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  운영자(2005-03-31 19:23:49, Hit : 7544, Vote : 296
 shader 와 함께

pbr 물리 기반 렌더링
brdf directx11
http://www.project-asura.com/program.html

물리 기반 렌더링 (PBR; Physically-Based Rendering) 이론에 입문하기위한 링크
http://graphics.hatenablog.com/entry/2015/10/31/053808


OPENGL 셰이더가 다양함
https://www.shadertoy.com


라이팅 용어
http://www.gamedevforever.com/303

RenderMonkey 의 Shader/Model 파일 연동
http://www.sysnet.pe.kr/2/0/1197

第21回「ActiveXからDirect3Dを利用する」
http://www.shader.jp/xoops/html/masafumi/directx9/3dtips/d3d21.htm


그 12 정점 좌표와 UV 좌표에서 접 벡터를 구하기
http://marupeke296.com/DXPS_No12_CalcTangentVectorSpace.html
http://www.opengl-tutorial.org/jp/intermediate-tutorials/tutorial-13-normal-mapping/

SSAO
http://code4th.blogspot.kr/2011/06/ssao.html
http://mikudan.blog120.fc2.com/blog-entry-368.html
http://marina.sys.wakayama-u.ac.jp/~tokoi/?date=20101122
http://d.hatena.ne.jp/shuichi_h/20100318/1268924159
http://maverickproj.web.fc2.com/d3d11_24.html


Unity 4.0 : Compute Shader를 사용
http://www.shader.jp/?page_id=916

SSAO 데모와 함께
http://graphics.cs.williams.edu/papers/SAOHPG12/
http://wili.cc/research/ffao/

SSAO vs HDAO
http://virtazim.org/index.php?limitstart=12&lang=en

FX-Visualizer for HLSL
http://kzpro.iga-log.com/%E3%82%B0%E3%83%A9%E3%83%95%E3%82%A3%E3%83%83%E3%82%AF%E3%82%B9/hlsl%20-%20%E3%83%A2%E3%83%87%E3%83%AB%E3%81%AB%E3%83%86%E3%82%AF%E3%82%B9%E3%83%81%E3%83%A3%E3%82%92%E5%BC%B5%E3%82%8B

Frostbite 엔진
http://www.frostbite.com/topics/publications/page/2/

DX9 별도 (중복 된 링크 )
http://maverickproj.web.fc2.com/pg00.html
http://marupeke296.com
http://www.t-pot.com/program/
http://www.sousakuba.com/Programming/

=====================================================================================


중국인 개발자... 예제 굿
http://www.cnblogs.com/vibilin/archive/2010/02/28/1675122.html

SSAO,
http://www.limegarden.net/portfolio/ssao-screen-space-ambient-occlusion/

SSAO 이론 설명
http://cgcode.net/xe/?mid=tiptech&l=en&category=151&document_srl=1053&listStyle=viewer

디자이너가 만든 맥스용 셰이더
http://xoliulshader.com/

DX, OPENGL  여러가지 셰이더 예제
http://www.humus.name

SSAO( 렌덜몽키용 )
http://www.mirzaj.com/?p=70

ssao 이론
http://www.john-chapman.net/content.php?id=8
http://www.gamerendering.com/2009/01/14/ssao/
http://developer.download.nvidia.com/presentations/2008/GDC/GDC08_Ambient_Occlusion.pdf
http://www.codeplex.com/wikipage?ProjectName=XNACommunity&title=SSAO&referringTitle=Home
http://d.hatena.ne.jp/shuichi_h/20100318/1268924159
bitbucket.org/simonwallner/ssao_extras/src/tip/results/tex/ssao.pdf

Vertex Texture Fetch
http://gamedevforever.com/61
http://duckii.egloos.com/692042

블룸효과 Bloom Effect
http://blog.naver.com/hermet/58261272
http://blog.naver.com/PostList.nhn?blogId=sorkelf&categoryNo=40

CryTek SSAO
https://sites.google.com/site/monshonosuana/home

DirectX 11 SSAO
https://sites.google.com/site/monshonosuana/home

HLSL 이펙트
http://www.sousakuba.com/Programming/d3d_hlsl3.html

eppengine SSAO 이론
http://www.eppengine.com/zbxe/?mid=programmig&listStyle=webzine&document_srl=2982


설명 자세하게 되어 있음
http://asura.iaigiri.com/program.html
http://maverickproj.web.fc2.com/pg00.html


2.5D 모션블러
http://maverickproj.web.fc2.com/pg70.html
http://blog.naver.com/PostView.nhn?blogId=sorkelf&logNo=40158984437
http://asura.iaigiri.com/OpenGL/gl35.html


