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(2016-04-22 06:52:16, Hit :
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¾ð¸®¾ó ½ºÅ͵ð
Spring Arm : Use Pawn Control Rotation
ij¸¯ÅÍ ¸Þ½Ã ±³Ã¼ ¹æ¹ý
ij¸¯ÅÍ È¸Àü : Mesh Component¿¡¼ z ¹æÇâÀ» -90 ȸÀü
¿·À¸·Î °¥¶§ ij¸¯ÅÍ À̵¿¹æÇâÀ¸·Î ÇâÇϱâ
Pawn(self) - Use Controller Rotation Yaw,
Character Movement - Orient Rotation to Movement
¾ð¸®¾ó ÄÄ¸Çµå ±âº» ¸í·É
stat fps ¾ð¸®¾ó ÇÁ·¹ÀÓ º¸±â
stat unit ·»´õ¸µ duration º¸±â
stat SceneRendering ¾À·»´õ¸µ duration º¸±â
show postprocessing Æ÷½ºÆ® ÇÁ·Î¼¼½º Åä±Û
Tonemapper film Value
https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/index.html
r.tonemapperfilm 0 Åæ¸ÊÆÛ 0
r.tonemapperfilm 1 Åæ¸ÊÆÛ 1
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¾ð¸®¾ó ¿£ÁøÀÇ °ÔÀÓ ½º·¹µå CPU ÆÛÆ÷¸Õ½º Çâ»ó¹ý
https://www.unrealengine.com/ko/blog/how-to-improve-game-thread-cpu-performance
¾ð¸®¾ó ºôµå ¼³¸í
http://lifeisforu.tistory.com/302
¾Èµå·ÎÀÌµå ºôµå µð¹ö±× ¸ðµå·Î ¼³Á¤ (AndroidManifest.xml ÆÄÀÏ¿¡¼ android:debuggable¸¦ true·Î ¼³Á¤ÇÑ´Ù.)
¾ð¸®¾ó ºôµå½Ã ¹èÄ¡ÆÄÀÏ¿¡¼´Â "-distribution" ¿É¼ÇÀ» »©°í ºôµåÇØ¾ß ÇÑ´Ù.
https://answers.unrealengine.com/questions/34678/disable-debug-mode-for-apk.html
UE4, UMG with C++
http://ttmayrin.tistory.com/45
GDC¿¡¼ ¹ßÇ¥ÇÑ Proejct HIT ÀÚ·á
http://www.inven.co.kr/webzine/news/?news=147411
¾ð¸®¾ó ¼¹Ô 2016
http://www.unrealsummit.co.kr/Replays/replays.html
projectw ³ëÇÏ¿ì
https://tumblbug.com/projectw
ÇÁ·Î±×·¡¹Ö °¡À̵å
https://docs.unrealengine.com/latest/KOR/Programming/index.html
object occlusion and culling
https://answers.unrealengine.com/questions/312646/how-does-object-occlusion-and-culling-work-in-ue4.html
Culling: VisibilityCulling
http://timhobsonue4.snappages.com/culling-visibilityculling.htm
PRECOMPUTED VISIBILITY VOLUMES
http://timhobsonue4.snappages.com/culling-precomputed-visibility-volumes
Unreal Engine 4 Console Variables and Commands
http://www.kosmokleaner.de/ownsoft/UE4CVarBrowser.html
Optimizing the Unreal Engine 4 ¡°Soul¡± Demo for Galaxy Note 10.1
http://www.arm.com/files/event/2014_ARM_Multimedia_Seminar_Epic.pdf
UE4 ¸ð¹ÙÀÏ ·»´õ¸µ
http://www.unrealsummit.co.kr/images/cdn/05UE4mobilerendering.pdf
¾Èµå·ÎÀÌµå ¿ÜºÎ ¹Ìµé¿þ¾î Ãß°¡Çϱâ
http://www.unrealsummit.co.kr/images/cdn/10UE4android_Midware.pdf
UE4 ¡°½ÇÇà(Launch)¡± ¹öưÀÇ ºñ¹Ð
http://www.unrealsummit.co.kr/images/cdn/07UE4Launchbtnssecret.pdf
¾ð¸®¾ó ºôµåÀÇ ¸ðµç°Í
https://docs.google.com/document/d/1n8EovszovuSy0UyowLKiIWHiLX1cf2ev4vo2AQKYrSU/mobilebasic
UE4 ¸ð¹ÙÀÏ °ÔÀÓ Ãâ½Ã¸¦ À§ÇØ ±Ã±ÝÇÏ½Ç ¹Ù·Î ±×°Íµé! ¸ñÂ÷
http://cfile8.uf.tistory.com/attach/22548F48575EF3DA0DE055
Ç÷§Æû °³¹ß
https://docs.unrealengine.com/latest/KOR/Platforms/index.html
¸ð¹ÙÀÏ µð¹ÙÀ̽º¿ë ÆÛÆ÷¸Õ½º Áöħ¼
https://docs.unrealengine.com/latest/KOR/Platforms/Mobile/Performance/index.html
Android Vulkan Mobile Render
https://docs.unrealengine.com/latest/KOR/Platforms/Android/VulkanMobileRenderer/index.html
¾ð¸®¾ó ¼ÎÀÌ´õ ¹è¿ì±â
https://hamsteriscoming.com/category/study/unreal-study/page/3/
¾ð¸®¾ó ºôµå ½Ã½ºÅÛ °¡À̵å
http://lifeisforu.tistory.com/302
´ÙÀ½ ¿¡·¯ °ü·Ã
sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var
http://stackoverflow.com/questions/12271024/sdk-dir-is-missing-android-update-project
http://darrysea.tistory.com/61
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<< ¾Èµå·ÎÀ̵忡¼ ÇÁ·ÎÆÄÀϸµ >>
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stat startfile
stat stopfile <=== ¿©±â¼ ÆÄÀÏ ÀúÀå
/Saved/Profiling/UnrealStats/·¹º§ À̸§ÀÇ Æú´õ/·¹º§ À̸§.ue4stats
UE4 Æ÷½ºÆ® ÇÁ·Î¼¼½º ÀÌÆåÆ®¿¡ ´ëÇØ
http://unrealengine.hatenablog.com/entry/2014/05/29/230002
UE4 Æ÷½ºÆ® È¿°ú¸¦ ÀÚÀÛ ÇØ º¸¸é
http://monsho.blog63.fc2.com/blog-entry-127.html
http://www.michalorzelek.com/blog/tutorial-creating-outline-effect-around-objects/
http://www.strangelynamed.com/tutorials/2016/5/23/cel-shading-in-ue4-material
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Æ÷½ºÆ® ÇÁ·Î¼¼½º º¼·ý È®Àå post process volumes blendables
http://pafuhana1213.hatenablog.com/entry/2014/12/02/121649
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¾ð¸®¾ó¿£Áø4 ÀÌÆåÆ® ½¦ÀÌ´õ¿¡¼ PANNER ´À·ÁÁü Çö»ó ÇØ°á °øÀ¯
http://tartist.tistory.com/64
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