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  운영자(2021-11-15 06:54:41, Hit : 1057, Vote : 580
 Touch Event

NativeOnTouchMoved
http://www.3fwork.com/kaifa213/002670MYM049316/


NativeOnMouseButtonUp
NativeOnMouseButtonDown
NativeOnMouseMove

마우스 드래그
UWidgetBlueprintLibrary::DetectDragIfPressed
https://hombody.tistory.com/323


NativeOnDragDetected
NativeOnDragCancelled
NativeOnDragEnter

NativeOnDragLeave
NativeOnDragOver
NativeOnDrop


UFUNCTION()
void HandleUserScrolled(float CurrentOffset);

ScrollBox->OnUserScrolled.AddDynamic(this, &UTouchScrollWidget::HandleUserScrolled);

void UTouchScrollWidget::HandleUserScrolled(float CurrentOffset)
{
        UE_LOG(LogTemp, Warning, TEXT("%s (%d)"), *FString(__FUNCTION__), __LINE__);
}

https://answers.unrealengine.com/questions/111546/umg-scrollbox-and-ios-and-other-touch-screens.html
https://www.twblogs.net/a/5b99712a2b717757338fad7b?lang=zh-cn

ScrollFocusItem
if(FocusWidget == nullptr || SelectWidget != FocusWidget)
if(FocusWidget)
     CheckItem(FocusWidget, ECheckBoxState::Unchecked);

End
FocusITemPtr = nullptr




Culture
game launcher

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