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  ¿î¿µÀÚ(2020-10-13 05:29:58, Hit : 1868, Vote : 1035
 ¾ð¸®¾ó ¸ÞŸ µ¥ÀÌÅÍ 3dsmax User Defined »ç¿ëÇϱâ

¾ð¸®¾ó µ¥ÀÌÅͽº¹Ì½º
https://docs.unrealengine.com/ko/Engine/Content/Importing/Datasmith/index.html

¾ð¸®¾ó¿¡¼­ 3ds maxÀÇ User Defined »ç¿ëÇϱâ
https://docs.unrealengine.com/ko/Engine/Content/Importing/Datasmith/Overview/UsingDatasmithMetadata/index.html

µ¥ÀÌÅͽº¹Ì½º ÆÄÀÌÇÁ¶óÀÎ »ç¿ëÇϱâ
https://www.unrealengine.com/ko/onlinelearning-courses/working-with-the-datasmith-pipeline


µ¥ÀÌŸ½º¹Ì½º Ç÷¯±×ÀÎ ´Ù¿î·Îµå
https://www.unrealengine.com/ko/datasmith/plugins


¾ð¸®¾ó¿£Áø ¾×Åͺ´ÇÕÀ»ÅëÇÑ µå·Î¿ìÄÝ ÁÙÀÌ´Â ¹æ¹ý
https://dawnhillfrog.tistory.com/category/°ÔÀÓ¿£Áø/¾ð¸®¾ó¿£Áø%20UnrealEngine

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Create Static Mesh ( UStaticMeshComponent)
class UStaticMeshComponent : public UMeshComponent
https://unrealcpp.com/create-static-mesh/

UE4 ¿¡¼­, Á÷Á¢ »ý¼ºÇÑ ÄÄÆ÷³ÍÆ®ÀÇ Details ÆÐ³Î Á¤º¸°¡ ÀÌ»óÇÏ°Ô Á¢Çô ³ª¿À´Â ¹®Á¦ : UStaticMeshComponent  »ó¼Ó ¿¹Á¦
https://lifeisforu.tistory.com/300

[UE4] Static/Dynamic Object »ý¼º ¹æ¹ý.
https://mnlt.tistory.com/144

[Unreal C++] - Actor¿¡ Tag Ãß°¡ & Tag·Î Actor ã±â
https://hombody.tistory.com/197

[Unreal C++] - ÄÄÆ÷³ÍÆ®¿¡ tags Ãß°¡ > ComponentTags.Add
https://docs.unrealengine.com/ko/GettingStarted/FromUnity/index.html
https://answers.unrealengine.com/questions/206483/how-do-i-addremove-tags-from-a-component-in-code.html

UE4 C++ÄÚµå·Î µðÆúÆ®¿¡ Mesh ºÒ·¯¿À´Â¹ý
https://amored8701.tistory.com/145




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