µ¹°í·¡ ȨÆäÀÌÁö
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(2014-12-31 10:56:43, Hit :
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À¯´ÏƼ ÄÚµå ¸ðµî
À¯´ÏƼ »óÇÏü ºÐ¸® ¾Ö´Ï¸ÞÀ̼Ç
http://lunchballer.com/?p=103
À¯´ÏƼ °ü·Ã Asset
http://jacking.tistory.com/1359
À¯´ÏƼ ¸Þ¸ð¸® ÇØÁ¦ °ü·Ã
http://flystone.tistory.com/110
À¯´ÏƼ ±âº» µµÇü »ý¼º
http://flystone.tistory.com/86
½ºÅ©¸³Æ® ±³Ã¼ À¯Æ¿¸®Æ¼ ¸¸µé±â
http://qiita.com/shin5734/items/fcf02aa84516dfad5d9c
À¯´ÏƼ¿¡¼ ¹Ì´Ï¸Ê ¸¸µé±â
http://blog.theknightsofunity.com/implementing-minimap-unity/
UNITY Ä«¸Þ¶ó ÃßÀû
http://kjhweb.tistory.com/56
[Unity3d] Äɸ¯ÅÍ À̵¿°ú Ä«¸Þ¶óµµ °°ÀÌ À̵¿ ¹× ȸÀü
http://jenemia.tistory.com/234
¸®¼Ò½º üũ
https://github.com/kimsama/Unity-Resource-Checker/blob/master/ResourceChecker.cs
¿¢¼¿ÆÄÀÏ ÀÌ¿ë
https://github.com/L1247/Unity-QuickSheet-ByEXCEL
À¯´ÏƼ Ãæµ¹Ã¼ ¹Ý»çº¤ÅÍ ±¸Çϱâ
http://sjcy.tistory.com/entry/À¯´ÏƼ¸¦-ÀÌ¿ëÇÑ-¹Ý»ç-º¤ÅÍ-±¸Çϱâ
WWWCache.cs
https://gist.github.com/asus4/3336838
WWWRequest.cs
https://gist.github.com/asus4/3336842
c# binary ÆÄÀÏÀ» »ç¿ëÇØ csv ÆÄÀÏ »¡¸® Àбâ
http://lacti.me/2014/07/09/csharp-csv-to-binary/
Guid.NewGuid·Î ¸®½ºÆ® ·£´ýÇÏ°Ô »Ì¾Æ¿À±â
http://devsw.tistory.com/146
https://gist.github.com/asus4/6810651
À¯´ÏƼ 50°¡Áö »ç¿ë¿¹
http://seungngil.tistory.com/entry/%EC%9C%A0%EB%8B%88%ED%8B%B0-%EC%9E%91%EC%97%85%EC%97%90-%EB%8C%80%ED%95%9C-50-%ED%8C%81-%EB%AA%A8%EB%B2%94-%EC%82%AC%EB%A1%80-50-Tips-for-Working-with-Unity-Best-Practices
GetComponentsInChildren¸¦ ÀÌ¿ëÇÑ ÀÚ½Ä ³ëµå ã±â
http://sonicclass.tistory.com/20
http://baba-s.hatenablog.com/entry/2014/08/01/101104
MAKING AN IN-GAME CONSOLE IN UNITY PART
https://www.packtpub.com/books/content/making-game-console-unity-part-1
https://www.packtpub.com/books/content/making-game-console-unity-part-2
À¯´ÏƼ3D¸¦ À§ÇÑ ÀÎ °ÔÀÓ µð¹ö±× ÄÜ¼Ö ³Ö±â (In-game debug console for Unity3D)
http://ikpil.com/1345
CREATING A SIMPLE GAMEMANAGER USING UNITY3D
https://www.packtpub.com/books/content/creating-simple-gamemanager-using-unity3d
C# Game Programming Cookbook for Unity 3D 2014.pdf
https://vk.com/doc187705827_321126854?hash=d731e31226576f708e&dl=080fe228ffe3ab8b0a
transform.TransformPoint ¼³¸í : ¿ùµå <---> ·ÎÄÃ
http://blog.naver.com/PostView.nhn?blogId=kzh8055&logNo=140199918636
http://sizuha.iptime.org/mediawiki/index.php/Unity3D:Script
Unity3d ÀÇ Textrue2D ÀÇ µ¥ÀÌÅ͸¦ Marshal.copy ¸¦ ÀÌ¿ëÇÏ¿© ·Îµù Çϱâ
http://yamecoder.tistory.com/260
C# file list
http://www.atmarkit.co.jp/fdotnet/dotnettips/053allfiles/allfiles.html
FSM & ÇÈÅ· : À¯´ÏƼ – Coroutine ÀÚ¼¼ÇÏ°Ô ¼³¸í
http://game.dongguk.ac.kr/unity3d/Picking&FSM.pdf
50 Tips for Working with Unity (Best Practices)
http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/
50 Tips for Working with Unity ¹ø¿ª
http://blog.naver.com/PostView.nhn?blogId=newkhai&logNo=20177534703
À¯´ÏƼ ÄÚ·çÆ¾ÀÇ ´ÜÁ¡
http://lwsoft.egloos.com/5512993
2,3 Unity3DÀÇ Game Object »ý¼º°ú Component ÀÇ Á¾·ù ¾Ë¾Æ º¸±â GetSafeComponent
http://kimseunghyun76.tistory.com/299
C# Áß±¹¾î °£Ã¼ÀÚ °Ë»ç
http://www.cprogramdevelop.com/3482767/
¿©·¯ÄÚµå
http://tsubakit1.hateblo.jp/
À¯´ÏƼ ºñÆ® ¸Ê ÆùÆ®
http://lianes.tistory.com/49
