site/monshonosuana/home
DirectX 11 SSAO
https://sites.google.com/site/monshonosuana/home
HLSL ÀÌÆåÆ®
http://www.sousakuba.com/Programming/d3d_hlsl3.html
eppengine SSAO ÀÌ·Ð
http://www.eppengine.com/zbxe/?mid=programmig&listStyle=webzine&document_srl=2982
¼³¸í ÀÚ¼¼ÇÏ°Ô µÇ¾î ÀÖÀ½
http://asura.iaigiri.com/program.html
http://maverickproj.web.fc2.com/pg00.html
2.5D ¸ð¼Çºí·¯
http://maverickproj.web.fc2.com/pg70.html
http://blog.naver.com/PostView.nhn?blogId=sorkelf&logNo=40158984437
http://asura.iaigiri.com/OpenGL/gl35.html
Multiple Point Lights Demo
http://www.dhpoware.com/demos/index.html
http://blueasa.tistory.com/102
¿ÀÁî¶ó¿¤´Ô ȨÇÇ
http://ozlael.egloos.com/category/Deferred%20Rendering/page/1
MRT ¼³¸í
http://blog.naver.com/PostView.nhn?blogId=j5267018&logNo=70047455011
xbox shader
http://www.xbdev.net/shaderx/fx/index.php
°ÔÀÓ½ºÆ©µð¿À¿¡¼ Shader
http://www.opserver.de/wiki/index.php/Shaders
FX Composer2¿¡¼ Ä«Å÷ ¼ÎÀ̵ù ÄÚµå
http://gigaboy.egloos.com/10272364
¾Ë·Î»þ´Ô ¹ø¿ª ºí·Î±×
http://allosha.tistory.com/
Ä¡¿ì¿£Áø´ÔÀÇ ½ºÅ²¸Þ½¬ ¸¸µé±â
http://blog.daum.net/cwengine
mental mill¿¡¼ 3dsmax·Î ¹Ù²Ù±â
http://www.mentalimages.com/fileadmin/user_upload/PDF/01_mm_shader_userguide_3dsMax.pdf
ºôº¸µå ¼ÎÀÌ´õ
http://gyabo.sakura.ne.jp/prog.html
¼ÎÀÌ´õ ½ºÅ͵ð
http://cafe.naver.com/shader
SSAO DX9 µ¥¸ð(¼Ò½º ÀÖÀ½)
http://limegarden.net/portfolio/ssao-screen-space-ambient-occlusion/
Surface ÇÁ·Î±×·¥
http://sky.geocities.jp/kmaedam/directx9/directx9.htm#2D
SSAO
http://www012.upp.so-net.ne.jp/gyabo/dlog.html
http://aqrhan.blogspot.com/2008/12/ambient-occlusion-2-ssao.html
SAS ¼³¸í
http://developer.nvidia.com/object/using_sas.html
Deferred Shading (Áö¿¬ ·»´õ¸µ)
http://www.codesampler.com/usersrc/usersrc_7.htm
http://laitdei.tistory.com/87
toon shader
http://manabomb.com/?p=63
http://blogs.msdn.com/b/ukstudentzine/archive/2010/03/05/cel-shading-in-xna.aspx
http://www.gamedev.net/reference/articles/article1438.asp
±¸¸§ ¼Ò½º
http://xna-uk.net/files/
skin°ü·Ã
http://diogo.codingcorner.net/
DX shaders and lighting development proposals. (1st Draft) Version 0.85
http://leegoonz.egloos.com/2515936
XNA ´Ù¿î·Îµå
http://creators.xna.com/en-US/
¶óÀÌÆÃ µ¥¸ðµé
http://www.dhpoware.com/demos/index.html
±×·¡ÇÈ À̷еé
http://codevania.springnote.com/
http://www.hybrid.pe.kr/tt/535
Microsoft XNA Game Studio 2.0 ´Ù¿î·Îµå
http://www.microsoft.com/downloads/details.aspx?FamilyId=DF80D533-BA87-40B4-ABE2-1EF12EA506B7&displaylang=en
D3D HLSL Effect ¼³¸í
http://vmlab.suwon.ac.kr/mwlee/data2/file/game19.ppt
¼ÎÀÌ´õ µð¹ö±ë
http://developerscode.blogspot.com/2007/12/blog-post_1153.html
¶óÀÌÆÃ ¼ÎÀÌ´õ ±âÃÊ Introduction to Shaders
http://www.gamasutra.com/blogs/AtulSharma/20090318/937/Introduction_to_Shaders.php
