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  ¿î¿µÀÚ(2005-12-18 12:21:49, Hit : 4719, Vote : 1324
 Test_Unity.cs (2.3 KB), Download : 90
 Test_vc.cs (2.3 KB), Download : 84
 °ÔÀÓ µ¥¸ð

VR µ¥¸ð
https://www.uwyo.edu/innovrtors/tutorials/google_cardboard_primer.html
http://talesfromtherift.com/google-cardboard-hello-world-in-unity-5/

GVR SDK¿Í Ç÷¯±×ÀÎ »ùÇÃ
https://shoewann0402.github.io/2016/12/10/gvr-unity-sdk-call-android-sameple/

ccd  À§¾Æ·¡¿Í Ä®·¯ º¯È¯
À§¾Æ·¡ µÚÁý±â : -vf vflip
Ä®¶ó RGB ¹Ù²Ù±â : rgb24
ffmpeg -s 320x240 -f rawvideo -r 30 -pix_fmt bgr24 -i test.ccd -vf vflip -pix_fmt rgb24 test2.yuv

FFmpegÀ» ÀÌ¿ëÇÑ Android µ¿¿µ»ó Ç÷¹ÀÌ¾î °³¹ß
http://d2.naver.com/helloworld/8794
http://d2.naver.com/helloworld/238638

ffmpegÀ» ÀÌ¿ëÇÑ iOS µ¿¿µ»ó Ç÷¹À̾î
http://d2.naver.com/helloworld/1207

VR °¡»ó äÆÃ ¹× µ¥¸ð
https://www.packtpub.com/books/content/vr-build-and-run

¹öÃò¾ó ÆÄÀÌÆ® ±×·¡ÇÈ °­ÁÂ
http://ruliweb2.dreamwiz.com/ruliboard/read.htm?num=19075&table=game_ps04&main=ps

Lilith3D
http://www.grinninglizard.com/

ROAM
http://seraphimstudios.com/projects/


http://www.answers.com/topic/the-elder-scrolls-iv-oblivion

Middleware used in Oblivion

http://www.emergent.net/
Gamebryo 3D graphics engine from Emergent Game Technologies formerly: Numerical Design Limited (NDL)

http://www.openmp.org/drupal/
OpenMP A Library used by Gamebryo to optimize performance on Multiprocessor-systems.

http://www.speedtree.com/
SpeedTree tree rendering from Interactive Data Visualization, Inc (IDV)

http://www.havok.com/
Havok physics from Havok Inc

http://www.facegen.com/
FaceGen face generation from Singular Inversions Inc

===============================================================

SAMI
sami parser
https://elegantcoder.com/sami-parser-manner/
https://www.npmjs.com/package/sami-parser
http://www.slideshare.net/ganachoco/ss-44545275
http://m.blog.naver.com/nersion/140142474777


¾Èµå·ÎÀÌµå ¾îÇÃ
http://gsroom.tistory.com/143


Easy Movie Texture
http://baba-s.hatenablog.com/entry/2016/01/26/100000

list sort icomparer example
https://www.dotnetperls.com/icomparable
http://pullthelever.tistory.com/479
http://bravochoi.tistory.com/134

C#¿¡¼­ <SYNC ¶óÀÎ ¸®½ºÆ® »Ì±â
            int start = 0;
            int end = str.IndexOf("<SYNC");
            string smiStr = str.Remove(0, end - start);

            end = smiStr.IndexOf("</BODY>");
            smiStr = smiStr.Remove(end);

            string[] separator = { "<SYNC" };
            string[] words = smiStr.Split(separator, System.StringSplitOptions.RemoveEmptyEntries);

            foreach (string item in words)
            {
                System.Console.WriteLine(item);
            }
            sr.Close();

unity3d MediaStore.Video

µ¿¿µ»ó °¶·¯¸®
http://androidcodezs.blogspot.kr/2013/10/android-thumbnail-from-video.html
http://meeis.tistory.com/entry/ÀÎÅÙÆ®
http://liveupdate.tistory.com/117
http://blog.naver.com/PostView.nhn?blogId=syung1104&logNo=220300884940&redirect=Dlog&widgetTypeCall=true


FFmpeg ºñÆ®¸Ê ¾ò¾î¿À±â
http://stackoverflow.com/questions/15951766/creating-thumbnail-from-video-file-returns-null-bitmap

