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  ¿î¿µÀÚ(2005-03-26 10:49:38, Hit : 24344, Vote : 22165
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³» ¸¾´ë·Î ¿£Áø Á¦ÀÛ±â
http://kindtis.tistory.com/category/ÀÛ¾÷°ø°£/°³¹ß%20³ëÆ®
http://kindtis.tistory.com/

--------------------------------------------------------------
irrlicht ÀÚ·á

c# studioposteffect ¼Ò½º
https://sites.google.com/site/studioposteffect/

Windows.Gaming.InputÀº uwp¿¡¼­¸¸ Áö¿øµÇ³ª¿ä?


µµÇñ¤¾îÀÇ °ÔÀÓ ¿£Áø ¿¬±¸¼Ò  --> irrlicht ÀÚ·á ¸¹À½
http://cafe.naver.com/jcga.cafe

irrlicht ÀÚ·á ¹ø¿ª
http://gbox3d.tistory.com/entry/irrlichttutorial1

==================
Direcx input -- xbox 360 controller
http://techdic.tistory.com/m/10

https://www.google.co.kr/url?sa=t&source=web&rct=j&url=https://lcmccauley.wordpress.com/2014/01/05/gamepad-input-tutorial/amp/&ved=0ahUKEwiZ-JynqqnVAhULxbwKHUsFAnQ4FBAWCB8wAg&usg=AFQjCNEE4RuLb_4rbSPNPaqpNiJl9uWFXg&cf=1

https://msdn.microsoft.com/en-us/library/windows/desktop/ee417014(v=vs.85).aspx?ranMID=24542&ranEAID=TnL5HPStwNw&ranSiteID=TnL5HPStwNw-UYcCKFTWl9kxvqvaXpUUcQ&tduid=(cd0636c49356042dc512a744242e0b58)(256380)(2459594)(TnL5HPStwNw-UYcCKFTWl9kxvqvaXpUUcQ)()

https://www.codeproject.com/Articles/26949/Xbox-Controller-Input-in-C-with-XInput


http://fisnikhasani.com/xbox-360-controller-input-with-c-using-xinput-h-api/

https://directxtk.codeplex.com/wikipage?title=GamePad

https://books.google.co.kr/books?id=ZGEnCgAAQBAJ&pg=PA67&lpg=PA67&dq=c%2B%2B+xbox+one+controller&source=bl&ots=vIzjCZPBBB&sig=l6Ws_gLNo-aQWRMRbloZko8kHeU&hl=ko&sa=X&ved=0ahUKEwj_qNaxrKnVAhWJx7wKHSu6C_A4KBDoAQgvMAc#v=onepage&q=c%2B%2B%20xbox%20one%20controller&f=false
============================================================
¼Ò´Ï ·¹º§ ¿¡µðÅÍ ¼Ò½º
http://bleedmin.tistory.com/entry/Sony°¡-SCE-LevelEditor¸¦-¿ÀǼҽº·Î-°ø°³
https://github.com/SonyWWS/LevelEditor
============================================================

źµµ°è»ê
http://www.sousakuba.com/Programming/algo_dandoukeisan3.html

ÇÁ·Î±×·¡¹Ö
WPF·Î Åø ¸¸µé±â. MVVMÀº ºÎ·Ï
http://www.gamedevforever.com/m/254

FBX ±×¸®±â »ùÇà ÄÚµå
http://masafumi.cocolog-nifty.com/masafumis_diary/2013/06/fbx-f7de.html

FBXLoader
https://github.com/shaderjp/FBXLoader

FBX SDK 2014.2
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847

DirectXTK
http://directxtk.codeplex.com/

SIKULI¸¦ ÀÌ¿ëÇÑ GUI Å×½ºÆ® ÀÚµ¿È­
http://gl3d.net/229

Áß±¹ °³¹ßÀÚ°¡ ¸¸µç ¿ÀÇ ¼Ò½º( ¿ÀǼҽº, Å©·Î½ºÇ÷§Æû, Ç÷¯±×ÀÎ ¾ÆÅ°ÅØÃÄ )
http://sourceforge.net/projects/klayge/
http://blog.csdn.net/pizi0475

