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UE4¿¡¼ ÄÜ¼Ö ¸í·É¾î
ufunction exec ue4
https://algorfati.tistory.com/10
https://unreal.gg-labs.com/wiki-archives/common-pitfalls/exec-functions
ue4 ProcessConsoleExec
https://zhuanlan.zhihu.com/p/101679271
https://zhuanlan.zhihu.com/p/38380696
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https://www.programmersought.com/article/2267809217/
https://wecandev.tistory.com/69
https://blog.ch-wind.com/ue4-note-2018-01/
TAutoConsoleVariable SetOnChangedCallback µî·Ï½Ã µî·Ï µÇ´Â ÇÔ¼ö´Â ´ÙÀ½°ú °°ÀÌ ÇÑ´Ù.
void ATestProjectGameModeBase::OnChange(IConsoleVariable* Var)
{
FString info1 = FString::Printf(TEXT("tmp1=%d"), Var->GetInt());
GEngine->AddOnScreenDebugMessage(-1, 60.f, FColor::Red, info1);
};
TAutoConsoleVariable<int32> CVarRefractionQuality(...);
CVarRefractionQuality->SetOnChangedCallback(FConsoleVariableDelegate::CreateUObject(this, &ATestProjectGameModeBase::OnChange));
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void OnChange(class IConsoleVariable* CVar);
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