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ADB¸¦ À¯´ÏƼ ÄÚµå·Î ºÒ·¯¿À±â ===> unity ProcessStartInfo adb log
https://github.com/dzonatan/Unity3D-LogCat-extension/blob/master/LogCatWindow.cs
http://lo25131.hatenablog.com/entry/2015/09/25/011416
http://m.blog.csdn.net/article/details?id=49818953
BaseMeshEffect Ŭ·¡½º¸¦ ÀÌ¿ëÇÑ ±Û¾¾ ÇÑÀÚ¾¿ Âï±â
http://qiita.com/YuMe03/items/2e85712c36b5a108f161
´Ù°¢Çü ¸ðµå ½ºÇÁ¶óÀÌÆ®
http://qiankanglai.me/2016/03/05/polygon-sprites/
À¯´ÏƼ Ä«¸Þ¶ó ÃßÀû
http://kjhweb.tistory.com/category/?page=4
[Unity] uGUIÀÇ World Space¸¦ ½±°Ô ¹èÄ¡Çϱâ
http://tsubakit1.hateblo.jp/entry/2016/10/23/191901
uGUI¿¡¼ 3D ¿ÀºêÁ§Æ®¸¦ UI¾Õ¿¡ ¹èÄ¡
http://albatrus.com/main/unity/7395
http://megumisoft.hatenablog.com/entry/2016/01/27/235940
À¯´ÏƼ¿¡¼ ¿ùµå ÁÂÇ¥¿¡¼ Canvas ÁÂÇ¥·Î º¯È¯ ¼³¸í
http://albatrus.com/main/unity/7395
Add Event Trigger by code
http://answers.unity3d.com/questions/854251/how-do-you-add-an-ui-eventtrigger-by-script.html
c# È®Àå ¸Þ¼µå (À¯´ÏƼµµ Áö¿ø)
https://msdn.microsoft.com/ko-kr/library/bb383977.aspx
https://www.dotnetperls.com/extension
=====================================================================
Á¤Àû Ŭ·¡½º ¹× Á¤Àû Ŭ·¡½º ¸â¹ö
https://msdn.microsoft.com/ko-kr/library/79b3xss3.aspx
C# Á¤Àû »ý¼ºÀÚ
https://msdn.microsoft.com/ko-kr/library/k9x6w0hc.aspx
½Ì±ÛÅæ
https://msdn.microsoft.com/ko-KR/Library/ms998558.aspx
À¯´ÏƼ º¤ÅÍ °ü·Ã
Rotation to direction vector?
http://answers.unity3d.com/questions/251619/rotation-to-direction-vector.html
Limiting rotation of an object -- Quaternion.Slerp
http://stackoverflow.com/questions/30023365/how-do-i-limit-head-rotation-in-unity3d-google-cardboard
http://answers.unity3d.com/questions/18680/limiting-rotation-of-an-object.html
Ä«¸Þ¶ó Á¦ÇÑ
//transform.localRotation = Quaternion.Slerp(rot, Quaternion.Euler(Vector3.forward), limit);
var min = -40;
var max = 40;
Vector3 v3Rotate = rot.eulerAngles;
float v1 = v3Rotate.y;
if (v3Rotate.y > 180)
v3Rotate.y -= 360;
v3Rotate.y = Mathf.Clamp(v3Rotate.y, min, max);
Debug.Log("Limit " + v3Rotate.y + " org " + v1);
transform.localEulerAngles = v3Rotate;
VR setting
http://www.leadingones.com/articles/asteroids-2.html
google FPS control
http://www.jianshu.com/p/98c75a2f2b08
void Test()
{
Debug.Log("DDD Test Start");
Rect rect = GvrViewer.Instance.Viewport(GvrViewer.Eye.Left);
Matrix4x4 proj = GvrViewer.Instance.Projection(GvrViewer.Eye.Left);
float fov = 2 * Mathf.Atan(1 / proj[1, 1]) * Mathf.Rad2Deg;
float screenAspect = (float)Screen.width / Screen.height;
float aspect = rect.width / rect.height;
//Camera camera = VRPlayerApp.GetInstance().vrMainCamera.gameObject.transform.Find("Main Camera Left").GetComponent<Camera>();
//Debug.Log("fov: " + camera.fov + ", aspect: " + camera.aspect + ", screenAspect: " + screenAspect);
GvrProfile.Screen profileScreen = GvrViewer.Instance.Profile.screen;
float profileAspect = profileScreen.width / profileScreen.height;
GvrProfile.MaxFOV maxFov = GvrViewer.Instance.Profile.viewer.maxFOV;
Debug.Log("DDD outer: " + maxFov.outer + " inner: " + maxFov.inner + " upper: " + maxFov.upper + " lower: " + maxFov.lower);
//Debug.Log("DDD fov: " + fov + ", aspect: " + profileAspect/2.0f + ", screenAspect: " + screenAspect);
Debug.Log("DDD Test End");
}
Á¦³×¸¯(Generic) UnityEvents
https://docs.unity3d.com/kr/current/Manual/UnityEvents.html
http://answers.unity3d.com/questions/843388/how-to-expose-unityevent-in-editor.html
[Serializable]
class movieRotateEvent : UnityEvent<GameObject, float> { }
[SerializeField]
movieRotateEvent vrModeRotate;
[SerializeField]
movieRotateEvent novrModeRotate;
value swap
http://www.c-sharpcorner.com/UploadFile/0c1bb2/swaping-varaibale-values-in-C-Sharp/
public static void Swap<t>(ref t x, ref t y)
{
t tempswap = x;
x = y;
y = tempswap;
}
À¯´ÏƼ gear vr or cardboard switch
http://www.vrdevs.org/One_Unity_Project_for_GearVR_and_Cardboard
°î¼±À» µû¶ó ¿òÁ÷ÀÌ´Â ÆÄƼŬ
https://github.com/fkkcloud/UnityParticleCurveFollow
À¯´ÏƼ ÅÍÄ¡ Trail
http://pixelnest.io/tutorials/unity-touch-controls/
À¯´ÏƼ ·Î±× ¸·±â
http://lab.gamecodi.com/board/zboard.php?id=GAMECODILAB_QnA_etc&no=3611
https://github.com/pb0/DebugDisabler/blob/master/Debug.cs
http://geekcoders.tistory.com/entry/Unity-À¯´ÏƼ-ÇÁ·Î±×·¡¸Ó°¡-¾Ë¾Æ¾ß-ÇÒ-ÄÚµåÀÛ¼º¹ý
http://www.systemhook.net/?tag=debug |
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