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  ¿î¿µÀÚ(2008-05-14 15:27:24, Hit : 7762, Vote : 1423
 Ãæµ¹

http://www.xbdev.net/physics/RigidBodyImpulseCubes/index.php

ÅäÅ© ¿£Áø
http://cafe.naver.com/tgedev

ÇØ°ñ Ãæµ¹
http://www.toymaker.info/Games/html/collisions.html


OPCODE ¼³¸í
http://smilewjp.springnote.com/pages/2128972
http://www.codercorner.com/Opcode.htm

PhysX °øºÎ
http://www.gamephysics.co.kr/




box, circle Ãæµ¹
http://hq.scene.ro/blog/read/circle-box-intersection/
http://hq.scene.ro/blog/read/circle-box-intersection-revised/



typedef struct _D3DMATRIX {
    union {
        struct {
            float        _11, _12, _13, _14;
            float        _21, _22, _23, _24;
            float        _31, _32, _33, _34;
            float        _41, _42, _43, _44;
        };
        float m[4][4];
    };
} D3DMATRIX;



aabb¿Í sphere Ãæµ¹
Static Intersection Test Between AABB and Sphere
http://www.nuclex.org/articles/static-intersection-test-between-aabb-and-sphere

http://pds6.egloos.com/pds/200711/03/32/Collision.ppt

http://www.gamedev.net/community/forums/topic.asp?topic_id=335465




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