Multiple Point Lights Demo
http://www.dhpoware.com/demos/index.html

http://blueasa.tistory.com/102


오즈라엘님 홈피
http://ozlael.egloos.com/category/Deferred%20Rendering/page/1

MRT 설명
http://blog.naver.com/PostView.nhn?blogId=j5267018&logNo=70047455011

xbox shader
http://www.xbdev.net/shaderx/fx/index.php

게임스튜디오에서 Shader
http://www.opserver.de/wiki/index.php/Shaders

FX Composer2에서 카툰 셰이딩 코드
http://gigaboy.egloos.com/10272364

알로샤님 번역 블로그
http://allosha.tistory.com/

치우엔진님의 스킨메쉬 만들기
http://blog.daum.net/cwengine

mental mill에서 3dsmax로 바꾸기
http://www.mentalimages.com/fileadmin/user_upload/PDF/01_mm_shader_userguide_3dsMax.pdf

빌보드 셰이더
http://gyabo.sakura.ne.jp/prog.html

셰이더 스터디
http://cafe.naver.com/shader

SSAO DX9 데모(소스 있음)
http://limegarden.net/portfolio/ssao-screen-space-ambient-occlusion/

Surface 프로그램
http://sky.geocities.jp/kmaedam/directx9/directx9.htm#2D

SSAO
http://www012.upp.so-net.ne.jp/gyabo/dlog.html
http://aqrhan.blogspot.com/2008/12/ambient-occlusion-2-ssao.html

SAS 설명
http://developer.nvidia.com/object/using_sas.html
        
Deferred Shading (지연 렌더링)
http://www.codesampler.com/usersrc/usersrc_7.htm
http://laitdei.tistory.com/87

toon shader
http://manabomb.com/?p=63
http://blogs.msdn.com/b/ukstudentzine/archive/2010/03/05/cel-shading-in-xna.aspx
http://www.gamedev.net/reference/articles/article1438.asp

구름 소스
http://xna-uk.net/files/

skin관련
http://diogo.codingcorner.net/

DX shaders and lighting development proposals. (1st Draft) Version 0.85
http://leegoonz.egloos.com/2515936

XNA 다운로드
http://creators.xna.com/en-US/

라이팅 데모들
http://www.dhpoware.com/demos/index.html

그래픽 이론들
http://codevania.springnote.com/
http://www.hybrid.pe.kr/tt/535

Microsoft XNA Game Studio 2.0 다운로드
http://www.microsoft.com/downloads/details.aspx?FamilyId=DF80D533-BA87-40B4-ABE2-1EF12EA506B7&displaylang=en

D3D HLSL Effect 설명
http://vmlab.suwon.ac.kr/mwlee/data2/file/game19.ppt

셰이더 디버깅
http://developerscode.blogspot.com/2007/12/blog-post_1153.html


라이팅 셰이더 기초 Introduction to Shaders
http://www.gamasutra.com/blogs/AtulSharma/20090318/937/Introduction_to_Shaders.php

헤어 셰이더
http://narew.net/xe/blog_lecture/1238
http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/

XNA SSAO (완벽한 소스)
http://www.codeplex.com/wikipage?ProjectName=XNACommunity&title=SSAO&referringTitle=Home

DX9   SSAO  By Masaki homepage
http://gyabo.sakura.ne.jp/dlog.html

DX10 SSAO
http://www.lastworld.net.ru/

MRT, 그외 기초(havok , wxWidget)
http://marupeke296.com/DXG_No50_MultiPassRendering.html

모비딕..PhysX, DX11, DX9 관련 셰이더
http://maverickproj.web.fc2.com/pg00.html

SSAO 설명
http://interjh.tistory.com/entry/Ambient-Occlusion-part-1

동적 셰이더 조합
http://es3d.springnote.com/pages/519676

라이팅 기본 설명
http://www.gamasutra.com/features/20030418/engel_01.shtml

hlsl skinning
http://www.thezbuffer.com/articles/379.aspx

C# 셰이더
http://www.riemers.net/eng/Tutorials/DirectX/Csharp/Series3/Shaping_the_light.php

셰도우 맵
http://x66vx.egloos.com/3808794

예제 가장 많은 싸이트
http://www.t-pot.com/

Rim Light
http://www.catalinzima.com/?page_id=396

우진씨의 스터디 그룹
http://cafe.naver.com/shader/

산체스님의 Shading 기초
http://toseah.egloos.com/category/Shader

Creating A Post-Processing Framework:
http://www.gamasutra.com/view/feature/1812/creating_a_postprocessing_.php?print=1

수채화, 와우 분석
http://blog.naver.com/jinwish/120045280790

조욱래님의 Shader Study
http://mech12.springnote.com/pages/374446/

Cubic Shadow Mapping in Direct3D
http://www.swallowstudio.com/wiki/doku.php?id=technicalarticles:cubicshadowmappingindirect3d

http://3dapi.com/cs_light/
http://3dapi.com/cs_shader/

GPU 메모리의 data를 CPU 메모리로 옮기기
http://dojo.egloos.com/1309577

Normap 설명
http://blog.naver.com/elsacred/50015540325

PRT에 대해
http://mech12.springnote.com/

http://www.xbdev.net/shaderx/fx/index.php

디자이너가 만든 셰이더
http://www.bencloward.com/resources_shaders.shtml
http://www.monitorstudios.com/bcloward/