C# + LUA + DirectX
http://d.hatena.ne.jp/taiyakisun/20120331#1333204146

¼ÒÇÁÆ®·»´õ·¯
http://blog.naver.com/denoil

¹è¿­·Î Àâ¾Æ¹ö¸®°í Çѹø¿¡ Update¸¦ ÇÏÀÚ.
http://www.gamedevforever.com/241

WPF·Î Åø ¸¸µé±â
http://kindtis.tistory.com/447

        
irrlicht ¿£Áø
http://gbox3d.tistory.com/

C# ij¸¯ÅÍ ¾Ö´Ï¸ÞÀÌ¼Ç ¿£Áø
http://code.google.com/p/charactergame/

°ÔÀÓ È¸°í·Ï
http://blog.daum.net/gdocument/56

´Ï½ÃÄ«¿Í Á¨Áö ±×·¡ÇÈ ¹ø¿ª ³»¿ë
http://allosha.tistory.com/
http://gamepro.tistory.com/?page=363

¼ÒÇÁÆ® À̹ÌÁö ±×·¡ÇÈ ÇÁ·¹ÀÓ¿÷ ¸¸µé±â
http://game.watch.impress.co.jp/docs/series/3dcg/20111130_494044.html

·¹ÀÌÆ®·¹À̽Ì, VF5, °ø°£¿µ¿ª
http://scosco.com.ne.kr/

·Î½ºÆ® Ç÷§´Ö ¸ð¼Çºí·¯ ÀÌ·Ð
http://game.watch.impress.co.jp/docs/20070131/3dlp.htm
·Î½ºÆ® Ç÷§´Ö ¸ð¼Çºí·¯ ÀÌ·Ð ¹ø¿ªÆÇ
http://blog.naver.com/PostView.nhn?blogId=saebaryo&logNo=30014051789

GDC2003¿¡¼­ NVIDIAÀÇ Simon Green ¾¾°¡ ¹ßÇ¥ÇÑ NVIDIA OpenGL Shader Tricks
http://origin-developer.nvidia.com/docs/IO/8230/GDC2003_OpenGLShaderTricks.pdf?q=docs/IO/8230/GDC2003_OpenGLShaderTricks.pdf


°ÔÀÓ ·ÎÁ÷ ±¸Á¶
http://myvine.egloos.com/

Linear depth ÃÖÀûÈ­
http://ttmayrin.tistory.com/category/Development

´ÙÀÌ·ºÆ®X ¾Æ´Ô GUI
http://sourceforge.net/projects/my-gui/

gamebryo   vision engine  unity ±âÃÊ
http://blog.naver.com/PostList.nhn?blogId=jinlee25&categoryNo=56
http://stnzone.com/gboard/blog/?cate=%A6%A6+%B0%D7%BA%EA%B8%AE%BF%C0
http://soondori.tistory.com/category/%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D/GameBryo

°£´ÜÇÑ ´ÙÀÌ·ºÆ® X ¿¹Á¦
http://www.danielloran.com/study/directx/

Á¶ÁøÇö´ÔÀÇ ½ºÅ͵ð ºí·Î±× (À¯´ÏƼ ÀÚ·áµµ ÀÖÀ½ )
http://blog.naver.com/giantjo/110096994033

C++ Event Handlin
http://blog.naver.com/PostView.nhn?blogId=drrich&logNo=20013537665&parentCategoryNo=6&viewDate=¢´tPage=1&listtype=0

Multithreading the Rendering Pipeline for 3D Model  Animation
http://software.intel.com/en-us/articles/multithreading-the-rendering-pipeline-for-3d-model-animation/
http://www.comp.nus.edu.sg/~ashraf/papers/hwSkinning/mm07_hasdac.pdf

¸Æ½º Ç÷¯±×ÀÎ(½Åµé¸° ÇÁ·Î±×·¡¸Ó)
http://coreafive.springnote.com/pages/5562549

±è¿ëÁØ´Ô 3D Game Programming - ¼Ò½º
http://www.hanb.co.kr/exam/1733/

¼ÒÇÁÆ®À̹ÌÁö »ç¿ë»ç·Ê : "½ºÆ®¸®Æ® ÆÄÀÌÅÍIV" (ÁÖ½Äȸ»ç ĸÄÞ)
http://loliweb.egloos.com/4147665

MikuMikuDance
http://mmdguide.tistory.com/1
http://www.geocities.jp/higuchuu4/
http://www6.atwiki.jp/vpvpwiki/

