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http://kindtis.tistory.com/category/ÀÛ¾÷°ø°£/°³¹ß%20³ëÆ®
http://kindtis.tistory.com/
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irrlicht ÀÚ·á
c# studioposteffect ¼Ò½º
https://sites.google.com/site/studioposteffect/
Windows.Gaming.InputÀº uwp¿¡¼¸¸ Áö¿øµÇ³ª¿ä?
µµÇñ¤¾îÀÇ °ÔÀÓ ¿£Áø ¿¬±¸¼Ò --> irrlicht ÀÚ·á ¸¹À½
http://cafe.naver.com/jcga.cafe
irrlicht ÀÚ·á ¹ø¿ª
http://gbox3d.tistory.com/entry/irrlichttutorial1
==================
Direcx input -- xbox 360 controller
http://techdic.tistory.com/m/10
https://www.google.co.kr/url?sa=t&source=web&rct=j&url=https://lcmccauley.wordpress.com/2014/01/05/gamepad-input-tutorial/amp/&ved=0ahUKEwiZ-JynqqnVAhULxbwKHUsFAnQ4FBAWCB8wAg&usg=AFQjCNEE4RuLb_4rbSPNPaqpNiJl9uWFXg&cf=1
https://msdn.microsoft.com/en-us/library/windows/desktop/ee417014(v=vs.85).aspx?ranMID=24542&ranEAID=TnL5HPStwNw&ranSiteID=TnL5HPStwNw-UYcCKFTWl9kxvqvaXpUUcQ&tduid=(cd0636c49356042dc512a744242e0b58)(256380)(2459594)(TnL5HPStwNw-UYcCKFTWl9kxvqvaXpUUcQ)()
https://www.codeproject.com/Articles/26949/Xbox-Controller-Input-in-C-with-XInput
http://fisnikhasani.com/xbox-360-controller-input-with-c-using-xinput-h-api/
https://directxtk.codeplex.com/wikipage?title=GamePad
https://books.google.co.kr/books?id=ZGEnCgAAQBAJ&pg=PA67&lpg=PA67&dq=c%2B%2B+xbox+one+controller&source=bl&ots=vIzjCZPBBB&sig=l6Ws_gLNo-aQWRMRbloZko8kHeU&hl=ko&sa=X&ved=0ahUKEwj_qNaxrKnVAhWJx7wKHSu6C_A4KBDoAQgvMAc#v=onepage&q=c%2B%2B%20xbox%20one%20controller&f=false
============================================================
¼Ò´Ï ·¹º§ ¿¡µðÅÍ ¼Ò½º
http://bleedmin.tistory.com/entry/Sony°¡-SCE-LevelEditor¸¦-¿ÀǼҽº·Î-°ø°³
https://github.com/SonyWWS/LevelEditor
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źµµ°è»ê
http://www.sousakuba.com/Programming/algo_dandoukeisan3.html
ÇÁ·Î±×·¡¹Ö
WPF·Î Åø ¸¸µé±â. MVVMÀº ºÎ·Ï
http://www.gamedevforever.com/m/254
FBX ±×¸®±â »ùÇà ÄÚµå
http://masafumi.cocolog-nifty.com/masafumis_diary/2013/06/fbx-f7de.html
FBXLoader
https://github.com/shaderjp/FBXLoader
FBX SDK 2014.2
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847
DirectXTK
http://directxtk.codeplex.com/
SIKULI¸¦ ÀÌ¿ëÇÑ GUI Å×½ºÆ® ÀÚµ¿È
http://gl3d.net/229
Áß±¹ °³¹ßÀÚ°¡ ¸¸µç ¿ÀÇ ¼Ò½º( ¿ÀǼҽº, Å©·Î½ºÇ÷§Æû, Ç÷¯±×ÀÎ ¾ÆÅ°ÅØÃÄ )
http://sourceforge.net/projects/klayge/
http://blog.csdn.net/pizi0475
C# + LUA + DirectX
http://d.hatena.ne.jp/taiyakisun/20120331#1333204146
¼ÒÇÁÆ®·»´õ·¯
http://blog.naver.com/denoil
¹è¿·Î Àâ¾Æ¹ö¸®°í Çѹø¿¡ Update¸¦ ÇÏÀÚ.
