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unity_¼º´É°³¼±¿É¼Ç.pdf (828.6 KB)
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À¯´ÏƼ ¾Èµå·ÎÀ̵å ÃøÁ¤ ¹× ÃÖÀûÈ
¾Èµå·ÎÀÌµå µ¿¿µ»ó ³ìÈ
platform-tools> adb shell screenrecord /sdcard/example.mp4
³ìȸ¦ ³¡³»·Á¸é CTRL+C ¸¦ ´©¸£¸é µÈ´Ù.
----------------------------------------------------
Destroy¿Í UnloadUnusedAssets ÈÄ ÀÚ»êÀÌ ÇØÁ¦ ¾ÈµÉ¶§
http://qiita.com/homu-konamilk/items/77feb787b335f8656fdc
À¯´ÏƼ 5.2 ÀÌ»óºÎÅÍ´Â ETC2 ±âº» »ç¿ë
http://chulin28ho.tistory.com/347
adb logcat·Î À¯´ÏƼ ·Î±× º¸±â
cmdâ¿¡¼ android sdk Æú´õ¿¡ sdk/platform-tools °æ·Î·Î À̵¿ÇÑ´Ù.
ÈÞ´ëÆù¿¡¼ ¹ß»ýÇÏ´Â ¸ðµç À̺¥Æ® -> adb logcat
À¯´ÏƼ¿¡¼ ¹ß»ýÇÏ´Â ¸ðµç À̺¥Æ® -> adb logcat -s Unity
À¯´ÏƼ¿¡¼ ¹ß»ýÇÏ´Â log À̺¥Æ® -> adb logcat Unity:I Native:I *:S
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[Unity] Unite 2016 "¸ð¹ÙÀÏ ±â±â¸¦À§ÇÑ Unity ¾ÖÇø®ÄÉÀÌ¼Ç ÃÖÀûÈ ½Çõ ±â¹ý"¹ø¿ª
http://qiita.com/baba_s/items/5ee3079ef2797abdcf99
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CSV¿Í ScriptableObject Á÷·ÄÈ ¼Óµµ ºñ±³ (¾Æ·¡ ³»¿ëÀº °ËÁõ ÇÊ¿ä)
http://qiita.com/baba_s/items/bfb707020f25fa8ecc37
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Android device¿Í Unity Profiler ¿¬°áÇϱâ
http://lunchballer.com/?p=167
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¾Èµå·ÎÀÌµå ±×·¡ÇÈ µð¹ö±ë
http://blog.toonormal.com/2013/11/14/gpu-debugging-on-android-devices/
À¯´ÏƼ¿¡¼ Development build½Ã µðÆÄÀÎ DEVELOPMENT_BUILD
(CPU »ç¿ë·ü ¼øÀ¸·Î TOP10À» 1ÃÊ °£°ÝÀ¸·Î Ç¥½Ã)
adb shell top -s cpu -m 10 -d 1
À¯´ÏƼ ¸Þ¸ð¸® ÇÁ·ÎÆÄÀϸµ
http://www.slideshare.net/williamyang3910/unitekorea2013-memory-profiling-in-unity
À¯´ÏƼ ¸Þ¸ð¸® ´©¼ö üũ ÄÚµå
http://gameforfun.tistory.com/entry/Unity3d-Memory-Leak-ÃÑ-Á¤¸®
Unity3D Best Practices
http://www.glenstevens.ca/unity3d-best-practices/
http://blog.livedoor.jp/akinow/archives/52474053.html
À¯´ÏƼ¿¡¼ ETC2 ÅØ½ºÃÄ
http://ozlael.tistory.com/42
Unity Game Performance
https://ruk.si/notes/games/game_performance
¾ð¸®¾ó ¸ð¹ÙÀÏ µð¹ÙÀ̽º¿ë ÆÛÆ÷¸Õ½º Áöħ¼
https://docs.unrealengine.com/latest/KOR/Platforms/Mobile/Performance/index.html
ETC Texture Compression and Alpha Channel Handling
http://malideveloper.arm.com/resources/sample-code/etcv1-texture-compression-and-alpha-channels/
Unite 2015 How we optimized our mobile game - Project Monsters
https://www.youtube.com/watch?v=G0IdA_CHCUs&feature=youtu.be&t=886
µð¹ÙÀ̽º¿¡¼ À¯´ÏƼ ÇÁ·ÎÆÄÀÏ·¯ »ç¿ë Çϱâ
http://www.gamecodi.com/board/zboard.php?id=GAMECODI_Talkdev&no=1919
¸ð¹ÙÀÏ °ÔÀÓ ÃÖÀûÈÀÇ Á¤¼® - ¸Þ¸ð¸® Æí :
http://egloos.zum.com/littles/v/3448229
¸ð¹ÙÀÏ °ÔÀÓ ÃÖÀûÈÀÇ Á¤¼® - ÅØ½ºÃ³ ¾ÐÃà Æí :
http://littles.egloos.com/3439290
¸ð¹ÙÀÏ °ÔÀÓ ÃÖÀûÈÀÇ Á¤¼® - ·»´õ¸µ Æí :
http://littles.egloos.com/3440645
[Linux] Top Ç׸ñ¿¡¼ ¸Þ¸ð¸® »ç¿ë »ìÆìº¸±â
http://egloos.zum.com/mcchae/v/11132073
Unity ÃÖÀûÈ ±âº»
http://egloos.zum.com/littles/v/3440645
[Unity3D] À¯´ÏƼ¿¡¼ ÃÖÀûÈ ´Ü°è ¹â±â
http://cruwelcodes.blogspot.kr/2015/05/unity3d.html
À¯´ÏƼ ¾Èµå·ÎÀ̵å ÇØ»óµµ °Á¦ Á¶Á¤
onConfigurationChanged
http://www.xuanyusong.com/archives/3205
http://stackoverflow.com/questions/7185644/android-opengl-crazy-aspect-ratio-after-sleep
http://blog.k-res.net/archives/1702.html
AndroidManifest metadata unityplayer
http://bluexmas.tistory.com/357
http://stackoverflow.com/questions/21851341/how-to-add-unityplayer-as-subview-in-android-layout
