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ue4 math timer tip
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FRotator TargetRot = FRotationMatrix::MakeFromX(ballTargetDir).Rotator();
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FVector resVec = forwardDir2.RotateAngleAxis(TargetRot.Yaw, FVector::UpVector)
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https://m.blog.naver.com/cpuover/221055768647
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https://vimsky.com/examples/detail/cpp-ex---FDateTime---class.html
https://qiita.com/unknown_ds/items/11baa179e7712b2ceea5
FDateTimeStructCustomization::ToDateTimeZoneString
UKismetMathLibrary::UtcNow()
FDateTime::UtcNow
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float FPlatformTime::Seconds()
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std::chrono::system_clock::time_point m_start = std::chrono::system_clock::now();
https://blog.naver.com/xtelite/221991670131
#include "Windows/WindowsPlatformTime.h"
double start = FPlatformTime::Seconds();
// put code you want to time here.
double end = FPlatformTime::Seconds();
UE_LOG(LogTemp, Warning, TEXT("code executed in %f seconds."), end-start);
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unreal engine game tutorial
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