http://www.gamedevforever.com/241
WPF·Î Åø ¸¸µé±â
http://kindtis.tistory.com/447
irrlicht ¿£Áø
http://gbox3d.tistory.com/
C# ij¸¯ÅÍ ¾Ö´Ï¸ÞÀÌ¼Ç ¿£Áø
http://code.google.com/p/charactergame/
°ÔÀÓ È¸°í·Ï
http://blog.daum.net/gdocument/56
´Ï½ÃÄ«¿Í Á¨Áö ±×·¡ÇÈ ¹ø¿ª ³»¿ë
http://allosha.tistory.com/
http://gamepro.tistory.com/?page=363
¼ÒÇÁÆ® À̹ÌÁö ±×·¡ÇÈ ÇÁ·¹ÀÓ¿÷ ¸¸µé±â
http://game.watch.impress.co.jp/docs/series/3dcg/20111130_494044.html
·¹ÀÌÆ®·¹À̽Ì, VF5, °ø°£¿µ¿ª
http://scosco.com.ne.kr/
·Î½ºÆ® Ç÷§´Ö ¸ð¼Çºí·¯ ÀÌ·Ð
http://game.watch.impress.co.jp/docs/20070131/3dlp.htm
·Î½ºÆ® Ç÷§´Ö ¸ð¼Çºí·¯ ÀÌ·Ð ¹ø¿ªÆÇ
http://blog.naver.com/PostView.nhn?blogId=saebaryo&logNo=30014051789
GDC2003¿¡¼ NVIDIAÀÇ Simon Green ¾¾°¡ ¹ßÇ¥ÇÑ NVIDIA OpenGL Shader Tricks
http://origin-developer.nvidia.com/docs/IO/8230/GDC2003_OpenGLShaderTricks.pdf?q=docs/IO/8230/GDC2003_OpenGLShaderTricks.pdf
°ÔÀÓ ·ÎÁ÷ ±¸Á¶
http://myvine.egloos.com/
Linear depth ÃÖÀûÈ
http://ttmayrin.tistory.com/category/Development
´ÙÀÌ·ºÆ®X ¾Æ´Ô GUI
http://sourceforge.net/projects/my-gui/
gamebryo vision engine unity ±âÃÊ
http://blog.naver.com/PostList.nhn?blogId=jinlee25&categoryNo=56
http://stnzone.com/gboard/blog/?cate=%A6%A6+%B0%D7%BA%EA%B8%AE%BF%C0
http://soondori.tistory.com/category/%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D/GameBryo
°£´ÜÇÑ ´ÙÀÌ·ºÆ® X ¿¹Á¦
http://www.danielloran.com/study/directx/
Á¶ÁøÇö´ÔÀÇ ½ºÅ͵ð ºí·Î±× (À¯´ÏƼ ÀÚ·áµµ ÀÖÀ½ )
http://blog.naver.com/giantjo/110096994033
C++ Event Handlin
http://blog.naver.com/PostView.nhn?blogId=drrich&logNo=20013537665&parentCategoryNo=6&viewDate=¢´tPage=1&listtype=0
Multithreading the Rendering Pipeline for 3D Model Animation
http://software.intel.com/en-us/articles/multithreading-the-rendering-pipeline-for-3d-model-animation/
http://www.comp.nus.edu.sg/~ashraf/papers/hwSkinning/mm07_hasdac.pdf
¸Æ½º Ç÷¯±×ÀÎ(½Åµé¸° ÇÁ·Î±×·¡¸Ó)
http://coreafive.springnote.com/pages/5562549
±è¿ëÁØ´Ô 3D Game Programming - ¼Ò½º
http://www.hanb.co.kr/exam/1733/
¼ÒÇÁÆ®À̹ÌÁö »ç¿ë»ç·Ê : "½ºÆ®¸®Æ® ÆÄÀÌÅÍIV" (ÁÖ½Äȸ»ç ĸÄÞ)
http://loliweb.egloos.com/4147665
MikuMikuDance
