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  ¿î¿µÀÚ(2014-12-31 10:57:10, Hit : 4321, Vote : 1525
 Fps.cs (962 Byte), Download : 90
 À¯´ÏƼ ¿¹Á¦

À¯´ÏƼ °í±Þ ¿¹Á¦, UNET, Å÷ ¼ÎÀÌ´õ, °æ»ç¿¡ µû¶ó ij¸¯ÅÍ IK ó¸®, À¯´ÏƼ È®Àå ¿¡µðÅÍ¿¡ ±×·¡ÇÁ ±×¸®±â
http://tips.hecomi.com/archive/category/Unity

À¯´ÏƼ ÄÄ¸Çµå ¶óÀÎ
http://epixcode.com/unity-custom-arguments-through-command-line/
https://github.com/EpixCode/CommandLineCustomArguments/blob/master/Assets/Scripts/Com/EpixCode/Util/CommandLineReader.cs

À¯´ÏƼ ³×ºñ¸Þ½¬¿¡ µ¿ÀûÀ¸·Î Àå¾Ö¹° Ãß°¡
http://tsubakit1.hateblo.jp/entry/2015/07/07/232933

µð¹ÙÀ̽º¿¡¼­ Debug ·Î±× ¸·±â
http://jinhomang.tistory.com/46


À¯´ÏƼ ³ªºñ ÆÄƼŬ ¼ÎÀÌ´õ
http://tips.hecomi.com/entry/2014/03/16/233943

À¯´ÏƼ Áö±Ûº»
http://tsubakit1.hateblo.jp/entry/2014/11/08/233000


À¯´ÏƼ ¿ÀŬ·çÁ¯ Äøµ¿¡ ´ëÇØ
http://tsubakit1.hateblo.jp/entry/2015/04/22/235923

À¯´ÏƼ YAML ¶óÀ̺귯¸®
http://zbalai.com/_wp/yaml-config-file-reader-for-unity-3d/

À¯´ÏƼ À¯¿ëÇÑ µ¥¸ðµé
http://www.scoop.it/t/unity-game-engine

=====================================================================

¸Þ½¬ ·»´õ¸µ ¾ÈÇϱâ

public class GameUnit : MonoBehaviour {

        MeshRenderer _mesh;

        // Use this for initialization
        void Start () {
                _mesh = gameObject.GetComponent<MeshRenderer> ();
        }
        
        // Update is called once per frame
        void Update () {
                _mesh.enabled = false;

                //1. gameObject.GetComponent <MeshRenderer>().enabled = false;
                //2. gameObject.SetActive (false);

        }
}

=====================================================================

¿©·¯°¡Áö ¿¹Á¦
http://marupeke296.com/UNI_main.html

À¯´ÏƼ ¼ÎÀÌ´õ ±âº» ¼³¸í
http://illu.tistory.com/m/post/1020
http://unity-game.blogspot.kr/2014/06/shader.html

À¯´ÏƼ uGUI
http://unitech.hatenablog.com/
http://forum.unity3d.com/threads/creating-a-gui-from-code.263563/

À¯´ÏƼ Vertex ¼ÎÀÌ´õ
http://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html
http://docs.unity3d.com/kr/current/Manual/SL-ShaderPrograms.html
http://docs.unity3d.com/kr/current/Manual/ShaderTut2.html

À¯´ÏƼ ¼ÎÀÌ´õ ¿¹Á¦
http://marupeke296.com/UNI_main.html
http://marupeke296.com/UNI_S_No2_ShaderLab.html

À¯´ÏƼ ½ºÄ«ÀÌ
http://en.wikibooks.org/wiki/Cg_Programming/Unity/Skyboxes


http://selfishred.tistory.com/10
http://docs.unity3d.com/ScriptReference/Shader.Find.html

À¯´ÏƼ ¿ÉƼ¸¶ÀÌÀú ÆÁ
http://unitycoder.com/blog/2014/04/23/unity-optimization-tips/


À¯´ÏƼ ÄÚµå¸ðÀ½ 2D A* ÄÚµå, ³×ºñ°ÔÀ̼Ǹ޽Ã
http://unitycoder.com/

FPS
http://wiki.unity3d.com/index.php/FramesPerSecond

À¯´ÏƼ ½ºÅä¾î¿¡¼­ "Frame Rate Counter"·Î °Ë»ö ÇØ¼­ "Frame Rate Counter (FPS)" À¯´ÏƼ ÆÐŰÁö »ç¿ë
--> Fps.js¸¦ ÷ºÎÆÄÀÏ Fps.cs ´ëÄ¡ÇÑ´Ù.


ÁÁÀº ³»¿ë ¸¹À½
http://minsone.github.io/tags.html

unity create new keystore
http://westwoodforever.blogspot.kr/2013/08/unity3d-keystore.html


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À¯´ÏƼ5 ¾î¼Â¹øµé °£´ÜÇÏ°Ô ¼³¸í
http://qiita.com/Ijoru/items/c8e002a09f1b9d533adb

¿¡¼Â¹øµé Ç®¸µ
http://makegamessa.com/discussion/402/lazy-person-s-asset-pooling-in-unity




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