맥스에서 셰이더 잡는법
http://www.bencloward.com/tutorials_shaders1.shtml

<< HLSL >>
http://www.ultimategameprogramming.com/
http://www.booyah.com/articles-dx9.html
http://www.neatware.com/lbstudio/web/hlsl.html

<< 픽셀 셰이더 >>
http://home.g365.net/coolvoldo/dx81/PShader/PS.htm
http://www.toymaker.info/Games/html/pixel_shaders.html
2D 효과
http://www.facewound.com/tutorials/shader1/

<<세이더 기초>>
http://cafe.naver.com/bbiby2.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=328

<< 버텍스 셰이더 >>
http://home.g365.net/coolvoldo/dx81/VShader/VS.htm
http://gpwiki.org/index.php/C:Vertex_shaders_introduction
소스없음 전체적인 설명 좋음
http://www.twin-tail.jp/
일본어 번역기로 보였는데 지금 안됨
http://www.gamedev.net/columns/hardcore/dxshader2/default.asp
http://www.toymaker.info/Games/html/vertex_shaders.html#examp2


http://www.gamedev.net/columns/hardcore/dxshader1/page5.asp
울프 아저씨 셰이더

<< 싸이트 종합 >>
http://www.shader.jp
http://www.shader.jp/xoops/html/modules/xfsection/index.php

masafumi 싸이트 사라지고 구글로 이사.. 팀포트리스2 코드는 .. 아카이브에서 볼것
http://monsho.hp.infoseek.co.jp/game.html
http://sites.google.com/site/monshonosuana/
http://www.shader.jp/xoops/html/masafumi/


Shader 물 , 뽀샤시 효과에 대해서
http://blog.naver.com/queenstown.do?Redirect=Log&logNo=20004027680

CG 위주
http://www.shadertech.com/cgi-bin/articles.cgi?filter=-1&page=0

CPU와 GPU 사이의 수치 계산 및 병렬 처리
http://aaa.jspeed.jp/~ohshima/cgi-bin/fswiki/wiki.cgi

마이크로 소프트 8.0 예제
http://msdn2.microsoft.com/en-us/library/ms878142.aspx

http://www.zanir.szm.sk/dx10-19.html
여기로 링크 바뀜
http://zanir.wz.cz/?lang=en

XNA HLSL
http://www.catalinzima.com/?page_id=55

----cartoon(cel) shader------
http://jeddli.tistory.com/entry/Dot3-Cel-Shading-in-ShaderX3-29
http://hldec.net/category/Development
http://www.paulsprojects.net/direct3d/celshading/celshading.html
http://sdi1982.springnote.com/pages/463503.xhtml
http://www.stnzone.com/gboard/bbs/board.php?bo_table=cb_jzsdn&wr_id=67830
http://www.brunoevangelista.com/shaders.html
http://rbwhitaker.wikidot.com/toon-shader

고정 파이프라인 toon 구현
http://dspace.wul.waseda.ac.jp/dspace/bitstream/2065/665/1/1g01p022.pdf

셀 세이딩
http://www.paulsprojects.net/direct3d/celshading/celshading.html

빠른 툰 셰이더라 하는데 아직 구현 해보지 않았음
http://graphics.cs.brown.edu/games/FeatureEdges/index.html#images
http://www.gamedev.net/columns/hardcore/silhouettes/

게임을 위한 코믹북 스타일 렌더링
http://ielab.ajou.ac.kr/ielab/publication/kgs2007

XNA Shader
http://digitalerr0r.wordpress.com/tutorials/

셰이더 최적화
http://rushtoo.tistory.com/8

directx, opengl
http://asura.iaigiri.com/program.html

셰이더 용어
http://www.doom3korea.com/zboard/view.php?id=freeboard&no=16649

셰이더 디버깅
http://cafe.naver.com/3djun/83
http://msdn.microsoft.com/ja-jp/library/cc627107(v=vs.85).aspx
http://gigaboy.egloos.com/10251020


==========================================================

노멀맵 관련


그 12 정점 좌표와 UV 좌표에서 접 벡터를 구하는 조금 졸린 이야기
http://marupeke296.com/DXPS_No12_CalcTangentVectorSpace.html
http://illu.tistory.com/595
http://rapapa.net/?p=2419

임의의 mesh 를 위한 Tangent Space Basis Vector 들 계산하기.
http://m.blog.naver.com/lifeisforu/80116090012


Tangent Matrix 만들기
http://egloos.zum.com/chulin28ho/v/5339578
http://gtgames.egloos.com/m/4738878
http://blog.daum.net/_blog/BlogTypeView.do?blogid=04F4h&articleno=56




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