¼ÒÇÁÆ®À̹ÌÁö »ç¿ë»ç·Ê : "¾ÆÀ̵¹ ¸¶½ºÅÍ" (¹Ý´ÙÀ̳²ÄÚ°ÔÀÓÁî)
http://loliweb.egloos.com/4005734


DX9 µª½º ¹öÆÛ Á¢±Ù (fourcc INTZ, RAWZ·Î µª½º ½ºÅÙ½Ç ¹öÆÛ ¸¸µé±â)
http://ozlael.egloos.com/3499332

[JumpToDX11-17] DirectX9 ¼¼´ëÀÇ Å×¼¿·¹À̼Ç( ATI ¶óÀ̺귯¸®Æí )
http://vsts2010.net/475

ÃÖÁöÈ£´Ô ȨÆäÀÌÁö
http://zho.pe.kr/blog/index.html

°ÔÀÓ¿¡ ´ëÇÑ Àü¹ÝÀûÀÎ Á¾ÇÕ ºñŸ¹Î( ¹°¸®, ¾Ë°í¸®Áò, DirectX )
http://marupeke296.com/GameMain.html

2D ¸Ê ¿¡µðÅÍ
http://deadfish0.egloos.com/8823707

°£´ÜÇÑ Ray Tracing
http://www.codeproject.com/KB/graphics/Simple_Ray_Tracing_in_C7.aspx


3D ÁöÇü ¸ÊÅø ¼Ò½º
http://cs9029.tistory.com/tag/Direct3D


¿ÀºêÁ§Æ® À̵¿(OPENGL ¼Ò½º)
http://www.codeproject.com/KB/openGL/TranslationController.aspx

´Ï½ÃÄ«¿Í °ÕÁö
http://game.watch.impress.co.jp/docs/series/3dcg/

´ÙÀÌ·ºÆ® 11 ¼³¸í
http://vsts2010.net/category/DirectX%2011

ÆÄµµ ¸¸µé±â
http://stnzone.com/gboard/blog/?id=1468

´Ï½ÃÄ«¿Í Á¨ÁöÀÇ 3D°ÔÀÓ ÆÒÀ» À§ÇÑ ¡¸·¯ºê Ç÷¯½º¡¹±×·¡ÇȽº °­ÁÂ
http://portsnake.tistory.com/tag/LovePlus

Z ¹öÆÛÀÇ Read / Write °³³ä
http://chulin28ho.egloos.com/5284164


Algorithms in Game Programming
http://www.yaldex.com/game-programming/0131020099_toc.html

Æú¸®°ï Áß°£ÀÇ ÅØ½ºÃÄ ÁÂÇ¥ ±¸Çϱâ
http://blog.cyworld.com/sjh0628/3601419


NDC( ³Ø½¼ °­¿¬ ÀÚ·á)
http://catmon.egloos.com/5276797

±×·¡ÇÈ ¸Å´Ï¾Ç
http://journal.mycom.co.jp/column/graphics/index.html

¿À°Å + CEGUI + MFC = ¸ÊÅø
http://magatama.tistory.com/165

Z Ãæµ¹ À̽´
http://mgun.tistory.com/206


UI ¶óÀ̺귯¸® ¸¸µé±â
http://wrice.egloos.com/4970240
http://junnasal.springnote.com/pages/302780

¶óÀÌÆ® ¸Ê
http://blog.naver.com/egohim/70032187313

wxWidgets °ú DirectX ¿¬µ¿ ¿¹Á¦¼Ò½º
http://lancekun.com/tc/145

http://jacking.springnote.com/pages

Å¥ºê¸Ê
http://mgun.tistory.com/237

°ÔÀÓ ¿£Áø ±âŸ À̾߱â Çϱâ
http://stnzone.com/gboard/blog/?cate=%BF%A3%C1%F8+%C0%CC%BE%DF%B1%E2

ÀÚü ¿£Áø Á¦ÀÛ
http://www.pino.kr/?mid=DxAndCpp&page=1
http://www.twin-tail.jp/selene
http://sites.google.com/site/siv3dgameengine/Home

matrix ºÐÇØ(decompose)
¸Æ½ºÄÚµå´Â import_export¿¡¼­ DumpMatrix3¸¦ ã´Â´Ù.
http://blog.daum.net/jangbi/15060802