http://forum.unity3d.com/threads/has-anybody-tried-integrating-openfeint-android-with-unity-android.62655/
http://tech.basicinc.jp/Unity/2013/11/25/unity4.3_android_dalvik/
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¾Èµå·ÎÀÌµå ·¹À̾ƿô ¼³¸í
http://kese111.blogspot.kr/2012/12/android.html
===========================================================================
½ÉÆú¸®°ï
http://mr2.co.kr/won/link/?item_no=1014832
À¯´ÏƼ Å©¸®ÅͽÃÁò Çѱ۹®¼
http://docs.crittercism.co.kr/crittercism_man/development_platforms/integration_unity_android.html
===============================================================
Simple Bson
https://github.com/kernys/Kernys.Bson
===============================================================
Nvidia GPU ÇÁ·Î±×·¡¹Ö
http://developer.download.nvidia.com/GPU_Programming_Guide/GPU_Programming_Guide_Korean.pdf
===============================================================
ARM unity ÃÖÀûÈ °¡À̵å
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.100140_0100_00_en/nic1396880951450.html
À¯´ÏƼ ÃÖÀûÈ ÆÀ
http://wiki.unity3d.com/index.php?title=General_Performance_Tips
ÇÁ·¹ÀÓ ÃøÁ¤, °³¹ßÀÚ ¿É¼Ç > GPU dumpsys üũ
adb shell dumpsys gfxinfo "ÀÀ¿ë ÇÁ·Î±×·¥ À̸§" > fps.txt
===============================================================
À¯´ÏƼ ¸Þ¸ð¸® Ç®
http://hyunity3d.tistory.com/195
===============================================================
UnloadAsset À¯´ÏƼ ÅØ½ºÃÄ Forcing texture unload
http://forum.unity3d.com/threads/forcing-texture-unload.47858/
===============================================================
À¯´ÏƼ ÇÔ¼ö ½Ã°£ ÃøÁ¤
https://robotduck.wordpress.com/2011/08/
C# System.Diagnostics.Stopwatch ¸Þ½îµåµµ ÀÖÀ½
===============================================================
nvidia ¹®¼
ftp://download.nvidia.com/developer/Tools/NVPerfHUD/3.1/QuickRef_Korean.pdf
===============================================================
codeproject À¯´ÏƼ ÃÖÀûÈ ÆÁ
http://www.codeproject.com/Articles/804021/Unity-and-Csharp-Performance-Optimisation-tips
===============================================================
Unity3D - ÃÖÀûȸ¦ À§ÇÑ CombineMesh
http://ordinarybk.tistory.com/entry/Unity3D-ÃÖÀûȸ¦-À§ÇÑ-CombineMesh
===============================================================
dynamic-frustum-far-plane-shifting
ÀúÀÚ¸»·Î´Â 1% °³¼±µÈ´Ù°í ÇÔ
http://www.cowfacegames.com/articles/improvised-occlusion-culling-in-any-version-of-unity-via-dynamic-frustum-far-plane-shifting
==============================================================
StringBuilder Extensions
http://www.codeproject.com/Tips/129369/StringBuilder-Extensions
==============================================================
Unity Optimization Guide for x86 Android* › Editor Optimizations
https://software.intel.com/en-us/node/542220
==============================================================
c# binary ÆÄÀÏÀ» »ç¿ëÇØ csv ÆÄÀÏ »¡¸® Àбâ
http://lacti.me/2014/07/09/csharp-csv-to-binary/
==============================================================
¸ÞÆ®¸®¾ó ·»´õÅ¥ ÃÖÀûÈ
http://botta.tistory.com/m/post/39
http://docs.unity3d.com/Manual/SL-SubshaderTags.html
http://blueasa.tistory.com/1186
==============================================================
À¯´ÏƼ ·Î±× È®ÀÎ
adb logcat Unity:I Native:I *:S
À©µå·ÎÀÌµå ¼³¸í