http://mmdguide.tistory.com/1
http://www.geocities.jp/higuchuu4/
http://www6.atwiki.jp/vpvpwiki/
¼ÒÇÁÆ®À̹ÌÁö »ç¿ë»ç·Ê : "¾ÆÀ̵¹ ¸¶½ºÅÍ" (¹Ý´ÙÀ̳²ÄÚ°ÔÀÓÁî)
http://loliweb.egloos.com/4005734
DX9 µª½º ¹öÆÛ Á¢±Ù (fourcc INTZ, RAWZ·Î µª½º ½ºÅÙ½Ç ¹öÆÛ ¸¸µé±â)
http://ozlael.egloos.com/3499332
[JumpToDX11-17] DirectX9 ¼¼´ëÀÇ Å×¼¿·¹À̼Ç( ATI ¶óÀ̺귯¸®Æí )
http://vsts2010.net/475
ÃÖÁöÈ£´Ô ȨÆäÀÌÁö
http://zho.pe.kr/blog/index.html
°ÔÀÓ¿¡ ´ëÇÑ Àü¹ÝÀûÀÎ Á¾ÇÕ ºñŸ¹Î( ¹°¸®, ¾Ë°í¸®Áò, DirectX )
http://marupeke296.com/GameMain.html
2D ¸Ê ¿¡µðÅÍ
http://deadfish0.egloos.com/8823707
°£´ÜÇÑ Ray Tracing
http://www.codeproject.com/KB/graphics/Simple_Ray_Tracing_in_C7.aspx
3D ÁöÇü ¸ÊÅø ¼Ò½º
http://cs9029.tistory.com/tag/Direct3D
¿ÀºêÁ§Æ® À̵¿(OPENGL ¼Ò½º)
http://www.codeproject.com/KB/openGL/TranslationController.aspx
´Ï½ÃÄ«¿Í °ÕÁö
http://game.watch.impress.co.jp/docs/series/3dcg/
´ÙÀÌ·ºÆ® 11 ¼³¸í
http://vsts2010.net/category/DirectX%2011
ÆÄµµ ¸¸µé±â
http://stnzone.com/gboard/blog/?id=1468
´Ï½ÃÄ«¿Í Á¨ÁöÀÇ 3D°ÔÀÓ ÆÒÀ» À§ÇÑ ¡¸·¯ºê Ç÷¯½º¡¹±×·¡ÇȽº °ÁÂ
http://portsnake.tistory.com/tag/LovePlus
Z ¹öÆÛÀÇ Read / Write °³³ä
http://chulin28ho.egloos.com/5284164
Algorithms in Game Programming
http://www.yaldex.com/game-programming/0131020099_toc.html
Æú¸®°ï Áß°£ÀÇ ÅØ½ºÃÄ ÁÂÇ¥ ±¸Çϱâ
http://blog.cyworld.com/sjh0628/3601419
NDC( ³Ø½¼ °¿¬ ÀÚ·á)
http://catmon.egloos.com/5276797
±×·¡ÇÈ ¸Å´Ï¾Ç
http://journal.mycom.co.jp/column/graphics/index.html
¿À°Å + CEGUI + MFC = ¸ÊÅø
http://magatama.tistory.com/165
Z Ãæµ¹ À̽´
http://mgun.tistory.com/206
UI ¶óÀ̺귯¸® ¸¸µé±â
http://wrice.egloos.com/4970240
http://junnasal.springnote.com/pages/302780
¶óÀÌÆ® ¸Ê
http://blog.naver.com/egohim/70032187313
wxWidgets °ú DirectX ¿¬µ¿ ¿¹Á¦¼Ò½º
http://lancekun.com/tc/145
http://jacking.springnote.com/pages
Å¥ºê¸Ê
http://mgun.tistory.com/237
°ÔÀÓ ¿£Áø ±âŸ À̾߱â Çϱâ
http://stnzone.com/gboard/blog/?cate=%BF%A3%C1%F8+%C0%CC%BE%DF%B1%E2
ÀÚü ¿£Áø Á¦ÀÛ
http://www.pino.kr/?mid=DxAndCpp&page=1
http://www.twin-tail.jp/selene
http://sites.google.com/site/siv3dgameengine/Home
matrix ºÐÇØ(decompose)
¸Æ½ºÄÚµå´Â import_export¿¡¼ DumpMatrix3¸¦ ã´Â´Ù.
