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http://www.xbdev.net/physics/RigidBodyImpulseCubes/index.php
ÅäÅ© ¿£Áø
http://cafe.naver.com/tgedev
ÇØ°ñ Ãæµ¹
http://www.toymaker.info/Games/html/collisions.html
OPCODE ¼³¸í
http://smilewjp.springnote.com/pages/2128972
http://www.codercorner.com/Opcode.htm
PhysX °øºÎ
http://www.gamephysics.co.kr/
box, circle Ãæµ¹
http://hq.scene.ro/blog/read/circle-box-intersection/
http://hq.scene.ro/blog/read/circle-box-intersection-revised/
typedef struct _D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D3DMATRIX;
aabb¿Í sphere Ãæµ¹
Static Intersection Test Between AABB and Sphere
http://www.nuclex.org/articles/static-intersection-test-between-aabb-and-sphere
http://pds6.egloos.com/pds/200711/03/32/Collision.ppt
http://www.gamedev.net/community/forums/topic.asp?topic_id=335465 |
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