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ÇϺ¹ AABB ±¸Çϱâ
http://svn.skynet.ie/~daniel/Yakumo/cgi-bin/trac.cgi/changeset/102/YakumoDemo/src?format=diff&new=102
ÇϺ¹, ÇÇÁ÷X »ç¿ëÇÑ ¿ÀǼҽº °ÔÀÓ
http://subversion.assembla.com/svn/RedStorm2/
ÇϺ¹ ¾Ö´Ï¸ÞÀ̼ǿ¡ ´ëÇØ¼ ÀÚ¼¼ÇÑ Á¤º¸
http://mango.dyndns.biz/data/Document/
Gravity Velocity Equations for Falling Objects
http://www.school-for-champions.com/science/gravity_equations_falling_velocity.htm
http://www.school-for-champions.com/science/gravity_equations_upward_velocity.htm
Bullet À» »ç¿ëÇÑ ºü¸¥ ÇÁ·ÎŸÀÔÀÌ °¡´ÉÇÑ °³¹ß Ŷ
http://blog.naver.com/PostView.nhn?blogId=harkon&logNo=120109413707&viewDate=¢´tPage=1&listtype=0&userTopListOpen=false&userTopListCount=5&userTopListManageOpen=false&userTopListCurrentPage=undefined
Bullet ¿£Áø ÇÑ±Û ½ÎÀÌÆ®
http://wsl.kpu.ac.kr/~kys/67.html
http://blog.naver.com/PostList.nhn?blogId=ryanbugs&categoryNo=10
BulletÀ» »ç¿ëÇÑ DirectX ¿¹Á¦
http://www.programmingmind.com/game-development
http://xn--u8jua7b1498a.jp/wiki/index.php?title=Bullet_Sample
Bullet + Irrlicht
http://sssiii.seesaa.net/category/5626614-1.html
AGEIA PhysX
http://www.gamephysics.co.kr/
http://www.ageia.com/
NxCookTriangleMesh »ç¿ë¿¹
http://developer.nvidia.com/forums/index.php?showtopic=1752
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pushBack() ½ÇÇà½Ã ºÎÇϰ¡ ¾ø´Ù¸é, ÇØ´çÇϴ ûũ¸¸ ºó¹øÇÏ°Ô Ãß°¡ »èÁ¦ÇÏ¿©, °è»ê ¼Óµµ¸¦ ³ôÀδÙ.
Game Engine Design and Implementation
454 page
483 page
Physics and Game Engines
Collision Detection
World Transforms
Engines and Physics Managers
Getting Started with Bullet Physics
Configuring the Bullet Core and Samples with CMake
Compiling the Sample Applications
Expoloring the Sample Applications
Basic Demo
Rag Doll Demo
Soft Body Demo
Configuring an Application for Use with Bullet
Building a Bullet Application
The btBroadPhaseInterface, btDefaultCollisionConfiguration, and
btCollisionDispatcher Objects
Creating the Constraint Solver and the Dynamics World
Configuring the World and Adding Objects
Stepping the Simulation |
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