Octree Collision
http://www.ziggyware.com

¼ÎÀÌ´õ ¼³¸í
http://journal.mycom.co.jp/column/graphics/index.html

¿À°Å µ¥Ä® ¼³¸í
http://gamepro.tistory.com/360

early z( ÀÌâÈñ ´Ô)
http://www.storyq.net/boxes/12681

°ÔÀÓ ±âŸ
http://www.sirmike.org/

2D °ÔÀÓ - MS ¸Þ¸ð¸® Ç®
http://www.masque.kr/lecture
http://masque.textcube.com/22

°ÔÀÓ Ãֽбâ¼ú ¼³¸í
http://blog.naver.com/saebaryo/

¿£ºñµð¾Æ
http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html

Crazy3 °³¹ßÀÚ ³ëÆ®
http://cagetu.egloos.com/category/%EA%B0%9C%EB%B0%9C%20%EB%85%B8%ED%8A%B8

½¬¿î °ÍÀº ¿Ã¹Ù¸£´Ù
http://easyisright.net/category/°ÔÀÓ%20°³¹ß

SWF ·Îµù ÇÁ·ÎÁ§Æ® ÀÖÀ½.
http://www.xbdev.net/misc_demos/index.php

¿©¿ìºñ ¼ÒÇÁÆ®
http://cafe.naver.com/foxrainsoft

°ÔÀÓ °³¹ß¿¡ ÁöÄ£ ÄÚ´õµéÀ» À§ÇÑ ½°ÅÍ
http://www.dexgame.com/zbxe/

¸Æ½º ÀͽºÆ÷Æ®, ij¸¯ÅÍ ¾Ö´Ï¸ÞÀ̼Ç(À̹οõ´Ô)
http://gamepro.tistory.com/category/ij¸¯Å;ִϸÞÀ̼Ç

Ä«¸Þ¶ó ½ºÇÁ¸µ
http://www.dhpoware.com/demos/index.html

Color OP
http://www.coniserver.net/wiki/index.php/Color_Op

projective Texture, ¸ÖƼ ºä
http://mathinfo.univ-reims.fr/Image/PageBuilder.php?dir=dxBase&show=lesson5&menu=course&act=3

°ÔÀÓ ÇÁ·Î±×·¡¸Ó ¸¸´ã ¸ðÀÓ
http://gamecodi.com/

Graphics Gems Repository
http://tog.acm.org/GraphicsGems/

C#, C++ ¿£Áø ±âÃÊ¿¡ µµ¿òÀÌ µÇ´Â ½ÎÀÌÆ®( DX ·¦ÇÎ, C# UI ±âÃÊ)
http://www.chadvernon.com/blog/


±è¼ºÀÍ´ÔÀÌ  ÀÖ´Â ½ºÅ͵ð ¸ðÀÓ --- Ä«»ç
http://www.dev3d.net/index.html
http://dev3d.tistory.com/14


±è¼ºÀÍ´Ô È¨ÆäÀÌÁö
http://www.gamecode.org/
http://digibath.com/noerror/note.php3

DirectX ±âÃÊ ¼³¸í - ¿¹Á¦¸¦ ÅëÇÏ¿© ÀÚ¼¼È÷ ¼³¸í
http://www.plustarnet.com/aspil/Programming/
http://www.xmission.com/~legalize/book/download/

ÀÓÀÇÀÇ Ç¥¸é¿¡ µ¥Ä® Àû¿ëÇϱâ
http://cafe.naver.com/jzsdn.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=11974

³»°¡ ¸¸µé°í ½ÍÀº ȨÆäÀÌÁö... ³ªµµ »¡¸® ¾÷µ¥ÀÌÆ® (ÀÌÆåÆ® È¿°ú ¼³¸íµµ ÀÖÀ½)
http://3dapi.com/Lecture/?id=1

DirectInput, DirectMusic ¼³¸í
http://toruweb.web.fc2.com/index.html

¼ÎÀÌ´õ....
http://www.humus.ca

µð¹ÙÀ̽º ·Î½ºÆ®
http://j2k.naver.com/j2k.php/korean/www.otemoto-pro.net/DXGSmp_No52_DeviceLost.html