Çì¾î ¼ÎÀÌ´õ
http://narew.net/xe/blog_lecture/1238
http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/
XNA SSAO (¿Ïº®ÇÑ ¼Ò½º)
http://www.codeplex.com/wikipage?ProjectName=XNACommunity&title=SSAO&referringTitle=Home
DX9 SSAO By Masaki homepage
http://gyabo.sakura.ne.jp/dlog.html
DX10 SSAO
http://www.lastworld.net.ru/
MRT, ±×¿Ü ±âÃÊ(havok , wxWidget)
http://marupeke296.com/DXG_No50_MultiPassRendering.html
¸ðºñµñ..PhysX, DX11, DX9 °ü·Ã ¼ÎÀÌ´õ
http://maverickproj.web.fc2.com/pg00.html
SSAO ¼³¸í
http://interjh.tistory.com/entry/Ambient-Occlusion-part-1
µ¿Àû ¼ÎÀÌ´õ Á¶ÇÕ
http://es3d.springnote.com/pages/519676
¶óÀÌÆÃ ±âº» ¼³¸í
http://www.gamasutra.com/features/20030418/engel_01.shtml
hlsl skinning
http://www.thezbuffer.com/articles/379.aspx
C# ¼ÎÀÌ´õ
http://www.riemers.net/eng/Tutorials/DirectX/Csharp/Series3/Shaping_the_light.php
¼Îµµ¿ì ¸Ê
http://x66vx.egloos.com/3808794
¿¹Á¦ °¡Àå ¸¹Àº ½ÎÀÌÆ®
http://www.t-pot.com/
Rim Light
http://www.catalinzima.com/?page_id=396
¿ìÁø¾¾ÀÇ ½ºÅ͵ð ±×·ì
http://cafe.naver.com/shader/
»êü½º´ÔÀÇ Shading ±âÃÊ
http://toseah.egloos.com/category/Shader
Creating A Post-Processing Framework:
http://www.gamasutra.com/view/feature/1812/creating_a_postprocessing_.php?print=1
¼öäÈ, ¿Í¿ì ºÐ¼®
http://blog.naver.com/jinwish/120045280790
Á¶¿í·¡´ÔÀÇ Shader Study
http://mech12.springnote.com/pages/374446/
Cubic Shadow Mapping in Direct3D
http://www.swallowstudio.com/wiki/doku.php?id=technicalarticles:cubicshadowmappingindirect3d
http://3dapi.com/cs_light/
http://3dapi.com/cs_shader/
GPU ¸Þ¸ð¸®ÀÇ data¸¦ CPU ¸Þ¸ð¸®·Î ¿Å±â±â
http://dojo.egloos.com/1309577
Normap ¼³¸í
http://blog.naver.com/elsacred/50015540325
PRT¿¡ ´ëÇØ
http://mech12.springnote.com/
http://www.xbdev.net/shaderx/fx/index.php
µðÀÚÀ̳ʰ¡ ¸¸µç ¼ÎÀÌ´õ
http://www.bencloward.com/resources_shaders.shtml
http://www.monitorstudios.com/bcloward/
¸Æ½º¿¡¼ ¼ÎÀÌ´õ Àâ´Â¹ý
http://www.bencloward.com/tutorials_shaders1.shtml
<< HLSL >>
http://www.ultimategameprogramming.com/
http://www.booyah.com/articles-dx9.html
http://www.neatware.com/lbstudio/web/hlsl.html
<< Çȼ¿ ¼ÎÀÌ´õ >>
http://home.g365.net/coolvoldo/dx81/PShader/PS.htm
http://www.toymaker.info/Games/html/pixel_shaders.html
2D È¿°ú
http://www.facewound.com/tutorials/shader1/
<<¼¼ÀÌ´õ ±âÃÊ>>
http://cafe.naver.com/bbiby2.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=328
<< ¹öÅØ½º ¼ÎÀÌ´õ >>
http://home.g365.net/coolvoldo/dx81/VShader/VS.htm
http://gpwiki.org/index.php/C:Vertex_shaders_introduction
¼Ò½º¾øÀ½ ÀüüÀûÀÎ ¼³¸í ÁÁÀ½
http://www.twin-tail.jp/
ÀϺ»¾î ¹ø¿ª±â·Î º¸¿´´Âµ¥ Áö±Ý ¾ÈµÊ
http://www.gamedev.net/columns/hardcore/dxshader2/default.asp
