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  ¿î¿µÀÚ(2007-12-31 01:26:57, Hit : 2919, Vote : 1232
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ÇϺ¹ AABB ±¸Çϱâ
http://svn.skynet.ie/~daniel/Yakumo/cgi-bin/trac.cgi/changeset/102/YakumoDemo/src?format=diff&new=102

ÇϺ¹, ÇÇÁ÷X »ç¿ëÇÑ ¿ÀǼҽº °ÔÀÓ
http://subversion.assembla.com/svn/RedStorm2/

ÇϺ¹ ¾Ö´Ï¸ÞÀ̼ǿ¡ ´ëÇØ¼­ ÀÚ¼¼ÇÑ Á¤º¸
http://mango.dyndns.biz/data/Document/

Gravity Velocity Equations for Falling Objects
http://www.school-for-champions.com/science/gravity_equations_falling_velocity.htm
http://www.school-for-champions.com/science/gravity_equations_upward_velocity.htm

Bullet À» »ç¿ëÇÑ ºü¸¥ ÇÁ·ÎŸÀÔÀÌ °¡´ÉÇÑ °³¹ß Ŷ
http://blog.naver.com/PostView.nhn?blogId=harkon&logNo=120109413707&viewDate=¢´tPage=1&listtype=0&userTopListOpen=false&userTopListCount=5&userTopListManageOpen=false&userTopListCurrentPage=undefined

Bullet ¿£Áø ÇÑ±Û ½ÎÀÌÆ®
http://wsl.kpu.ac.kr/~kys/67.html
http://blog.naver.com/PostList.nhn?blogId=ryanbugs&categoryNo=10

BulletÀ» »ç¿ëÇÑ DirectX ¿¹Á¦
http://www.programmingmind.com/game-development
http://xn--u8jua7b1498a.jp/wiki/index.php?title=Bullet_Sample

Bullet + Irrlicht
http://sssiii.seesaa.net/category/5626614-1.html


AGEIA PhysX

http://www.gamephysics.co.kr/
http://www.ageia.com/    


NxCookTriangleMesh »ç¿ë¿¹
http://developer.nvidia.com/forums/index.php?showtopic=1752



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Game Engine Design and Implementation
454 page
483 page

Physics and Game Engines
   Collision Detection
   World Transforms
Engines and Physics Managers
Getting Started with Bullet Physics
   Configuring the Bullet Core and Samples with CMake
   Compiling the Sample Applications
   Expoloring the Sample Applications
   Basic Demo
   Rag Doll Demo
   Soft Body Demo
   Configuring an Application for Use with Bullet
Building a Bullet Application
   The btBroadPhaseInterface, btDefaultCollisionConfiguration, and
                      btCollisionDispatcher Objects
   Creating the Constraint Solver and the Dynamics World
   Configuring the World and Adding Objects
   Stepping the Simulation




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