VR¿¡¼­ UI
https://unity3d.com/kr/learn/tutorials/topics/virtual-reality/user-interfaces-vr


========================================================


ContentSizeFitter  Parent has a type of layout group component  ¹®Á¦ ¼öÁ¤
https://forum.unity3d.com/threads/layout-group-and-contentsizefitter-in-child.343082/

Unity AI
http://tsubakit1.hateblo.jp/archive/category/AI
=========================================================================

SRT Format

1. Take a Video file.
2. now open "notepad".
3. write index number and time duration.
4. type your TEXT.
5. save thie file with .rt extinsion.
6. The name of video file and the name of .srt file must be same.
7. Not play the video.
now we can add color also

0
00:00:05.00 --> 00:00:10.00
<font color="red">KING & QUEEN</font>


1
00:00:12.00 --> 00:00:20.00
<font color="red">LORD SHIVA</font>

smi, srtÀÇ Â÷ÀÌ
http://hepaticboy.tistory.com/135

À¯´ÏƼ »ç¿ëÀÚ Á¤ÀÇ À̺¥Æ® ¸¸µé±â
http://tips.hecomi.com/entry/2014/09/25/233823

GazeInputModule
http://blog.studiok-i.net/unity/1173.html

CardBoard GazeInputModule tutorial
https://developers.google.com/vr/unity/guide
https://io2015codelabs.appspot.com/codelabs/cardboard-unity#1
https://seoyeonleeblog.wordpress.com/2016/04/30/digital-media-contents-lecture-8/
http://www.jianshu.com/p/73673f5e7325
https://www.raywenderlich.com/116805/make-vr-game-unity-google-cardboard
https://www.linkedin.com/pulse/vr-beginners-cardboard-unity-ios-part-2-ashley-bennett
http://stackoverflow.com/questions/30387721/using-cardboard-sdk-in-unity-5-no-touch-events


,±¸±Û ÄÁÆ®·Ñ·¯ °¡À̵å
https://developers.google.com/vr/unity/controller-basics


C# Dictionary multiKey
http://kimstar.kr/2096/

string Encoding
http://stackoverflow.com/questions/1025332/determine-a-strings-encoding-in-c-sharp

uGUI-Effect-Tool   UniGif
https://github.com/WestHillApps

Tween Tool
https://github.com/tomtc123/ugui-Tween-Tool

UniRx ÆÁ
http://www.shibuya24.info/entry/2015/09/23/181052

NGUI °¡»ó Á¶À̽ºÆ½
http://sekainonaka.tistory.com/180

ÅÍÄ¡ÆÐµå Á¦½ºÃÄ
https://depts.washington.edu/aimgroup/proj/dollar/index.html

GoogleVR demo
https://github.com/ashleydb/Simple-GoogleVR-Canvas/tree/master/Assets


ignore UGUI ScrollRect
https://forum.unity3d.com/threads/scroll-rect-disable-dragging.303841/

Returning byte array from Java/Android
http://answers.unity3d.com/questions/62599/returning-byte-array-from-javaandroid.html

[Android] ¿ÜºÎ¿¡ ÀúÀåµÇ¾î ÀÖ´Â ¹Ìµð¾î¸®½ºÆ®º¸±â
http://devbible.tistory.com/146l

plugin
http://qiita.com/YukiMiyatake/items/c8c2ef396fbf4457ba4f
https://forum.unity3d.com/threads/call-a-method-in-an-activity-using-androidjavaobject.219950/

¼³Ä¡µÇ¾î Àִ ƯÁ¤ ÆÐŰÁö¸¦ ã¾Æ¼­ ½ÇÇà½ÃŰ´Â ¹æ¹ý.
http://vinunara.blogspot.kr/2016_02_01_archive.html


±âº» Ç÷¯±×ÀÎ °³¹ß ÀÀ¿ëÆí
http://qiita.com/relzx/items/a35f7ab6dbacb48f7e26


daydream curved ui
https://docs.unity3d.com/ScriptReference/UI.BaseVertexEffect.html
https://forum.unity3d.com/threads/warp-bend-the-ui.283066/
http://stackoverflow.com/questions/32544044/world-space-curved-ui-unity
http://gamedev.stackexchange.com/questions/21232/generating-spherical-world-from-heightmapped-terrain/21236#21236