¿©·¯°¡Áö °ÔÀÓ °ü·ÃµÈ ±âÃÊ ±â¼ú
http://www.c3.club.kyutech.ac.jp/gamewiki/index.php?FrontPage

http://mypage.sarang.net/phpBB2/viewforum.php?f=2&topicdays=0&start=165

¿£ÁøÀ» ¸¸µé·Á°í ½ÃÀÛÇÏ´Â ½ÎÀÌÆ®(°ÔÀÓ °ü·Ã µðÀÚÀÎ ÆÐÅÏ ¼³¸í ±Â)
http://marupeke296.com/GameMain.html

¸ÖƼ ½ºÆ®¸²
http://marupeke296.com/DXG_No53_DrawUsingStream.html
Z°ªÀ» ÅØ½ºÃÄ¿¡ ÀúÀå
http://marupeke296.com/DXG_No43_ZBufferTexture.html
³ë¸Ö¸Ê ÀÚ¼¼È÷ ¼³¸í
http://marupeke296.com/DXPS_S_No5_NormalMap.html

C# TOOL ¸¸µé±â
http://tigerjk0409.maru.net/tt/tigerjk0409/category/C%23%20TOOL%20¸¸µé±â

Logarithmic Shadow Maps
http://gamma.cs.unc.edu/logsm/

UI ½Ã½ºÅÛ ---- °ÔÀÓ ½ºÅ͵ð ¸ðÀÓ
http://cafe.naver.com/devrookie.cafe?p=apply&email=
http://blog.naver.com/giantjo/


LiSPSM
http://www.cg.tuwien.ac.at/research/vr/lispsm/

Graphics Gems ÀÚ·á
http://www.soe.ucsc.edu/~pang/160/f98/Gems/

°ÔÀÓ¿¡ °ü·ÃµÈ ±âŸ ¶óÀ̺귯¸® ÀÖÀ½
http://edith.co.kr/

Z °ªÀ» texture¿¡ ÀúÀå
http://www.h6.dion.ne.jp/~game296o/DirectXMain.html

µ¿±¹´ë °ÔÀÓ¿£Áø ¿¬±¸½Ç
http://game.dongguk.ac.kr/index2.html

±âÃÊ °úÁ¤
http://cs.senecac.on.ca/~gam670/pages/content/shadw.html

±âÃÊ D3D Æ©Å丮¾ó
http://www.chadvernon.com/blog/tutorials/directx9/

±è¼±Á¤ ±³¼ö
http://graphics.hallym.ac.kr/

Çѱ¹¿¡¼­ DX ¿¹Á¦°¡ °¡Àå dzºÎÇѰ÷...   ´ë´ÜÇϽÉ
http://blog.naver.com/goli81/10010519966

¸µÅ©.. ij¸¯ÅÍ °ü·Ã ¿ë¸¶´Ô ºí·Î±×
http://cafe.naver.com/0hy0.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=308

¿µ¹® - D3D Ã¥...(¼³¸íÀÌ ÀÚ¼¼ÇÏ°Ô µÇ¾î ÀÖÀ½)
http://www.xmission.com/~legalize/book/download/index.html

°ÔÀÓ ºÎ°¡ÀûÀÎ ¼Ò½º¸¸¶¥
http://edith.co.kr/

¿Â¶óÀÎ ÇÑ±Û DX µµ¿ò¸»(ij³ª´Ù °ÔÀÓ °³¹ß»ç ±Ù¹« ÇÏ´Â Æ÷ÇÁ´Ô)
http://telnet.or.kr/

ID3DXFragmentLinker ¼³¸í .. ¿©±â ¸Æ½º Ç÷¯±×ÀÎ ¼³¸íµµ ±¦Âú¾Æ!!   (³ôÀ̸ÊÀ» »ç¿ëÇÑ ÁöÇü »ý¼º)
http://blog.naver.com/lifeisforu


±â³É ¸µÅ©
http://www.sagolworld.com/tattertools/category/%C7%C1%B7%CE%B1%D7%B7%A1%B9%D6

Çѱ¹ °ÔÀÓ °³¹ßÀÚ ½ÎÀÌÆ® ¸µÅ© ¸ðÀ½Áý
http://allgamedev.net/

ÅÁ, ÄÚ·ë ¿Â¶óÀÎ °³¹ßÀÚ
http://www.viper.pe.kr

DirectX SDK Framework ¿¡ ´ëÇÑ ¼Ò°³
http://www.minpress.com/board/downloads_community/list.aspx?board_no=202

