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(2021-11-15 06:54:41, Hit :
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Touch Event
NativeOnTouchMoved
http://www.3fwork.com/kaifa213/002670MYM049316/
NativeOnMouseButtonUp
NativeOnMouseButtonDown
NativeOnMouseMove
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UWidgetBlueprintLibrary::DetectDragIfPressed
https://hombody.tistory.com/323
NativeOnDragDetected
NativeOnDragCancelled
NativeOnDragEnter
NativeOnDragLeave
NativeOnDragOver
NativeOnDrop
UFUNCTION()
void HandleUserScrolled(float CurrentOffset);
ScrollBox->OnUserScrolled.AddDynamic(this, &UTouchScrollWidget::HandleUserScrolled);
void UTouchScrollWidget::HandleUserScrolled(float CurrentOffset)
{
UE_LOG(LogTemp, Warning, TEXT("%s (%d)"), *FString(__FUNCTION__), __LINE__);
}
https://answers.unrealengine.com/questions/111546/umg-scrollbox-and-ios-and-other-touch-screens.html
https://www.twblogs.net/a/5b99712a2b717757338fad7b?lang=zh-cn
ScrollFocusItem
if(FocusWidget == nullptr || SelectWidget != FocusWidget)
if(FocusWidget)
CheckItem(FocusWidget, ECheckBoxState::Unchecked);
End
FocusITemPtr = nullptr
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