http://seungngil.tistory.com/entry/Unity3D-NGUI¿Í-BMFont¸¦-ÀÌ¿ëÇÑ-µ¥¹ÌÁö¼ýÀÚ-ÆùÆ®-¸¸µé±â-1
ÇöÀç ¾À¿¡ ÀÖ´Â AudioListener °¡Áö°í ¿À´Â ¹æ¹ý
http://lhh3520.tistory.com/232
°ÔÀÓ¿ÀºêÁ§Æ® ¼û±â±â
public class GameUnit : MonoBehaviour {
MeshRenderer _mesh;
// Use this for initialization
void Start () {
_mesh = gameObject.GetComponent<MeshRenderer> ();
}
// Update is called once per frame
void Update () {
_mesh.enabled = false;
//1. gameObject.GetComponent <MeshRenderer>().enabled = false;
//2. gameObject.SetActive (false);
}
}
======================================================
À¯´ÏƼ ÇÁ¸®ÆÕ ij½Ì
http://m.blog.naver.com/ateliersera/220341144996
===============================================================
À¯´ÏƼ ¼ÎÀÌ´õ ±âÃÊ
http://unitech.hatenablog.com/entry/2015/03/11/001953
http://en.wikibooks.org/wiki/Cg_Programming/Unity
================================================================
Unity surface shader ¿¡¼ No light ¸ðµå ¸¸µé±â
http://chulin28ho.tistory.com/194
================================================================
À¯´ÏƼ °´Ã¼ Ãâ·Â ±âÃÊ
http://narudesign.com/devlog/unity-child-object-only/
À¯´ÏƼ ¸Þ¸ð¸® ´©¼ö üũ
http://gameforfun.tistory.com/118
À¯´ÏƼ ¸Þ¸ð¸® ȸ¼ö
http://kookiandkiki.blogspot.kr/2014/01/c-weakreference-idisosalbe.html
À¯´ÏƼ SceneDumper
http://wiki.unity3d.com/index.php/SceneDumper
==============================================================
Unity¿¡¼ MiniJSON¸¦ »ç¿ëÇØ º»´Ù
http://befool.co.jp/blog/ayumegu/unity-study-www/
===============================================================
À¯´ÏƼ ½Ì±ÛÅÏ
http://unityindepth.tistory.com/38
public class Logger : MonoBehaviour
{
private static Logger instance;
private static GameObject container;
public static Logger GetInstance()
{
if( !instance )
{
container = new GameObject();
container.name = "Logger";
instance = container.AddComponent(typeof(Logger)) as Logger;
}
return instance;
}
}
=====================================================
ÅØ½ºÆ® ÆÄÀÏ ÀúÀåÇϱâ
http://blueasa.tistory.com/937
http://hyunity3d.tistory.com/m/post/102
=====================================================
Ä«¸Þ¶ó °Å¸®¿¡ µû¸¥ ¿ÀºêÁ¦Æ® Äøµ
Camera.layerCullDistances
=====================================================
À¯´ÏƼ ij½Ã »èÁ¦
http://webplayer.unity3d.com/setup/
=====================================================
À¯´ÏƼ ¸Þ¸ð¸®, ¸®¼Ò½º ÇØÁ¦
http://limchaeng.tistory.com/35
====================================================
À¯´ÏƼ ±âÃÊ
https://www.google.co.kr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=24&ved=0CCwQFjADOBQ&url=http%3A%2F%2Fcfile230.uf.daum.net%2Fattach%2F2547793A51D0E4160452AF&ei=rC4qVdLmL4aX8QWI_4HwDQ&usg=AFQjCNFo4HYgpA_oAZTVhd503Qcb-ZS7eA&sig2=cLtZC21IuiaCfQI3p_PyLQ&bvm=bv.90491159,d.dGc&cad=rjt
ÁöÀΠȨÆäÀÌÁö
http://yeonhong.blogspot.kr/search?updated-min=2015-01-01T00:00:00%2B09:00&updated-max=2016-01-01T00:00:00%2B09:00&max-results=6
À¯´ÏƼ ¿¡¼Â Æú´õÀÇ ¿¹¾àµÈ À̸§µé
http://yongil.net/unity/2015/04/23/Unity-Special-Folder-Names-in-your-Assets-Folder.html
Unity] FBX·Î ÀúÀåµÈ AnimationClip¸¦ ²¨³» ÆíÁý
http://tsubakit1.hateblo.jp/entry/2015/06/01/235939
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