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  ¿î¿µÀÚ(2021-08-31 12:17:02, Hit : 953, Vote : 577
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https://darkcatgame.tistory.com/62

private:
        UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InGame")
        UTexture2D* DefaultImage;
        
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error MSB3075

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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InGame", meta = (AllowPrivateAccess = "true"))

https://dokuro.moe/ue4-cpp-how-to-use-delegate/
https://www.cnblogs.com/kekec/p/10678905.html
https://jdelezenne.github.io/Codex/UE4/Delegates%20and%20Lambas.html
https://darkcatgame.tistory.com/m/66

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µ¨¸®°ÔÀÌÆ® ÇÔ¼ö º¯¼ö¸¦ ¼±¾ð ÇÒ¶§ UFUNCTIONÀ» ½Ç¼ö·Î ¾Õ¿¡ ºÙÀÌ¸é ´ÙÀ½ÀÇ ¿¡·¯°¡ ¹ß»ýÇÑ´Ù.
ue4 delegate type must be a uclass ustruct or uenum


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https://www.nextptr.com/tutorial/ta1430524603/capture-this-in-lambda-expression-timeline-of-change




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