È£¾ß´Ô (Occlusion Horizons)
http://kin3d.net/

ATI °³¹ßÀÚ
http://www.ati.com/developer/sdk/Rage128sdk/Samples.html
http://www.ati.com/developer/index.html

ÇÑ±Û ·¹µð¿À½ÃƼ ¹®¼­
http://hankookgame.cafe24.com/tt/aquamp/index.html

¸ÅÆ®¸®¾ó ¿¡µðÅÍ
http://www.neilkemp.us/v2/


<<¹ø¿ª>>  ¿À... ¸ÚÁ®¿ä.. ¸ÚÁ®
http://www.galexandria.com/index.php

°¡Àå ÁÁÀº ½ÎÀÌÆ®
http://www.ultimategameprogramming.com

½ÎÀÌÆ® »ç¶óÁö°í ±¸±Û·Î °¬À½.... ¾ÆÄ«À̺꿡¼­ ºÁ¾ß°Ú³×..(ÆÀÆ÷Æ®¸®½º2 °ü·Ã ÄÚµå ÀÖÀ½)
http://monsho.hp.infoseek.co.jp/game.html
http://j2k.naver.com/j2k_frame.php/korean/monsho.hp.infoseek.co.jp/game.html
http://sites.google.com/site/monshonosuana/directxno-hanashi-1/directx-103


twin ¿£Áø  selene
http://www.twin-tail.jp/selene/

<<Á¾ÇÕ>>
http://www.gamedev.net/reference/list.asp?categoryid=83
http://www.toymaker.info/Games/html/shaders.html
http://triplebuffer.devmaster.net/tutorials/gfx/
http://www.codesampler.com/dx9src.htm
http://www.gametutorials.com/gtstore/c-8-free-tutorials.aspx
¼ÎÀÌ´õ ¾øÀÌ ÅØ½ºÃĸ¦ »ç¿ëÇÑ È¿°ú ¼³¸í
http://www.twin-tail.jp/
http://www.moon-labs.com
http://www.leechen.net/
http://www.booyah.com/articles-dx9.html
½ºÅ² ¾Ö´Ï¸ÞÀ̼Ç
http://djmilk.nazoa.net/
3d °ÔÀÓ ÇÁ·Î±×·¡¹Ö(±è¿ëÁØ)ÀϺΠ¿Ã¶ó¿Í ÀÖÀ½
http://blog.naver.com/kukuta14/60014587918
http://zho.pe.kr/shot.html

¼ÎÀÌ´õ ¿¹Á¦(¶óµð¿À½ÃƼ)
http://www.zanir.szm.sk/dx10-19.html

http://www.thehavok.co.uk/scene/32bits/tutorials/directx/techniques/tut4meshesdx9.php
http://32Bits.co.uk
http://blog.empas.com/tain68/8713118


----------------------------------------------------------------------------------------------
·»µå·¯ Ÿ°Ù
http://www.shader.jp/xoops/html/masafumi/directx9/3dtips/d3d20.htm
shader ¿¹Àü ½ÎÀÌÆ®
http://sites.google.com/site/monshonosuana/kako-kiji

¾ËÆÄ ºí·£µù ÀÚ¼¼È÷ ¼³¸í
http://www.two-kings.de/tutorials/d3d.html

UI ¿¹Á¦
http://www.mvps.org/directx/scrapyard/

±×¸²ÀÚ
http://www.gpgstudy.com/forum/viewtopic.php?t=2968&sid=cb46650cfcb3bf7ee49da5eb16842266

NEHE ´ÙÀÌ·ºÆ® X ¹öÀü
http://www.drunkenhyena.com

¼­¿ï´ë ±×·¡ÇÈ
http://3map.snu.ac.kr/
BBQ ÇÑ±Û ¹®¼­
http://developer.nvidia.com/object/gpu_bbq_2004_presentations.html
¸Æ½º Ç÷¯±×ÀÎ
http://www.ease-production.com/

ºñ ¼ÎÀÌ´õ ¹° È¿°ú
http://www.gpgstudy.com/forum/viewtopic.php?topic=5578

2004 °ÔÀÓ ¼¼¹Ì³ª
http://www.kgds.org/pds/pds_list.html

½ÎÀÌÆ® À̸§ ÁÁ¾Æ¼­ ¿ì¼± ¸µÅ©
http://www.gameprogrammer.org/main.php?page=tutorials

