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  운영자(2021-10-15 05:06:54, Hit : 1120, Vote : 596
 UMG 샘플

UUserWidget 크기 get set
https://dawnarc.com/2018/12/ue4slate-and-native-umgc-notes/

UMG 모범 사례
https://www.unrealengine.com/ko/tech-blog/umg-best-practices?sessionInvalidated=true

UI 추가
https://benui.ca/unreal/ui-bindwidget/

UI 어셋 로딩 방법
https://qiita.com/EGJ-Kaz_Okada/items/8c7506e1a9f40f2b6d17

편집하면서 결과를 볼 수 있는 함수 SynchronizeProperties() override;
https://3dmpengines.tistory.com/1699

TOptional<T>
https://benui.ca/unreal/toptional/

Buttons with custom hitboxes
https://benui.ca/unreal/button-custom-hitbox/

UMG 시스템 소개
https://zhuanlan.zhihu.com/p/117582084

scrollbox
https://historia.co.jp/archives/3990/
https://qiita.com/sango/items/5f68cf1d26b9da5fc197
https://limesode.hatenablog.com/entry/2016/09/12/004609
https://www.cnblogs.com/timy/p/10287108.html

3D월드에서 Widget 마커 표시
https://limesode.hatenablog.com/entry/2019/03/09/185214

에픽 코리아 UMG 소개
https://m.inven.co.kr/webzine/wznews.php?idx=199871


C ++ UPROPERTY 마크 업 된 변수의 Getter와 Setter가 정의 가능
http://unwitherer.blogspot.com/2017/08/ue4-ue417.html


std::chrono::high_resolution_clock::time_point


TArray<TWeakObjectPtr<UObject>> Objects;
https://coherent-labs.com/Documentation/UnrealEngine4-GT/d2/dc5/_coherent_u_i_g_t_j_s_event_8h_source.html
https://www.orfeasel.com/extending-the-details-panel/

구조체에서 사용
TArray<TWeakObjectPtr<UMaterialInterface>> MaterialsOverrides;
https://searchcode.com/file/340400527/Source/Voxel/Public/VoxelSpawners/VoxelInstancedMeshSettings.h/

TWeakObjectPtr  Array는 UPROPERTY를 붙여야 하나요???
https://othereum.github.io/ue4/ue4gc/
https://github-wiki-see.page/m/B477042/GraduationProject/wiki/Path-Guide




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