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  ¿î¿µÀÚ(2020-03-17 06:16:37, Hit : 1838, Vote : 942
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golf spin rate lift coefficient
http://aolab.phys.dal.ca/~tomduck/classes/phyc2050/notes/phyc2050_ch4.pdf
http://dl.nanet.go.kr/law/SearchDetailView.do?cn=KDMT1200709521

trajectory 9.8 timestep
http://gamedev.stackexchange.com/questions/15708/how-can-i-implement-gravity/41917#41917
Velocity Verlet
http://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet
Leapfrog integration
http://en.wikipedia.org/wiki/Leapfrog_integration
http://lolengine.net/blog/2011/12/14/understanding-motion-in-games
http://gafferongames.com/post/integration_basics/



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***¿ÀÀÏ·¯ euler
http://gafferongames.com/post/integration_basics/
http://lolengine.net/blog/2011/12/14/understanding-motion-in-games
http://spiff.rit.edu/classes/phys317/lectures/euler.html
http://dis.dankook.ac.kr/lectures/gd13/wp-content/uploads/sites/27/1/6489406954.pdf
http://perso.liris.cnrs.fr/nicolas.pronost/UUCourses/GamePhysics/lectures/lecture%205%20Numerical%20Integration.pdf


http://www.cs.uu.nl/docs/vakken/mgp/2018-2019/
http://www.cs.uu.nl/docs/vakken/mgp/2018-2019/Lecture%205%20-%20Time%20Integration.pdf

Game Programming in C++ [OpenGL°ú SDLÀ» Ȱ¿ëÇÑ 3D °ÔÀÓ °³¹ß]
¿ø¼­¸íGame Programming in C++: Creating 3D Games (ISBN 9780134597201)
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¿ø¼­¸íGame Programming Algorithms and Techniques: A Platform-Agnostic Approach (ISBN 9780321940155)
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Á¡ÇÁ ³ôÀÌ  Initial velocity
http://www.mathforgameprogrammers.com/gdc2016/GDC2016_Pittman_Kyle_BuildingABetterJump.pdf


Verlet Method
http://www.physics.udel.edu/~bnikolic/teaching/phys660/numerical_ode/node5.html




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