http://www.toymaker.info/Games/html/vertex_shaders.html#examp2
http://www.gamedev.net/columns/hardcore/dxshader1/page5.asp
¿ïÇÁ ¾ÆÀú¾¾ ¼ÎÀÌ´õ
<< ½ÎÀÌÆ® Á¾ÇÕ >>
http://www.shader.jp
http://www.shader.jp/xoops/html/modules/xfsection/index.php
masafumi ½ÎÀÌÆ® »ç¶óÁö°í ±¸±Û·Î ÀÌ»ç.. ÆÀÆ÷Æ®¸®½º2 ÄÚµå´Â .. ¾ÆÄ«À̺꿡¼ º¼°Í
http://monsho.hp.infoseek.co.jp/game.html
http://sites.google.com/site/monshonosuana/
http://www.shader.jp/xoops/html/masafumi/
Shader ¹° , »Ç»þ½Ã È¿°ú¿¡ ´ëÇØ¼
http://blog.naver.com/queenstown.do?Redirect=Log&logNo=20004027680
CG À§ÁÖ
http://www.shadertech.com/cgi-bin/articles.cgi?filter=-1&page=0
CPU¿Í GPU »çÀÌÀÇ ¼öÄ¡ °è»ê ¹× º´·Ä ó¸®
http://aaa.jspeed.jp/~ohshima/cgi-bin/fswiki/wiki.cgi
¸¶ÀÌÅ©·Î ¼ÒÇÁÆ® 8.0 ¿¹Á¦
http://msdn2.microsoft.com/en-us/library/ms878142.aspx
http://www.zanir.szm.sk/dx10-19.html
¿©±â·Î ¸µÅ© ¹Ù²ñ
http://zanir.wz.cz/?lang=en
XNA HLSL
http://www.catalinzima.com/?page_id=55
----cartoon(cel) shader------
http://jeddli.tistory.com/entry/Dot3-Cel-Shading-in-ShaderX3-29
http://hldec.net/category/Development
http://www.paulsprojects.net/direct3d/celshading/celshading.html
http://sdi1982.springnote.com/pages/463503.xhtml
http://www.stnzone.com/gboard/bbs/board.php?bo_table=cb_jzsdn&wr_id=67830
http://www.brunoevangelista.com/shaders.html
http://rbwhitaker.wikidot.com/toon-shader
°íÁ¤ ÆÄÀÌÇÁ¶óÀÎ toon ±¸Çö
http://dspace.wul.waseda.ac.jp/dspace/bitstream/2065/665/1/1g01p022.pdf
¼¿ ¼¼À̵ù
http://www.paulsprojects.net/direct3d/celshading/celshading.html
ºü¸¥ Å÷ ¼ÎÀÌ´õ¶ó Çϴµ¥ ¾ÆÁ÷ ±¸Çö ÇØº¸Áö ¾Ê¾ÒÀ½
http://graphics.cs.brown.edu/games/FeatureEdges/index.html#images
http://www.gamedev.net/columns/hardcore/silhouettes/
°ÔÀÓÀ» À§ÇÑ ÄÚ¹ÍºÏ ½ºÅ¸ÀÏ ·»´õ¸µ
http://ielab.ajou.ac.kr/ielab/publication/kgs2007
XNA Shader
http://digitalerr0r.wordpress.com/tutorials/
¼ÎÀÌ´õ ÃÖÀûÈ
http://rushtoo.tistory.com/8
directx, opengl
http://asura.iaigiri.com/program.html
¼ÎÀÌ´õ ¿ë¾î
http://www.doom3korea.com/zboard/view.php?id=freeboard&no=16649
¼ÎÀÌ´õ µð¹ö±ë
http://cafe.naver.com/3djun/83
http://msdn.microsoft.com/ja-jp/library/cc627107(v=vs.85).aspx
http://gigaboy.egloos.com/10251020
==========================================================
³ë¸Ö¸Ê °ü·Ã
±× 12 Á¤Á¡ ÁÂÇ¥¿Í UV ÁÂÇ¥¿¡¼ Á¢ º¤Å͸¦ ±¸ÇÏ´Â Á¶±Ý Á¹¸° À̾߱â
http://marupeke296.com/DXPS_No12_CalcTangentVectorSpace.html
http://illu.tistory.com/595
http://rapapa.net/?p=2419
ÀÓÀÇÀÇ mesh ¸¦ À§ÇÑ Tangent Space Basis Vector µé °è»êÇϱâ.
http://m.blog.naver.com/lifeisforu/80116090012
Tangent Matrix ¸¸µé±â
http://egloos.zum.com/chulin28ho/v/5339578
http://gtgames.egloos.com/m/4738878
http://blog.daum.net/_blog/BlogTypeView.do?blogid=04F4h&articleno=56
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