http://blog.daum.net/jangbi/15060802
Octree Collision
http://www.ziggyware.com
¼ÎÀÌ´õ ¼³¸í
http://journal.mycom.co.jp/column/graphics/index.html
¿À°Å µ¥Ä® ¼³¸í
http://gamepro.tistory.com/360
early z( ÀÌâÈñ ´Ô)
http://www.storyq.net/boxes/12681
°ÔÀÓ ±âŸ
http://www.sirmike.org/
2D °ÔÀÓ - MS ¸Þ¸ð¸® Ç®
http://www.masque.kr/lecture
http://masque.textcube.com/22
°ÔÀÓ Ãֽбâ¼ú ¼³¸í
http://blog.naver.com/saebaryo/
¿£ºñµð¾Æ
http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html
Crazy3 °³¹ßÀÚ ³ëÆ®
http://cagetu.egloos.com/category/%EA%B0%9C%EB%B0%9C%20%EB%85%B8%ED%8A%B8
½¬¿î °ÍÀº ¿Ã¹Ù¸£´Ù
http://easyisright.net/category/°ÔÀÓ%20°³¹ß
SWF ·Îµù ÇÁ·ÎÁ§Æ® ÀÖÀ½.
http://www.xbdev.net/misc_demos/index.php
¿©¿ìºñ ¼ÒÇÁÆ®
http://cafe.naver.com/foxrainsoft
°ÔÀÓ °³¹ß¿¡ ÁöÄ£ ÄÚ´õµéÀ» À§ÇÑ ½°ÅÍ
http://www.dexgame.com/zbxe/
¸Æ½º ÀͽºÆ÷Æ®, ij¸¯ÅÍ ¾Ö´Ï¸ÞÀ̼Ç(À̹οõ´Ô)
http://gamepro.tistory.com/category/ij¸¯Å;ִϸÞÀ̼Ç
Ä«¸Þ¶ó ½ºÇÁ¸µ
http://www.dhpoware.com/demos/index.html
Color OP
http://www.coniserver.net/wiki/index.php/Color_Op
projective Texture, ¸ÖƼ ºä
http://mathinfo.univ-reims.fr/Image/PageBuilder.php?dir=dxBase&show=lesson5&menu=course&act=3
°ÔÀÓ ÇÁ·Î±×·¡¸Ó ¸¸´ã ¸ðÀÓ
http://gamecodi.com/
Graphics Gems Repository
http://tog.acm.org/GraphicsGems/
C#, C++ ¿£Áø ±âÃÊ¿¡ µµ¿òÀÌ µÇ´Â ½ÎÀÌÆ®( DX ·¦ÇÎ, C# UI ±âÃÊ)
http://www.chadvernon.com/blog/
±è¼ºÀÍ´ÔÀÌ ÀÖ´Â ½ºÅ͵ð ¸ðÀÓ --- Ä«»ç
http://www.dev3d.net/index.html
http://dev3d.tistory.com/14
±è¼ºÀÍ´Ô È¨ÆäÀÌÁö
http://www.gamecode.org/
http://digibath.com/noerror/note.php3
DirectX ±âÃÊ ¼³¸í - ¿¹Á¦¸¦ ÅëÇÏ¿© ÀÚ¼¼È÷ ¼³¸í
http://www.plustarnet.com/aspil/Programming/
http://www.xmission.com/~legalize/book/download/
ÀÓÀÇÀÇ Ç¥¸é¿¡ µ¥Ä® Àû¿ëÇϱâ
http://cafe.naver.com/jzsdn.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=11974
³»°¡ ¸¸µé°í ½ÍÀº ȨÆäÀÌÁö... ³ªµµ »¡¸® ¾÷µ¥ÀÌÆ® (ÀÌÆåÆ® È¿°ú ¼³¸íµµ ÀÖÀ½)
http://3dapi.com/Lecture/?id=1
DirectInput, DirectMusic ¼³¸í
http://toruweb.web.fc2.com/index.html
¼ÎÀÌ´õ....
