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  운영자(2022-02-21 20:16:51, Hit : 514, Vote : 311
 UE4에서 콘솔 명령어

ufunction exec ue4
https://algorfati.tistory.com/10
https://unreal.gg-labs.com/wiki-archives/common-pitfalls/exec-functions

ue4 ProcessConsoleExec
https://zhuanlan.zhihu.com/p/101679271
https://zhuanlan.zhihu.com/p/38380696



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https://www.programmersought.com/article/2267809217/

https://wecandev.tistory.com/69
https://blog.ch-wind.com/ue4-note-2018-01/

TAutoConsoleVariable   SetOnChangedCallback  등록시 등록 되는 함수는 다음과 같이 한다.


void ATestProjectGameModeBase::OnChange(IConsoleVariable* Var)
{
        FString info1 = FString::Printf(TEXT("tmp1=%d"), Var->GetInt());
        GEngine->AddOnScreenDebugMessage(-1, 60.f, FColor::Red, info1);
};


TAutoConsoleVariable<int32> CVarRefractionQuality(...);

CVarRefractionQuality->SetOnChangedCallback(FConsoleVariableDelegate::CreateUObject(this, &ATestProjectGameModeBase::OnChange));

헤더 파일에는
void OnChange(class IConsoleVariable* CVar);




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