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¾ð¸®¾ó ¸ÞŸ µ¥ÀÌÅÍ 3dsmax User Defined »ç¿ëÇϱâ
¾ð¸®¾ó µ¥ÀÌÅͽº¹Ì½º
https://docs.unrealengine.com/ko/Engine/Content/Importing/Datasmith/index.html
¾ð¸®¾ó¿¡¼ 3ds maxÀÇ User Defined »ç¿ëÇϱâ
https://docs.unrealengine.com/ko/Engine/Content/Importing/Datasmith/Overview/UsingDatasmithMetadata/index.html
µ¥ÀÌÅͽº¹Ì½º ÆÄÀÌÇÁ¶óÀÎ »ç¿ëÇϱâ
https://www.unrealengine.com/ko/onlinelearning-courses/working-with-the-datasmith-pipeline
µ¥ÀÌŸ½º¹Ì½º Ç÷¯±×ÀÎ ´Ù¿î·Îµå
https://www.unrealengine.com/ko/datasmith/plugins
¾ð¸®¾ó¿£Áø ¾×Åͺ´ÇÕÀ»ÅëÇÑ µå·Î¿ìÄÝ ÁÙÀÌ´Â ¹æ¹ý
https://dawnhillfrog.tistory.com/category/°ÔÀÓ¿£Áø/¾ð¸®¾ó¿£Áø%20UnrealEngine
==============================================================================
Create Static Mesh ( UStaticMeshComponent)
class UStaticMeshComponent : public UMeshComponent
https://unrealcpp.com/create-static-mesh/
UE4 ¿¡¼, Á÷Á¢ »ý¼ºÇÑ ÄÄÆ÷³ÍÆ®ÀÇ Details ÆÐ³Î Á¤º¸°¡ ÀÌ»óÇÏ°Ô Á¢Çô ³ª¿À´Â ¹®Á¦ : UStaticMeshComponent »ó¼Ó ¿¹Á¦
https://lifeisforu.tistory.com/300
[UE4] Static/Dynamic Object »ý¼º ¹æ¹ý.
https://mnlt.tistory.com/144
[Unreal C++] - Actor¿¡ Tag Ãß°¡ & Tag·Î Actor ã±â
https://hombody.tistory.com/197
[Unreal C++] - ÄÄÆ÷³ÍÆ®¿¡ tags Ãß°¡ > ComponentTags.Add
https://docs.unrealengine.com/ko/GettingStarted/FromUnity/index.html
https://answers.unrealengine.com/questions/206483/how-do-i-addremove-tags-from-a-component-in-code.html
UE4 C++ÄÚµå·Î µðÆúÆ®¿¡ Mesh ºÒ·¯¿À´Â¹ý
https://amored8701.tistory.com/145
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IDirect3DStateBlock9
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