http://sergeswin.com/1111
==============================================================
NGUI ¾ÐÃà ÅØ½ºÃÄ »ç¿ë
https://github.com/kimsama/Unity-NGUIExtension
[Æß] NGUI ScrollView – Draggable Panel
http://tedhome.net/archives/240
==================================================================
premultiplied alpha
http://wiki.unity3d.com/index.php/Reveal_Non-Uniform_Texture
===================================================================
Optimizing Mobile Games with Gameloft and ARM
http://twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Stacy_Smith_Optimizing_Mobile_Games.pdf
=====================================================================
¿£ºñµð¾Æ À¯´ÏƼ GPU ÃÖÀûÈ ¹®¼
https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/Optimizing%20Tegra%20Apps%20and%20Games%20using%20Unity.pdf
===================================================================
¸Þ¸ð¸® üũ
adb shell
ps | grep king
meminfo¸¦ »ç¿ëÇÏ´Â°Ô ´õ Á¤È®
adb shell
dumpsys meminfo | grep °Ë»ö¾î
īī¿À¸¦ ¿¹¸¦ µé¸é dumpsys meminfo | grep "kakao"
http://abydos.tistory.com/8
======================================================
À¯´ÏƼ ÃÖÀûÈ
http://www.slideshare.net/AlexanderDolbilov/google-i-o-2014
=======================================================
Unity 3D Platform Tutorial "Optimizing"
http://www.devkorea.co.kr/bbs/board.php?bo_table=m03_lecture&wr_id=2431&sca=UNITY&page=3&device=mobile
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Simplygon
http://gamedevforever.com/320
======================================================
Unity ºôµå·Î±× ¿¡·¯ È®ÀÎÇϱâ
http://tedhome.net/archives/298
======================================================
À¯´ÏƼ ¼ÎÀÌ´õ ¹æ¹ý 3°¡Áö
http://egloos.zum.com/chulin28ho/v/5498022
À¯´ÏƼ ¼ÎÀÌ´õ ºñµð¿À
https://www.youtube.com/playlist?list=PL31F6A116DCCC9F61&feature=plc
======================================================
À¯´ÏƼ ¹öÅØ½º ÃÖÀûÈ
http://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html
======================================================
ÀÎÅÚ À¯´ÏƼ ¹®¼
https://software.intel.com/en-us/android/learn
==================================================================
¼Õ½Ç ÅØ½ºÃ³ ¾ÐÃà Ç÷¯±×ÀÎ
http://3dmesh.tistory.com/entry/À¯´ÏƼ-ChromaPack-ÅØ½ºÃ³-¾ÐÃà
* À̹ÌÁöÀÇ 1Çȼ¿´ç 12ºñÆ® ¸Þ¸ð¸® Àý¾à
* ±âÁ¸ À¯´ÏƼ 16bit rgba ºñÇØ Àý¹Ý °¡·® Àý¾à
* ChromaPack Àü¿ë ½¦ÀÌ´õ »ç¿ë
https://github.com/keijiro/ChromaPack
°á·Ð
¿ë·® ´ëºñ ǰÁúÀÌ ÁÁÀ½
ÅØ½ºÃÄ Å©±â º¯È¿¡ µû¸¥ UV ¹®Á¦´Â ¾øÀ½
Àü¿ë½¦ÀÌ´õ¸¦ ½á¾ßÇÏ´Â ºÒÆíÇÔ
ǰÁú ¼Õ½ÇÀ» °¨¾È ÇÑ´Ù¸é ETC2 4bits / ETC2 8bits ¼±ÅÃÀº ¿©ÀüÈ÷ À¯È¿
ǰÁú ¶§¹®¿¡ RGBA16bit/RGB 24bit ¸¦ »ç¿ëÇØ¾ßÇÑ´Ù¸é Chromapack À¯È¿
(°£È¤, ¾ËÆÄ ºø±ÝÀÌ 1Çȼ¿ º¸ÀÌ´Â ¹®Á¦°¡ ÀÖÀ½. ½¦ÀÌ´õ¿¡¼ ÁÂÇ¥ ¼öÁ¤Çؼ »ç¿ëÇϽÉ)
=============================================================
16ºñÆ® µð´õ¸µ
http://3dmesh.tistory.com/entry/°³¼±µÈ-µð´õ¸µ-¹æ½Ä-¼Ò°³-16ºñÆ®-ÅØ½ºÃÄ-dither4444
=============================================================
À¯´ÏƼ Äĸǵå·Î ½ÇÇàÇϱâ
http://www.slashgames.org/unity3dwithoutgraphics/
============================================================
Unity Ä¿½ºÅÒ Ä¿¸Çµå·Î ºôµå½Ã ¾Æ±Ô¸ÕÆ® Àü´ÞÇϱâ
- °ü·Ã ȨÆäÀÌÁö :
http://epixcode.com/unity-custom-arguments-through-command-line/
- °ü·Ã ¼Ò½º : https://github.com/EpixCode/CommandLineCustomArguments
- »ç¿ë¹æ¹ý : CommandLineReader.cs ÆÄÀÏÀ» À¯´ÏƼ Assets Æú´õ ¾Æ·¡ µÐ´Ù.