http://www.humus.ca
µð¹ÙÀ̽º ·Î½ºÆ®
http://j2k.naver.com/j2k.php/korean/www.otemoto-pro.net/DXGSmp_No52_DeviceLost.html
¿©·¯°¡Áö °ÔÀÓ °ü·ÃµÈ ±âÃÊ ±â¼ú
http://www.c3.club.kyutech.ac.jp/gamewiki/index.php?FrontPage
http://mypage.sarang.net/phpBB2/viewforum.php?f=2&topicdays=0&start=165
¿£ÁøÀ» ¸¸µé·Á°í ½ÃÀÛÇÏ´Â ½ÎÀÌÆ®(°ÔÀÓ °ü·Ã µðÀÚÀÎ ÆÐÅÏ ¼³¸í ±Â)
http://marupeke296.com/GameMain.html
¸ÖƼ ½ºÆ®¸²
http://marupeke296.com/DXG_No53_DrawUsingStream.html
Z°ªÀ» ÅØ½ºÃÄ¿¡ ÀúÀå
http://marupeke296.com/DXG_No43_ZBufferTexture.html
³ë¸Ö¸Ê ÀÚ¼¼È÷ ¼³¸í
http://marupeke296.com/DXPS_S_No5_NormalMap.html
C# TOOL ¸¸µé±â
http://tigerjk0409.maru.net/tt/tigerjk0409/category/C%23%20TOOL%20¸¸µé±â
Logarithmic Shadow Maps
http://gamma.cs.unc.edu/logsm/
UI ½Ã½ºÅÛ ---- °ÔÀÓ ½ºÅ͵ð ¸ðÀÓ
http://cafe.naver.com/devrookie.cafe?p=apply&email=
http://blog.naver.com/giantjo/
LiSPSM
http://www.cg.tuwien.ac.at/research/vr/lispsm/
Graphics Gems ÀÚ·á
http://www.soe.ucsc.edu/~pang/160/f98/Gems/
°ÔÀÓ¿¡ °ü·ÃµÈ ±âŸ ¶óÀ̺귯¸® ÀÖÀ½
http://edith.co.kr/
Z °ªÀ» texture¿¡ ÀúÀå
http://www.h6.dion.ne.jp/~game296o/DirectXMain.html
µ¿±¹´ë °ÔÀÓ¿£Áø ¿¬±¸½Ç
http://game.dongguk.ac.kr/index2.html
±âÃÊ °úÁ¤
http://cs.senecac.on.ca/~gam670/pages/content/shadw.html
±âÃÊ D3D Æ©Å丮¾ó
http://www.chadvernon.com/blog/tutorials/directx9/
±è¼±Á¤ ±³¼ö
http://graphics.hallym.ac.kr/
Çѱ¹¿¡¼ DX ¿¹Á¦°¡ °¡Àå dzºÎÇѰ÷... ´ë´ÜÇϽÉ
http://blog.naver.com/goli81/10010519966
¸µÅ©.. ij¸¯ÅÍ °ü·Ã ¿ë¸¶´Ô ºí·Î±×
http://cafe.naver.com/0hy0.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=308
¿µ¹® - D3D Ã¥...(¼³¸íÀÌ ÀÚ¼¼ÇÏ°Ô µÇ¾î ÀÖÀ½)
http://www.xmission.com/~legalize/book/download/index.html
°ÔÀÓ ºÎ°¡ÀûÀÎ ¼Ò½º¸¸¶¥
http://edith.co.kr/
¿Â¶óÀÎ ÇÑ±Û DX µµ¿ò¸»(ij³ª´Ù °ÔÀÓ °³¹ß»ç ±Ù¹« ÇÏ´Â Æ÷ÇÁ´Ô)
http://telnet.or.kr/
ID3DXFragmentLinker ¼³¸í .. ¿©±â ¸Æ½º Ç÷¯±×ÀÎ ¼³¸íµµ ±¦Âú¾Æ!! (³ôÀ̸ÊÀ» »ç¿ëÇÑ ÁöÇü »ý¼º)
http://blog.naver.com/lifeisforu
±â³É ¸µÅ©
http://www.sagolworld.com/tattertools/category/%C7%C1%B7%CE%B1%D7%B7%A1%B9%D6
Çѱ¹ °ÔÀÓ °³¹ßÀÚ ½ÎÀÌÆ® ¸µÅ© ¸ðÀ½Áý
http://allgamedev.net/
ÅÁ, ÄÚ·ë ¿Â¶óÀÎ °³¹ßÀÚ
http://www.viper.pe.kr
DirectX SDK Framework ¿¡ ´ëÇÑ ¼Ò°³
http://www.minpress.com/board/downloads_community/list.aspx?board_no=202
È£¾ß´Ô (Occlusion Horizons)
http://kin3d.net/
ATI °³¹ßÀÚ
http://www.ati.com/developer/sdk/Rage128sdk/Samples.html
http://www.ati.com/developer/index.html
ÇÑ±Û ·¹µð¿À½ÃƼ ¹®¼