Vr cursor
https://forum.unity3d.com/threads/how-to-use-cardboard-reticle-vr-gaze-pointer-cursor-cardboard-button-gaze-input.388492/

Vr Slide [Tutorial] Unity UI Slider Interaction In VR
https://youtu.be/x0CAZYvrzGM?t=776

Cardboard Sound
http://qiita.com/yanosen_jp/items/0d23fb3d59673c5aa153

¿¡¼Â ½ºÅä¾î ´Ù¿î·Îµå À§Ä¡
Windows :
C:/Users/[accountName]/AppData/Roaming/Unity/Asset Store-5.x
C:/Users/[accountName]/AppData/Roaming/Unity/Asset Store


GvrViewer.Instance.HeadPose.Orientation
GvrHead

Inspector
rot.eulerAngles
Quaternion.y
  
-44
315
-0.37



-143
216
-0.948


142
142
0.94


61
61
0.48



Mac :
"open ~/Library/Unity/Asset\ Store"

À¯´ÏƼ ij¸¯ÅÍ ½Ã½ºÅÛ À߸¸µé¾ú´Ù.
http://blog.naver.com/gamesball/80189027754

VRCinema
http://unitylist.com/r/7nb/vrhackathon-oct-2016
https://devhub.io/repos/kenyee-vrhackathonOct2016
http://tuti107.hatenablog.com/entry/2016/04/16/140034

GoogleVR¿¡¼­ GearVR switch
https://ookumaneko.wordpress.com/2016/08/29/unity«á«â-googlevrªÇªÎ£±äÑ£²äѪÈgearvr対応ª¹ªëÛ°Ûö/

Unity JsonUtility c++ Åë½Å
http://zepeh.tistory.com/328

www Åë½Å
http://blog.grok5.com/2014/06/SpiderNET-1.html?m=1
http://m.blog.naver.com/ohrak22/30174115794
http://www.itpaper.co.kr/14127/
http://doswlf.tistory.com/m/330


Vr movie. Easy. Movie
http://tuti107.hatenablog.com/entry/2016/04/16/140034

touch swipe
http://answers.unity3d.com/questions/332621/detect-the-direction-of-a-swipe-touch-screen-input.html

How to apply max & min boundaries to a value without using conditional statements
http://stackoverflow.com/questions/14914254/how-to-apply-max-min-boundaries-to-a-value-without-using-conditional-statement


blender·Î ¹Ý±¸ ¸¸µé±â (sky dome)
https://www.youtube.com/watch?v=30meo01BKSA
http://gamedev.stackexchange.com/questions/124448/how-to-create-half-hemisphere-3d-model
https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox

3dsMax¿¡¼­ ¹Ý±¸ ¸¸µé±â
http://rgy0409.tistory.com/553


unity3d-chroma-key-shader
https://unexpectedend.wordpress.com/2014/11/04/unity3d-chroma-key-shader/

Unity¿Í DLLÀ» : C# (managed) ¹× C++(unmanaged)
http://seonbicode.tistory.com/8

C#À¸·Î ¸¸µç DLL ÆÄÀÏ À¯´ÏƼ¿¡¼­ »ç¿ëÇϱâ
http://clack.tistory.com/105

À©µµ¿ìÁî¿¡¼­ À̹ÌÁö¸¦ µ¿¿µ»óÀ¸·Î ÀúÀå  WMEncoder »ç¿ë
https://bytes.com/topic/c-sharp/answers/258581-create-video-jpg

VR360 OverlayGrid
https://github.com/celoron/Unity-VR360-OverlayGrid


[Unity] uGUIº¸´Ù ¾ÕÀ¸·Î 3D ¿ÀºêÁ§Æ®¸¦ ¹èÄ¡ ÇÑ UI¸¦ ¸¸µé±â
http://megumisoft.hatenablog.com/entry/2016/01/27/235940

Unity 5.5 b3ºÎÅÍ À¯´ÏƼ ¹«·á¹öÀü ½ºÇ÷¡½¬ ±³Ã¼
http://tsubakit1.hateblo.jp/entry/2016/09/13/235639

Daz  to unity
http://kirkleyentertainment.blogspot.kr/2014/04/importing-daz-character-into-unity.html?m=1




¡â macro
¡ä light maps (Static Shadowmaps)

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