- ¸í·É ³Ñ°ÜÁÖ±â
quit %UnityLocation% -batchmode -projectPath %ProjectLocation% -logFile %cd%\log.txt -executeMethod Main.EntryPoint -CustomArgs:appName=test_ios;appExt=_release.apk
"-CustomArgs" ÇÁ¸®ÇȽº¸¦ »ç¿ëÇÏ¿© ¾Æ±Ô¸ÕÆ®ÀÓÀ» ³ªÅ¸³½´Ù. °¢ ¾Æ±Ô¸ÕÆ®´Â ";" ºÐ¸®ÀÚ·Î ºÐ¸®ÇÑ´Ù.
- À¯´ÏƼ ½ºÅ©¸³Æ® ³»ºÎ¿¡¼ ¸í·É ¾Æ±Ô¸ÕÆ® »ç¿ëÇϱâ
string appName = CommandLineReader.GetCustomArgument("appName"));
string appExt = CommandLineReader.GetCustomArgument("appExt"));
Environment.GetCommandLineArgs()¸¦ ÀÌ¿ëÇÏ¿© ¾Æ±Ô¸ÕÆ®¸¦ ÆÄ½Ì
===========================================================
À¯´ÏƼ ¹èÄ¡¸ðµå ±âº»
http://openwiki.kr/unity3d/commandlinearguments
===========================================================
À¯´ÏƼ IOS ÀÚµ¿ ºôµå
http://www.slideshare.net/gsk120/unity-auto-build-ios
============================================================
À¯´ÏƼ ¶óÀ̺귯¸® Æú´õ ¼³¸í
http://tsubakit1.hateblo.jp/entry/2015/01/10/233000
C# ÄÚµå ÃÖÀûÈ
http://tofriendy.tistory.com/39
À¯´ÏƼ ¸Þ¸ð¸® °ü¸® ¼³¸í
http://la-stranger.blogspot.kr/2013_09_01_archive.html
C# NULL ÄÚµå ¼³¸í
https://msdn.microsoft.com/ko-kr/library/edakx9da.aspx
============================================================
Fast Platform Switching in Unity3D
http://bonusxp.com/2014/09/fast-platform-switching-in-unity3d/
½Éº¼¸¯ ¸µÅ© »ç¿ëÇϱâ
Mac OSX = ln Windows = mklink
==============================================================
ÀÎÅÚ GPA ¼³¸í
http://www.digit.in/apps/how-to-use-the-intel-gpa-system-analyzer-to-improve-android-apps-23963.html
http://www.isus.jp/article/idz/android/using-the-intel-gpa-system-analyzer-to-improve-android-apps/
http://www.cnblogs.com/TracePlus/p/4233606.html
樨毢
https://www.youtube.com/watch?v=ZeOwXICNgA4
https://www.youtube.com/watch?v=4rtkR89h0s0
NDC replay
http://ndcreplay.nexon.com/index.html#
À¯´ÏƼ ±×·¡ÇÈ ÃÖÀûÈ, ¾îµð±îÁö ÇØºÃ´Ï?
http://ndcreplay.nexon.com/NDC2015/sessions/NDC2015_0039.html#k%5B%5D=%EC%9C%A0%EB%8B%88%ED%8B%B0
À¯´ÏƼ ÃÖÀûÈ °ü·Ã "±âº»Áß ±âº»"
http://tiu.kr/bbs/board.php?bo_table=b72&wr_id=1
=================================================================
Æò¸é ±×¸²ÀÚ
http://www.gamedevforever.com/326
http://vallista.tistory.com/entry/Unity-°ÔÀÓ-ÃÖÀûÈ-±â¹ý
==========================================================
¡Ú¡Ú¡Ú¡Ú¡Ú
Preload
http://ralphbarbagallo.com/2012/07/23/how-to-prevent-performance-spikes-in-unity3d-when-a-model-is-first-visible/
https://gist.github.com/flarb/3160727
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