http://hankookgame.cafe24.com/tt/aquamp/index.html
¸ÅÆ®¸®¾ó ¿¡µðÅÍ
http://www.neilkemp.us/v2/
<<¹ø¿ª>> ¿À... ¸ÚÁ®¿ä.. ¸ÚÁ®
http://www.galexandria.com/index.php
°¡Àå ÁÁÀº ½ÎÀÌÆ®
http://www.ultimategameprogramming.com
½ÎÀÌÆ® »ç¶óÁö°í ±¸±Û·Î °¬À½.... ¾ÆÄ«À̺꿡¼ ºÁ¾ß°Ú³×..(ÆÀÆ÷Æ®¸®½º2 °ü·Ã ÄÚµå ÀÖÀ½)
http://monsho.hp.infoseek.co.jp/game.html
http://j2k.naver.com/j2k_frame.php/korean/monsho.hp.infoseek.co.jp/game.html
http://sites.google.com/site/monshonosuana/directxno-hanashi-1/directx-103
twin ¿£Áø selene
http://www.twin-tail.jp/selene/
<<Á¾ÇÕ>>
http://www.gamedev.net/reference/list.asp?categoryid=83
http://www.toymaker.info/Games/html/shaders.html
http://triplebuffer.devmaster.net/tutorials/gfx/
http://www.codesampler.com/dx9src.htm
http://www.gametutorials.com/gtstore/c-8-free-tutorials.aspx
¼ÎÀÌ´õ ¾øÀÌ ÅØ½ºÃĸ¦ »ç¿ëÇÑ È¿°ú ¼³¸í
http://www.twin-tail.jp/
http://www.moon-labs.com
http://www.leechen.net/
http://www.booyah.com/articles-dx9.html
½ºÅ² ¾Ö´Ï¸ÞÀ̼Ç
http://djmilk.nazoa.net/
3d °ÔÀÓ ÇÁ·Î±×·¡¹Ö(±è¿ëÁØ)ÀϺΠ¿Ã¶ó¿Í ÀÖÀ½
http://blog.naver.com/kukuta14/60014587918
http://zho.pe.kr/shot.html
¼ÎÀÌ´õ ¿¹Á¦(¶óµð¿À½ÃƼ)
http://www.zanir.szm.sk/dx10-19.html
http://www.thehavok.co.uk/scene/32bits/tutorials/directx/techniques/tut4meshesdx9.php
http://32Bits.co.uk
http://blog.empas.com/tain68/8713118
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·»µå·¯ Ÿ°Ù
http://www.shader.jp/xoops/html/masafumi/directx9/3dtips/d3d20.htm
shader ¿¹Àü ½ÎÀÌÆ®
http://sites.google.com/site/monshonosuana/kako-kiji
¾ËÆÄ ºí·£µù ÀÚ¼¼È÷ ¼³¸í
http://www.two-kings.de/tutorials/d3d.html
UI ¿¹Á¦
http://www.mvps.org/directx/scrapyard/
±×¸²ÀÚ
http://www.gpgstudy.com/forum/viewtopic.php?t=2968&sid=cb46650cfcb3bf7ee49da5eb16842266
NEHE ´ÙÀÌ·ºÆ® X ¹öÀü
http://www.drunkenhyena.com
¼¿ï´ë ±×·¡ÇÈ
http://3map.snu.ac.kr/
BBQ ÇÑ±Û ¹®¼
http://developer.nvidia.com/object/gpu_bbq_2004_presentations.html
¸Æ½º Ç÷¯±×ÀÎ
http://www.ease-production.com/
ºñ ¼ÎÀÌ´õ ¹° È¿°ú
http://www.gpgstudy.com/forum/viewtopic.php?topic=5578
2004 °ÔÀÓ ¼¼¹Ì³ª
http://www.kgds.org/pds/pds_list.html
½ÎÀÌÆ® À̸§ ÁÁ¾Æ¼ ¿ì¼± ¸µÅ©
http://www.gameprogrammer.org/main.php?page=tutorials
½Å¿ë¿ì : GameDev ÇѱÛÈ ÇÁ·ÎÁ§Æ®
http://www.gamesync.com.ne.kr/gamedev.net/prog_directx.html
½Å¿ë¿ì : ÅëÇÕȯ°æ Åø
http://www.gamesync.com.ne.kr/
xfile exporter
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx
