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(2014-12-31 10:57:10, Hit :
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Fps.cs (962 Byte)
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À¯´ÏƼ ¿¹Á¦
À¯´ÏƼ °í±Þ ¿¹Á¦, UNET, Å÷ ¼ÎÀÌ´õ, °æ»ç¿¡ µû¶ó ij¸¯ÅÍ IK ó¸®, À¯´ÏƼ È®Àå ¿¡µðÅÍ¿¡ ±×·¡ÇÁ ±×¸®±â
http://tips.hecomi.com/archive/category/Unity
À¯´ÏƼ ÄÄ¸Çµå ¶óÀÎ
http://epixcode.com/unity-custom-arguments-through-command-line/
https://github.com/EpixCode/CommandLineCustomArguments/blob/master/Assets/Scripts/Com/EpixCode/Util/CommandLineReader.cs
À¯´ÏƼ ³×ºñ¸Þ½¬¿¡ µ¿ÀûÀ¸·Î Àå¾Ö¹° Ãß°¡
http://tsubakit1.hateblo.jp/entry/2015/07/07/232933
µð¹ÙÀ̽º¿¡¼ Debug ·Î±× ¸·±â
http://jinhomang.tistory.com/46
À¯´ÏƼ ³ªºñ ÆÄƼŬ ¼ÎÀÌ´õ
http://tips.hecomi.com/entry/2014/03/16/233943
À¯´ÏƼ Áö±Ûº»
http://tsubakit1.hateblo.jp/entry/2014/11/08/233000
À¯´ÏƼ ¿ÀŬ·çÁ¯ Äøµ¿¡ ´ëÇØ
http://tsubakit1.hateblo.jp/entry/2015/04/22/235923
À¯´ÏƼ YAML ¶óÀ̺귯¸®
http://zbalai.com/_wp/yaml-config-file-reader-for-unity-3d/
À¯´ÏƼ À¯¿ëÇÑ µ¥¸ðµé
http://www.scoop.it/t/unity-game-engine
=====================================================================
¸Þ½¬ ·»´õ¸µ ¾ÈÇϱâ
public class GameUnit : MonoBehaviour {
MeshRenderer _mesh;
// Use this for initialization
void Start () {
_mesh = gameObject.GetComponent<MeshRenderer> ();
}
// Update is called once per frame
void Update () {
_mesh.enabled = false;
//1. gameObject.GetComponent <MeshRenderer>().enabled = false;
//2. gameObject.SetActive (false);
}
}
=====================================================================
¿©·¯°¡Áö ¿¹Á¦
http://marupeke296.com/UNI_main.html
À¯´ÏƼ ¼ÎÀÌ´õ ±âº» ¼³¸í
http://illu.tistory.com/m/post/1020
http://unity-game.blogspot.kr/2014/06/shader.html
À¯´ÏƼ uGUI
http://unitech.hatenablog.com/
http://forum.unity3d.com/threads/creating-a-gui-from-code.263563/
À¯´ÏƼ Vertex ¼ÎÀÌ´õ
http://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html
http://docs.unity3d.com/kr/current/Manual/SL-ShaderPrograms.html
http://docs.unity3d.com/kr/current/Manual/ShaderTut2.html
À¯´ÏƼ ¼ÎÀÌ´õ ¿¹Á¦
http://marupeke296.com/UNI_main.html
http://marupeke296.com/UNI_S_No2_ShaderLab.html
À¯´ÏƼ ½ºÄ«ÀÌ
http://en.wikibooks.org/wiki/Cg_Programming/Unity/Skyboxes
http://selfishred.tistory.com/10
http://docs.unity3d.com/ScriptReference/Shader.Find.html
À¯´ÏƼ ¿ÉƼ¸¶ÀÌÀú ÆÁ
http://unitycoder.com/blog/2014/04/23/unity-optimization-tips/
À¯´ÏƼ ÄÚµå¸ðÀ½ 2D A* ÄÚµå, ³×ºñ°ÔÀ̼Ǹ޽Ã
http://unitycoder.com/
FPS
http://wiki.unity3d.com/index.php/FramesPerSecond
À¯´ÏƼ ½ºÅä¾î¿¡¼ "Frame Rate Counter"·Î °Ë»ö ÇØ¼ "Frame Rate Counter (FPS)" À¯´ÏƼ ÆÐŰÁö »ç¿ë
--> Fps.js¸¦ ÷ºÎÆÄÀÏ Fps.cs ´ëÄ¡ÇÑ´Ù.
ÁÁÀº ³»¿ë ¸¹À½
http://minsone.github.io/tags.html
unity create new keystore
http://westwoodforever.blogspot.kr/2013/08/unity3d-keystore.html
============================================================
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http://qiita.com/Ijoru/items/c8e002a09f1b9d533adb
¿¡¼Â¹øµé Ç®¸µ
http://makegamessa.com/discussion/402/lazy-person-s-asset-pooling-in-unity
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