½Å¿ë¿ì :  GameDev ÇѱÛÈ­ ÇÁ·ÎÁ§Æ®
http://www.gamesync.com.ne.kr/gamedev.net/prog_directx.html

½Å¿ë¿ì : ÅëÇÕȯ°æ Åø
http://www.gamesync.com.ne.kr/

xfile exporter
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

ÅØ½ºÃÄ Á¶ÇÕ¼³¸í
http://scosco.com.ne.kr/left/poly12.htm

Ư¼öÈ¿°ú
http://homepage2.nifty.com/fluidmechanics/directx.htm

morinori
http://kltg.pe.kr/sheep/introduc.php

seeper´ÔÀÇ CreateDIBSection¸¦ ÀÌ¿ëÇÑ ÇÑ±Û Ã³¸® ·çƾ
http://blog.naver.com/seeper0/120009167787

Real-time water rendering
http://graphics.cs.lth.se/theses/projects/projgrid/

3dsmax exporter ±âÃÊ
http://my.dreamwiz.com/neojijon/

±âÃÊ ºí·Î±×(ºü¸¥ ÁöÇü ³ë¸»°ª °è»ê)
http://blog.naver.com/sharbong/100010157221

D3DQUERYTYPE_OCCLUSION
http://cafe.naver.com/mopipoce.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=78

specular map
http://monster3d.freeweb.hu/Tutorial/tutorial13.htm

ÀϺ» ½ÎÀÌÆ® (µðÀÚÀÎÆÐÅϵµ ÀÖÀ½)
http://marupeke296.com/

supercms
http://supercms.woweb.net/

http://db.tak2ch.jp/other/pdf/directx9.pdf

Åõ¿µ ÅØ½ºÃÄ ±×¸²ÀÚ ±â¹ý
http://hankiya.com/tt/jhk8211/entry/Åõ¿µ-ÅØ½ºÃÄ-±×¸²ÀÚ-±â¹ý

ÀÏÁ¤ Àç¹ÌÀÖ°Ô Â¥´Â¹ý
http://mypage.sarang.net/tt/category/°³¹ß

Index Á¦³Ê·¹ÀÌÆ®
http://slave.tistory.com/entry/Binary-Triangle-Trees-Index-Generator

´ÙÀÌ·ºÆ® X, °ÔÀӺ긮¿À ¼³¸í
http://www.silverwolf.co.kr/?mid=gamebryo&category=5477


ÀÌ´ëÇö ±³¼ö´ÔÀÇ Orge3D °­ÁÂ
http://office.sisagames.com/dustinlee_new/doku.php?id=lecture:2010
http://office.sisagames.com/dustinlee_new/doku.php

Baked Ambient Occlusion
http://www.mrbluesummers.com/893/video-tutorials/baking-ambient-occlusion-in-3dsmax-monday-movie
http://www.kocca.kr/knowledge/trend/abroad/__icsFiles/afieldfile/2010/05/02/72181.pdf

3D ÇÇÅ· ÀÚ¼¼È÷ ¼³¸í
http://ec8.springnote.com/pages/1092848?print=1

¿À°Å ogre °ü·Ã Åøµé
http://www.ogre3d.org/tikiwiki/DCC+Tools

3dsmax Export
http://codaset.com/fatehmtd/gfxmff-exporter-plugin/source/master/blob/GFXMakerPLUGIN.cpp

°ÔÀӺ긮¿À ·»´õ¸µ : NiMesh::RenderImmediate()¿¡¼­ ÇÔ

Red Mask
http://blog.naver.com/PostList.nhn?blogId=mirzzz79&from=postList&categoryNo=1

[Æß] °¢µµ ±¸ÇÏ´Â ÇÔ¼ö
http://tksssch29.tistory.com/?page=29

ÆþÀ¸·Î ¶óÀÌÆ®¸Ê »ý¼º
http://blog.naver.com/wizardbug/4977500

pino ÀÚüÆ÷Çÿ£Áø
http://www.pino.kr/4

Ãë¹Ì·Î ¿£Áø ¸¸µé±â
http://www.slideshare.net/zho7611/ss-8285180


DirectX ¸ÅÆ®¸¯½º ÆÈ·¹½º
http://3dapi.com/bs23_3d_aux/
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174594(v=vs.85).aspx
http://gpgstudy.com/forum/viewtopic.php?p=111965

open source ¿£Áø
http://www.geeks3d.com/shader-library/




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