ÅØ½ºÃÄ Á¶ÇÕ¼³¸í
http://scosco.com.ne.kr/left/poly12.htm
Ư¼öÈ¿°ú
http://homepage2.nifty.com/fluidmechanics/directx.htm
morinori
http://kltg.pe.kr/sheep/introduc.php
seeper´ÔÀÇ CreateDIBSection¸¦ ÀÌ¿ëÇÑ ÇÑ±Û Ã³¸® ·çƾ
http://blog.naver.com/seeper0/120009167787
Real-time water rendering
http://graphics.cs.lth.se/theses/projects/projgrid/
3dsmax exporter ±âÃÊ
http://my.dreamwiz.com/neojijon/
±âÃÊ ºí·Î±×(ºü¸¥ ÁöÇü ³ë¸»°ª °è»ê)
http://blog.naver.com/sharbong/100010157221
D3DQUERYTYPE_OCCLUSION
http://cafe.naver.com/mopipoce.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=78
specular map
http://monster3d.freeweb.hu/Tutorial/tutorial13.htm
ÀϺ» ½ÎÀÌÆ® (µðÀÚÀÎÆÐÅϵµ ÀÖÀ½)
http://marupeke296.com/
supercms
http://supercms.woweb.net/
http://db.tak2ch.jp/other/pdf/directx9.pdf
Åõ¿µ ÅØ½ºÃÄ ±×¸²ÀÚ ±â¹ý
http://hankiya.com/tt/jhk8211/entry/Åõ¿µ-ÅØ½ºÃÄ-±×¸²ÀÚ-±â¹ý
ÀÏÁ¤ Àç¹ÌÀÖ°Ô Â¥´Â¹ý
http://mypage.sarang.net/tt/category/°³¹ß
Index Á¦³Ê·¹ÀÌÆ®
http://slave.tistory.com/entry/Binary-Triangle-Trees-Index-Generator
´ÙÀÌ·ºÆ® X, °ÔÀӺ긮¿À ¼³¸í
http://www.silverwolf.co.kr/?mid=gamebryo&category=5477
ÀÌ´ëÇö ±³¼ö´ÔÀÇ Orge3D °ÁÂ
http://office.sisagames.com/dustinlee_new/doku.php?id=lecture:2010
http://office.sisagames.com/dustinlee_new/doku.php
Baked Ambient Occlusion
http://www.mrbluesummers.com/893/video-tutorials/baking-ambient-occlusion-in-3dsmax-monday-movie
http://www.kocca.kr/knowledge/trend/abroad/__icsFiles/afieldfile/2010/05/02/72181.pdf
3D ÇÇÅ· ÀÚ¼¼È÷ ¼³¸í
http://ec8.springnote.com/pages/1092848?print=1
¿À°Å ogre °ü·Ã Åøµé
http://www.ogre3d.org/tikiwiki/DCC+Tools
3dsmax Export
http://codaset.com/fatehmtd/gfxmff-exporter-plugin/source/master/blob/GFXMakerPLUGIN.cpp
°ÔÀӺ긮¿À ·»´õ¸µ : NiMesh::RenderImmediate()¿¡¼ ÇÔ
Red Mask
http://blog.naver.com/PostList.nhn?blogId=mirzzz79&from=postList&categoryNo=1
[Æß] °¢µµ ±¸ÇÏ´Â ÇÔ¼ö
http://tksssch29.tistory.com/?page=29
ÆþÀ¸·Î ¶óÀÌÆ®¸Ê »ý¼º
http://blog.naver.com/wizardbug/4977500
pino ÀÚüÆ÷Çÿ£Áø
http://www.pino.kr/4
Ãë¹Ì·Î ¿£Áø ¸¸µé±â
http://www.slideshare.net/zho7611/ss-8285180
DirectX ¸ÅÆ®¸¯½º ÆÈ·¹½º
http://3dapi.com/bs23_3d_aux/
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174594(v=vs.85).aspx
http://gpgstudy.com/forum/viewtopic.php?p=111965
open source ¿£Áø
http://www.geeks3d.com/shader-library/ |
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